Optional Weapon Selected and Its Number of Shots • Remaining• • Life Force

Optional Weapon Selected and Its Number of Shots • Remaining• • Life Force

NES - GO- USA • TM • The NES Files ~..... ---------http://www.nesfiles.com-=~=~ ----'==. -==-=========:-'--: • I • IS by for play on the Official • NinTendo (Nintendo) EnTERTRlnmEnT Seal of Quality SYSTEm" Thank you for selecting "The Guardian Legend "'· This off icial sea l is your assu rance th at Ninten do® has reviewed th is product and Game Pak for your Nintendo Entertainment System. th at it has met ou r standards to r exce llence in workmanship, retiab ility and en tertain­ ment vatue. Atways took for th is sea l whe n • Nintendo and Nintendo Entertainment System are trademarks buying games and accessories to ensu re of Nintendo of America Inc. complete compatibi lit y With yo ur Ntntendo Ente rtainment System® "The Guardian Legend" is a trademark of IREM Corp. TM and ©1988 IREM Corp. • ©1988 COMPILE ©1988 Br0derbund Software, Inc. Product Manager: Alan Weiss Special thanks to: Ed Bernstein Cynthia Wuthmann Shigeo Akada Dave Davis E2 The NES Files Broderbund' http://www.nesfiles.com 1 This is a high-precision game. It should not be stored in places that are very hot or cold . Never hit or drop it. Do not take it apart. 2 Avoid touching the connectors; do not get them wet or dirty. Doing so may damage the game. 3 Do not clean with benzene, paint thinner, alcohol, or other solvents. This game has been programmed to take advantage of the full screen . Some older model TV's have rounded screens and may btock out a portion of the image. The NES Files http://www.nesfiles.com The NES Files http://www.nesfiles.com i I I • f-- The Dungeon: Inside Naju, there are myster­ ious corridors created by the huge, evil life forms. • I The Labryinth: The -­ external maze on the surface of Naju con-, sists of passages and rooms. I I The NES Files , http://www.nesfiles.com • • , ...r::::----Move up Controller 1 r --Move right , ' Controller 2 is not used. ...:.. IL-_ ___ Move down Control pad L-_____ Move left $ELECT START Control Pad Controls the direction of the player and the bullets. Some weapons can fire in more than one direction . SELECT ------' • START ------' START Button "8" button -----' Pressing the START button at the title screen will "A" button ----------' allow you to start a new game or enter your pass­ word to continue a game in progress. The START button is also used to pau se while playing . The NES Files http://www.nesfiles.com • Button TO PLAY Press SELECT to switch between the main screen Activate the 10 safety devices inside the dungeon and the subscreen during the game. The SELECT to destroy Naju. You will have to fight aliens in the button is also used to choose START or PASS­ labyrinths and corridors of the dungeon. Try to WORD CONTINUE at the beginning of the game. locate the entrances to the different corridors by looking at the map on the subscreen . "A" Button Fires the optional weapon selected from the Your main weapon has unlimited firepower. You subscreen. can hold down the "8" button for continuous firing. • Your secondary weapons (scattered on the surface "B" Button of Naju) are limited by your Power Chip maximum Fires the normal weapon and lets you page through and the number of Power Chips you are carrying . messages in the game. Some secondary weapons consume more Power Chips than others. Some of the aliens drop items (including Power Ch ips) when they're killed . You can pick up these items by walking or flying over them . Some of the items dropped must be blasted open before you can get them. - Explore as much as possible. Naju is big and there are lots of things to discover. The NES Files http://www.nesfiles.com E OVER The surface of Naju is a labyrinth with two parts: If your life gauge reaches zero, the game is over. passages and rooms. You can get items, optional weapons, and important information in the laby­ rinth. When you receive keys, you can use them to gain access to different parts of the labyrinth. , GA There are corridors leading to the dungeons deep To get a password, search the labyrinth for a room inside Naju. If you kill the master monsters at the containing a friendly blue creature. When you enter end of each corridor, part of the safety system may this room, he will ask you to disable your secon­ activate or you may get a key. On the map, the dary weapon to get a password . To disable your lights that are blinking are the entrances to the optional weapon, press SELECT to change to the corridors. Kill all the master monsters to destroy subscreen and use the control pad to move the Naju and rescue the Earth. optional weapon cursor to "NONE." Press SELECT again and then press the "A" button to get your new password . Write down the password . When you want to continue the