Traveller HERO

Traveller HERO

; Traveller HERO The Traveller Universe: Traveller HERO brings the Traveller universe to the HERO role-playing game The universe of Traveller is one of the rules system. It includes the following: most fully realized game settings ever created. Adventures take place against the background Traveller HERO Book 1: Adventurers in Charted Space of a vast, star-spanning empire, with a history Traveller HERO Book 2: Adventure in Charted Space dating back over a thousand years. Locales Traveller HERO Book 3: Starship Construction In Charted Space can range from a crowded spaceport to a Traveller HERO Book 4: Starships in Charted Space lonely frontier outpost. Characters can be mer- Traveller HERO Book 5: Psionics in Charted Space chant princes, diplomats, soldiers, politicians, HERO Fifth Edition: System Reference criminals . or all of them at once. Political HERO Fifth Edition: System Basics intrigues, trading schemes, mind-wrenching al- HERO Fifth Edition: System Wikipedia ien enigmas, mercenary raids, wars . almost HERO Sixth Edition: Character Conversion Summary anything is possible. First published by Game Designers’ Golden Age Starships 1: Fast Courier Workshop in the summer of 1977, Traveller Golden Age Starships 2: Sword Worlds Patrol Cruiser was one of the first science fiction roleplaying Golden Age Starships 3: Archaic Small Craft, Launches and Gigs games (indeed, it was one of the first RPGs of Golden Age Starships 4: Ship’s Boats and Pinnaces any sort). Traveller rapidly became the stand- Golden Age Starships 5: Cutters and Shuttles ard against which other SF roleplaying games Golden Age Starships 6: LSP Modular Starship were judged, and influenced many other Sourcebook 1: Grand Fleet designs in many other genres. Spinward Marches Cluster Book 1: The Bowman Arm Spinward Marches System Guide 1: Datrillian Spinward Marches System Guide 2: Flexos Spinward Marches Adventure 1: Call of the Wild Spinward Marches Adventure 2: Range War Special Supplement 1: Robots of Charted Space Special Supplement 2: Robot Adventures Special Supplement 3: Patron Encounters ;F Special Supplement 4: One Crowded Hour Special Supplement 5: Short Adventures TNE-Operation Dominoes 1: Moonshadow Traveller HERO Book 1 Traveller HERO Book 2 Adventurers in Charted Space Adventure in Charted Space The universe is a big place, and one of the challenges Traveller as a science fiction genre has many sub- faced by many Star Hero GMs is creating that universe, or genres that GM’s may wish to select from, based on the at least the part of it that’s important to the campaign. timeframe of the campaign, the version of Traveller that is Traveller Hero Book 2 is a sourcebook for playing Star being played, as well as the GM’s vision. Hero campaigns in the Traveller setting using the HERO The information presented here describes each sub- System 5th Edition rules. genre, some of the options within the subgenre, and the Section One, Traveller Across Time, provides history typical Heroic campaign level for that subgenre. and a timeline of adventures. Section Two, Imperial Life, discusses some of the Traveller Hero is the reference for playing Star facets of life and travel in charted space. Hero campaigns in the Traveller setting using the HERO Section Three, Equipment and Technology, pro- System 5th Edition rules. Traveller has been around in vides a large resource of equipment encountered in the various incarnations since 1977, and was one of the first reaches of charted space. Discussed technology includes science fiction role-playing games. It is a popular back- computers, sensors and communications, medical, sur- drop for many science fiction RPG campaigns. vival, and miscellaneous equipment. Section Four, Mechanical Men, provides a selection Traveller Basics of robots that may be encountered. Traveller is science-fiction adventuring in the far Section Five, Transportation, provides a selection of future, in or after the Third Imperium. The Traveller vehicles from speeders to hovertanks. universe does not have the lofty ideals of works like Star Section Six, Starships, discusses starship construc- Trek; it parallels the European discovery and conquest of tion and provides a selection of starships, including free the Americas. Many of the parallels are intentional. traders, scout ships, and military craft. Traveller isn’t Star Trek, and there’s no Prime Direc- The GM Vault includes information on World Genera- tive. You can sell laser pistols to primitives, and advanced tion and Cybernetics. computers to railway-age nations at war; just make sure you can make a profit on the deal, and that you don’t get caught in the crossfire. Traveller HERO Book 3 Traveller HERO Book 4 Traveller HERO Book 5 Starship Construction Starships Psionics In Charted Space in Charted Space in Charted Space Imperial starships in the Traveller This chapter contains information This collection of kludges is to universe are different from starships in from the simplified construction chap- facilitate