
RULES According to legend, the great inventor Daedalus hid a set of powerful keys inside these ever- changing walls and whoever can find them will unlock the secret to escaping … so long as the minotaur does not find you first. Object of the Game In Labyrinthos, players are pitted against each other inside the legendary labyrinth of Crete. There they will have to explore the maze, avoid the Minotaur, harness new abilities, and be the first to find the four secret keys that allow them to escape and win the game! Credits Thanks to everyone who put so many hours of hard All the thrills and payin’ the bills were handled by our work into this box. It takes a community to make a Producers Mike Cameron and Michael Konas. board game, and we’ve got the best one ever! ©2020 Dogmight Games. The Sweet Game Design was hammered into All rights reserved. submission by Lindsey Rode. Playtesters: Diana Hayden, Chris Rees, Dane, The Crazy Cool Art was rocked into existence by RomyCat, Shelly DG, LoyalXenite, Zenithsplendor, Alyssa Menold. Brenon13, Wrenwyth, Pete Miles, UC Board Game Club, Beksican, J Munson II, Ink, John H. Nguyen The Hippest Graphic Design was dropped like it was hot by Allie Prater and Peter Wocken Design LLC. Special thanks to Isaac Vega, Alan Gerding, Benjamin Kanelos, AlL ThaT GUd guD eDiTINg wuz dun bye Joe Ellis, Laura Ann, Cody Stevens, JeFFrey JOYce. Emerson Matsuuchi, My family www.DogMight.com 2 Components Earthquake MOVE - Move your Hero to an adjacent Discovered tile. • DESPERATIONThe whole maze seems • to shudder as MOVE - Move your Hero to an adjacent Discovered tile. MOVE - Move your Hero to an adjacent Discovered tile. the Minotaur roars and stomps its feet. EXPLORE - Flip over an adjacent face down tile and move onto it. EXPLORE - Flip over an adjacent face down tile and EXPLORE - Flip over an adjacent face down tile and move onto it. move onto it. DISCOVER KEY - Gain a Key token that matches the Key tile you occupy. Move each Hero one tile. DISCOVER KEY - Gain a Key - Playtoken a Desperationthat matches card. theDISCOVER - Play KEY a Desperation - Gain a Key card. token that matches the Key tile you occupy. Key tile you occupy.MOVE - Move your Hero to an adjacent Discovered tile. DESPERATE ACTION - Play a Desperation card. DESPERATE ACTION DESPERATE ACTIONEXPLORE - Flip over an adjacent face down tile and move onto it. ROTATE WALL - Rotate a Wall to any side of the tile. ROTATE WALL - Rotate a Wall to any side of the tile. ROTATE- Rotate a WALL tile 90 DISCOVER- degrees. Rotate a Wall KEY to - any Gain side a Key of the token tile. that matches the - Rotate a tile 90 degrees. ROTATE Tile Key tile you occupy. ROTATE Tile - Rotate a tile 90 degrees. ROTATE Tile DESPERATE ACTION - Play a Desperation card. HEAL - Remove a Wound token from your Hero board. HEAL - Remove a Wound - When token you from are your attacked Hero by board. the - The first Trap tile you move HEAL - Remove a Wound token from your Hero board. VETERAN WARRIOR ROTATE WALL - Rotate a Wall to any side of the tile. SHIELD MAIDEN onto during your turn does not -Wound Discard you. a Desperation card to give Minotaur, you are not·EMPTY displaced KEY toROYAL another SLOT· tile.CUNNING ·EMPTY KEY SLOT· one of your Wound tokens to another player. This may only be done onceROTATE during Tile your - Rotate turn. a tile 90 degrees. - Pay 5 Action tokens - ofPay any 5 Actiontype to·EMPTY removetokens of anyKEY type SLOT· to remove RECOVER RECOVER HEAL - Remove a Wound token from your Hero board. all Wounds from your Hero board. all Wounds from5 your - Pay Hero 3 Action board. tokens of any type to move - Pay - Pay 3 Action 5 Action tokens tokens of any of anytype type move to remove 5 RECOVER WILD INTUITION - Whenever you land on a tile with the REARRANGE REARRANGEall Wounds Minotaurfrom your symbol, Hero board. you may immediately roll and resolve 60 Desperation Cards 5 1 Key token on yourone Hero Key board token to on a thenewyour Minotaur slot. Hero board die toinstead a new of slot. that tile’s normal eff ect. 3 - Pay 3 Action tokens of any type move 3 REARRANGE one Key token on your Hero board to a new slot. 3 ·EMPTY KEY SLOT· 4 Key Tiles RECOVER - Pay 5 Action tokens of any type to remove 5 all Wounds from your Hero board. REARRANGE - Pay 3 Action tokens of any type move 3 one Key token on your Hero board to a new slot. 4 Hero Boards Body of a Python • DESPERATIONYou may want to climb • a bit higher. Medusa can Attack players on adjacent tiles this turn. 28 Feet Action Tokens 28 Hand Action Tokens 36 Maze Tiles 15 Medusa Desperation Cards 40 Wound Tokens Smell-O-Vision • DESPERATION • “Sight is for the weak” –Translated from growls 4 Hero Marker Standees Play when Cerberus enters line of sight of a hero. You may look at that Player’s 8 Center Maze Tiles hand and discard a card. 15 Cerberus Desperation Cards • PLAYER TURNS • 1. Perform Actions 2. Pass 3. Refresh Action Pool 4. Refresh Desperation Cards 1 Medusa 1 Cerberus Marker 1 Minotaur Marker 1 Door Tile 5. Roll and Resolve the Marker Standee Standee Standee Minotaur Die 30 Wall Tokens 4 Hero Marker Tokens (alt) 4 Player Guides SECRET LEVER - Rotate up to 4 tiles of your choice 90 degrees. 