Consciousness, Emotion, and Imagination a Brain-Inspired Architecture for Cognitive Robotics

Consciousness, Emotion, and Imagination a Brain-Inspired Architecture for Cognitive Robotics

In Proc. AISB 2005 Workshop: “Next Generation Approaches to Machine Consciousness”, pp. 26–35 Consciousness, Emotion, and Imagination A Brain-Inspired Architecture for Cognitive Robotics Murray Shanahan Dept. Electrical and Electronic Engineering Imperial College London Exhibition Road London SW7 2BT England [email protected] Abstract This paper proposes a brain-inspired cognitive architecture that incorporates approximations to the concepts of consciousness, emotion, and imagination. To emulate the empirically established cog- nitive efficacy of conscious as opposed to unconscious information processing in the mammalian brain, the architecture adopts a model of information flow from global workspace theory. Cognitive functions such as anticipation and planning are realised through internal simulation of interaction with the environment. Action selection, in both actual and internally simulated interaction with the environment, is mediated by affect. An implementation of the architecture is described which is based on weightless neurons and is used to control a simulated robot. 1 Introduction size, shape, and location are inherent in the medium itself and require negligible computation to extract. From its inception to the present day, mainstream Furthermore, traditional language-like representa- cognitive science has assumed language and reason tions bear a subtle and contentious relationship to to be the right conceptual foundations on which to the world they are supposed to represent, and raise build a scientific understanding of cognition. By difficult questions about intentionality and symbol contrast, the champions of biologically-inspired AI grounding (Harnad, 1990; Shanahan, 2005). With jetisoned these concepts in the 1990s. But at the analogical representations, which closely resemble same time they abandoned the very idea of cogni- raw sensory input, this semantic gap is small and tion as a primary object of study. The present paper these questions are more easily answered. takes it for granted that understanding cognition will In addition to these representational considera- be central to achieving human-level artificial intelli- tions, the design of the proposed architecture re- gence. However, the brain-inspired architecture de- flects the view, common among proponents of scribed here, instead of manipulating declarative, connectionism, that parallel computation should be language-like representations in the manner of clas- embraced as a foundational concept rather than sical AI, realises cognitive function through the sidelined as a mere implementation issue. The pre- animation of analogical (or iconic) representations sent paper advocates a computational architecture whose structure is close to that of the sensory input based on the global workspace model of information of the robot whose actions they mediate (Sloman, flow, in which a serial procession of states emerges 1971; Glasgow, et al., 1995). from the interaction of many separate, parallel proc- Analogical representations are especially advan- esses (Baars, 1988; 2002). This serial procession of tageous in the context of spatial cognition, which is states, which includes the unfolding of conscious a crucial capacity for any intelligent robot. While content in human working memory (Baars, & common sense inferences about shape and space are Franklin, 2003), facilitates anticipation and planning notoriously difficult with traditional logic-based and enables a cognitively-enhanced form of action approaches (Shanahan, 2004), in an analogical rep- selection. Yet the robustness and flexibility of these resentation basic spatial properties such as distance, cognitive functions depends on the behind-the- Higher-order System First-order System MC MC SC SC AC BG/Am Th BG/Am Th Brain stem Brain stem First-order First-order system system Fig. 1: A top-level schematic of the architecture. MC = motor cortex, SC = sen- sory cortex, AC = association cortex, BG = basal ganglia, Am = amygdala, Th = thalamus. scenes performance of extremely large numbers of ries through sensorimotor space prior to their parallel computations, only the most relevant of enactment (Cotterill, 1998; 2001; Hesslow, which end up making a contribution to the ongoing 2002). A small set of researchers have applied serial thread (Shanahan & Baars, 2005). such ideas to robotics, including Chrisley The proposed architecture makes informal appeal (1990), Stein (1995), Holland (2003), and Hoffmann & Möller (2004). to the concepts of consciousness, emotion, and imagination. Although only rough approximations The present architecture includes analogues of to their humanly-applicable counterparts, the way each of the following