game after turning the power off, press START at the title screen, select "PASSWORD CONTINUE" using the Control Pad and press START. This will allow you to input your • password and continue a game in progress. The NES Files http://www.nesfiles.com • AND s SCREEN The main screen • consists of: • Your current score --- - Optional weapon selected and its number of shots • remaining• • Life force -------: The XIY coordinates Number of chips of your current available location The NES Files http://www.nesfiles.com• The subscreen consists of the following information: The number of times - ~-- Optional weapon the optional weapon currently chosen can be fired (limited by the number of • ~- Maximum number of , chips that can Life force Number of chips be carried Location of the ~ Attack power (X /Y coordinates) Shield Strength Map of the ~- Power of the currently chosen optional weapon List of '-- Number of chips weapons available needed to use the The NES Files optional weapon http://www.nesfiles.com The Guardian is a highly sophisticated aerobot Each weapon has different capabilities. Experiment transformer. It can assume two different shapes, with the different weapons to discover which ones depending on which area of Naju is being explored. work best in different situations. Human shape: The Guardian uses this form when exploring the labyrinths. Fighter shape: When The Guardian enters the dungeons, it transforms into a fighter aircraft. Fires Back Fire: Fires bullets bullets in the direction to left and right, behind The shields are automatic and can be strengthened you are facing. The Guardian. I by finding parts on the surface of the alien world . Area Blaster: Fires Repeller: Fires spinning "go-through" bullets bullets in the direction toward the enemies. you are facing. The NES Files http://www.nesfiles.com ••• I •• Wave Attack: Fires an Bullet Shield: Bullets fly Grenade: These can be Fireball: This weapon energy wave in front of around The Guardian, thrown in different goes through most The Guardian. You can acting as a shield . directions. enemies, burning them "shake " the wave in on the way. the passages. Hyper Laser: A very Saber Laser: A rod­ Cutter Laser: 0 ne Enemy Eraser: This will powerful laser. (You shaped weapon that Saber Laser appears on kill all the enemies on can't use this weapon sticks out in the direc­ each side of you , left the screen by a high­ when you 're walking in tion you are facing . and right. powered flash of light. the labyrinth). * Your normal weapon and optional weapons will be The NESpowered Files by items retrieved from the surface of Naju . http://www.nesfiles.com• ITEMS • Energy Tank: Fills Blue Lander: Raises Red Lander: Raises Gun: Raises attack energy to maximum. maximum energy and Power Chip maximum. power. restores some energy. • • Power Heart: Fills Blue Chip: Gives 20 Red Chip: Gives 50 Blue Pyramid: Indicates • energy partially. Power Chips. Power Chips. an entrance to the different passages and rooms. (Use your weapons to break through) The NES Files http://www.nesfiles.com 12 - THE Shield: Raises defensive Consecutive firing: Yellow Pyramid: Zibzub power. Powers up your Destroying these will standard weapon. give you a higher score. Red Pyramid: Green Pyramid: If you Crawdaddy do something, it will Indestructible. • turn into a Blue Pyramid. The NES Files http://www.nesfiles.com Eyegore Optomon Grimgrin Bombarder .,, Teramute Fleepa Clawbot The NES Files http://www.nesfiles.com • The NES Files http://www.nesfiles.com The NES Files - http://www.nesfiles.com COMPLIANCE WITH FCC REGULATIONS BRIIOERBUND'S LIMITED 90 DAY WARRANTY This equipment generates and uses radio frequency energy and if Br0derbund Software, Inc. ("Br0derbund") warrants for a period of not installed and used properly, that is, in strict accordance with the ninety (90) days following the original retail purchase of this Game manufacturer 's instructions , may cause interference to radio and Pak ("PAK") that the PAK is free from substantial errors or defects television reception. It has been type tested and found to comply that will materially interfere with the operation of the program as with the limits for a Class B computing device in accordance with described in the enclosed user documentation. the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference If you believe you have found any such error or defect in the pro­ in a residential installation. However, there is no guarantee that gram dUring the warranty period , call Br0derbund's Technical Sup­ interference will not occur in a particular installation. If this equip­ port Department, (415) 492-3500 between the hours of 8:00 and ment does cause interference to radio or television reception , which 5:00 (Pacific time), Monday through Friday.

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