1 Minotaur Die MANIPULATE - If you and another player Occupy tiles with the same symbol, Rearrange one of their Key tokens. RUN - Move your Hero in one direction until you hit a Dead End, Wall, or Edge. ENRAGE - Have the Minotaur Charge in a direction of 1 Blood Die your choice. 3 Monster Marker Tokens (alt) * There may be more of some of the listed 16 Key tokens components, so yeah, you got free stuff! Setting Up the Game 1. With your powers combined, determine a 1st 8. Give each player 4 Desperation cards, 3 Hand player and then give them the Minotaur die. tokens, 4 Feet tokens and then place any remaining tokens within reach of all players. 2. Starting with the 1st player and continuing clockwise, each player chooses a Hero board 9. Flip all the starting tiles face up. then collects that board’s matching Hero marker and a Player Guide. 10. Each player places their Hero marker onto the Maze tile that matches the color of their 3. Place the Door tile in the middle of the Hero board. play area. 11. Starting with the 1st player, begin taking turns. 4. Shuffle all starting Maze tiles and place them face down in a 3x3 Grid as seen on page 5. *During the first round of the game, the Minotaur marker will not be on the board and a player’s turn 5. Shuffle all remaining tiles together and then will end after they have finished Refreshing their add them to the starting grid, face down, to Action Pool. After each player has form a new 7x7 grid. completed their first turn, place the Minotaur marker onto the Door tile 6. Group all Key tokens by color and then place and resume play. them face down next to the play area. 7. Shuffle all Desperation cards together to form the Desperation deck. 1 MOVE - Move your Hero to an adjacent Discovered tile. EXPLORE - Flip over an adjacent face down tile and move onto it. DISCOVER KEY - Gain a Key token that matches the Key tile you occupy. DESPERATE ACTION - Play a Desperation card. • DESPERATION • • DESPERATION • • DESPERATION • ROTATE WALL - Rotate a Wall to any side of the tile. • DESPERATION • • PLAYER TURNS • ROTATE Tile - Rotate a tile 90 degrees. 1. Perform Actions HEAL - Remove a Wound token from your Hero board. 2. Pass 3. Refresh Action Pool SHIELD MAIDEN - When you are attacked by the Minotaur, you are not displaced to another tile. 4. Refresh Desperation Cards ·EMPTY KEY SLOT· 5. Roll and Resolve the Minotaur Die RECOVER - Pay 5 Action tokens of any type to remove 5 all Wounds from your Hero board. REARRANGE - Pay 3 Action tokens of any type to move 1 Key token on your Hero board to a new slot. 8 3 2 Individual Player Setup 4 5 4 9 10 3 10 10 10 6 • DESPERATION •• • DESPERATION • 7 5 The Race to Freedom Begins with Player Turns Labyrinthos is played over a series of rounds, a round is comprised of each player taking one turn Example in clockwise order. During a player’s turn, that player may perform actions that will allow them to If Luke ends their turn with 2 Desperation cards move around the Labyrinth, play Desperation cards, and has one Key token on their player board, and even take control of the Minotaur! All available they will draw only one Desperation card when actions are listed on each player’s Hero board and refreshing their hand. each action has a cost. To complete an action, a player must pay its cost, discarding the required Action tokens and then perform that action. MOVE - Move your Hero to an adjacent Discovered tile. EXPLORE - Flip over an adjacent face down tile and move onto it. A few things to remember when performing actions; DISCOVER KEY - Gain a Key token that matches the Key tile you occupy. SECRETDESPERATE LEVER - ACTIONRotate up - to Play 4 tiles a Desperation of your choice card. • As soon as an Action token is used it must 90 degrees.
Details
-
File Typepdf
-
Upload Time-
-
Content LanguagesEnglish
-
Upload UserAnonymous/Not logged-in
-
File Pages16 Page
-
File Size-