the few characters still in play Terran Empire or Star Trek. ter, and adds additional information, that have access to Traveller style Standard starship designs are writeups, more gadgets, and some Psionic Talents but who have been specified by navies or corporations, alternatives GMs may use when build- migrated out of their starting cam- while individuals require the services ing starships. paigns. There may also be one or two of a naval architect to prepare plans. cases where characters who were not Starships (ships with jump drives) from a Traveller campaign have may be built in the shipyards of any learned to use PSI Talents. The use class A starport. Spaceships (ships of PSI Talents comes in two parts: the without a jump drive) may be built character’s Psionic Strength Rating in the shipyards of any class A or B (PSR), and the Psionic Talent groups starport. the character can use. HERO Fifth Edition HERO Fifth Edition HERO Fifth Edition System Reference System Basics System Wikipedia Widely regarded as the best role- The HERO System is unique be- Distilled from Wiki, the basic infor- playing game system ever created, the cause it’s the only game on the market mation youneed to know about HERO. HERO System has become even bet- offering players and GMs the means The Hero System (or HERO ter with this Revised version of the to create any character they want, System) is a generic roleplaying game 5th Edition rules! and yet keep that character balanced system that developed from the super- Unlike any other roleplaying game, the against other characters and threats. hero RPG Champions. It is used as HERO System provides you with It’s a point-build system based around the underlying mechanics of other unfettered flexibility, allowing you to the concept of special effects. The Hero Games role-playing games such exercise your own creativity without rules are written generically, allowing as Dark Champions, Fantasy Hero, hindrance. Build any character, power, the gamer himself to decide exactly Star Hero, and Pulp Hero. It is char- gadget, skill, weapon, ability, or what a power or ability does, and then acterized by point-based character vehicle you can think of! It’s the define it in game terms. creation and the rigor with which it ultimate gamer’s toolkit, allowing you This is the official FAQ about the measures character abilities. It uses to do what you do best: create great system. only six-sided dice. characters and games. This sheet provides more informa- tion on the System Reference for the HERO system. HERO Sixth Edition Character Conversion Summary Many of you have run or played in HERO System games for so long that you’ve got dozens, maybe even hundreds, of characters. You’ll probably want to convert them over to the Sixth Edition. Here’s some guidance on the easiest way to do that. Golden Age Starships 1: Golden Age Starships 2: Golden Age Starships 3: Archaic Sword Worlds Small Craft, Fast Courier Patrol Cruiser Launches and Gigs This booklet contains complete This booklet contains complete This booklet has three sections. information and deckplans for the Type information and deckplans for the The first section covers extensions CF Fast Courier, a starship that has 600 ton Sword Worlds Patrol Cruiser, to the High Guard starship design se- been operating with the Scout Ser- a standard design used by various quence and vehicle design sequence vice for hundreds of years and can be member worlds of the Sword Worlds to allow Traveller players to design found throughout the Imperium. This Confederation for at least two cen- “archaic” TL-6-8 rocket propelled small starship is also suitable as a character turies. The Cruiser is suitable as a craft, including small space capsules, ship, as it is used on merchant routes ship that could be encountered by planetary landers, space stations and to transport priority cargos and VIPs characters if they are travelling in or rocket launch vehicles. Some example as well as acting as a mailship. In around the Sword Worlds subsector, craft are presented, including deck- addition, seven adventure seeds are and sometimes beyond in non-aligned plans. This section will be particularly presented based on the Fast Courier. star systems. A sample NPC crew is useful in the post-Third Imperium 1248 included, as well as tactics adopted by Milieu where technologically regressed the Patrol Cruiser. societies abound. In some cases those regressed societies may only have ac- cess to data on primitive rocket power, despite having a nominal tech level of 7-8. Therefore they may use rockets Starships are the lifeblood of the as opposed to the standard maneu- Traveller Universe. Most campaigns ver drives found at those same tech will revolve around at least one star- levels. ship – the character’s. If characters The second section covers 10 and do not possess one, they will likely 20 ton small craft, including deckplans travel on starships many times in the and variants on the standard craft.

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