brain structures: the thalamus these concepts are deployed here is inspired by their (for global broadcast), multiple motor-cortical increasingly important role in the brain sciences populations (that compete for access to a global (Damasio, 2000). workspace), internal sensorimotor loops (capable of rehearsing trajectories through sensorimotor space), • Consciousness As already touched on, global the basal ganglia (to carry out action selection), and workspace theory proposes a model of infor- mation flow in which conscious information the amygdala (to guide action selection through af- processing is cognitively efficacious because it fect). integrates the results of the brain’s massively parallel computational resources (Baars, 1988; 2 A Top-level Schematic 2002). The theory has previously been used in the design of software agents (Franklin & Fig. 1 shows a top-level schematic of the architec- Graesser, 1999), but is here applied to robotics ture. It can be thought of in terms of two interacting for the first time. sub-systems. The first-order system is purely reac- • Emotion Based on clinical studies, Damasio tive, and determines an immediate motor response (1995) argued persuasively that the human ca- to the present situation without the intervention of pacity for rational deliberation is dependent on cognition. But these unmediated motor responses an intact affective system, and many other cog- are subject to a veto imposed by BG (the basal gan- nitive scientists subscribe to the view that affect glia analogue). Through BG, which carries out sali- addresses the problems of decision making and ence-based action selection, the higher-order loop action selection (Picard, 1997; Sloman, 2001). modulates the behaviour of the first-order system. It It permits a number of factors to be blended to- does this by adjusting the salience of currently ex- gether and brought to bear on the problem of contention for resources (ie: muscles) by differ- ecutable actions. Sometimes this adjustment will ent brain processes. Neurologically plausible have no effect. But sometimes it will result in a new mechanisms of action selection compatible action becoming the most salient. And sometimes it with this idea have already been demonstrated will boost an action’s salience above the threshold in a robotics setting (Prescott, et al; 1999; required to release its veto, bringing about that ac- Cañamero, 2003). tion’s execution. • Imagination A number of neuroscientists have The higher-order system computes these salience advanced the view that thought is internally adjustments by carrying out off-line rehearsals of simulated interaction with the environment or, trajectories through (abstractions of) the robot’s to put it another way, the rehearsal of trajecto- sensorimotor space. In this way – through the exer- cise of its “imagination” – the robot is able to an- logue adjudicates the competition between each ticipate and plan for potential rewards and threats executable action and, using a winner-takes-all without exhibiting overt behaviour. strategy, selects the most salient for possible execu- The first- and higher-order systems have the same tion. While the salience of the selected action falls basic components and structure. Both are sensori- below a given threshold it is held on veto, but as motor loops. The key difference is that the first- soon as its salience exceeds that threshold it is exe- order loop is closed through interaction with the cuted. world itself while the higher-order loop is closed The roles of the basal ganglia and amygdala ana- internally. This internal closure is facilitated by AC, logues in the higher-order system are similar, but which simulates — or generates an abstraction of — not identical, to their roles in the first-order system the sensory stimulus expected to follow from a (Cotterill, 2001). These structures are again respon- given motor output, and fulfils a similar role to a sible for action selection. However, action selection forward model in the work of various authors in the higher-order system does not determine overt (Demiris & Hayes, 2002; Wolpert, et al., 2003; behaviour but rather selects one path through the Grush, 2004). The cortical components of the robot’s sensorimotor space for inner rehearsal in higher-order system (SC, AC, and MC) correspond preference to all others. Moreover, as well as gating neurologically to regions of association cortex, in- the output of motor association cortex (MC), the cluding the prefrontal cortex which is implicated in basal ganglia analogue must gate the output of sen- planning and working memory (Fuster, 1997). sory association cortex (AC) accordingly, and thus determine the next hypothetical sensory state to be 2.1 Affect and Action Selection processed by the higher-order loop. This distinction between first-order

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