Displacement, Velocity and Acceleration

Displacement, Velocity and Acceleration

All About Motion --- Displacement, VVVelocityVelocity and AAAccelerationAcceleration 2008 20 minutes Teacher Notes: Ian Walter Dip App Chem; GDipEd Admin; TTTC Program Synopsis This program explores vector and scalar quantities and their units, and methods of representing vectors and arithmetic operations with vectors. Distance and displacement are defined, and numerical examples are used. Speed and velocity are investigated and specific numerical examples of their uses are given, including the special case of uniform circular motion. Acceleration is defined in terms of velocity change with time, including negative acceleration and an analysis of centripetal acceleration of a body moving in a circular path with constant speed. Galileo’s inclined plane experiment is discussed and numerical observations are used to calculate acceleration on inclined planes. To order or inquire please contact VEA: VEA Inc Website: 10 Mitchell Place www.veavideo.com Suite 103 White Plains, NY 10601 Toll Free: 1 866 727 0840 Facsimile: 1 866 727 0839 All About Motion: Displacement, Velocity and Acceleration Related Programs • Energy Rules – The Conservation of Energy and Momentum • Methods of Heat Transfer • The Advance Physics Series 1. The Synchrotron (The Advance Physics Series) 2. Photonics (The Advance Physics Series) 3. Special Relativity (The Advance Physics Series) 4. Light, Phase and Matter (The Advance Physics Series) 5. Sound and Other Demonstrations (The Advance Physics Series) Introduction This program introduces senior students to the concepts of scalar and vector quantities. Excellent graphics and examples of calculations with arithmetic operations with vectors are provided for students to gain a sound understanding of the terms used in kinematics. Students will be clearly shown the differences between scalar and vector quantities by using familiar everyday examples. Uniform circular motion and motion on an incline are addressed in detail. Program Rationale This program will help senior students reinforce the theory taught in the classroom on kinematics. The graphics in the program are essential for visual learners in their understanding of the concept of vectors and scalars and the mathematical operations used with these quantities. This program aims to provide teachers and students with an up-to- date overview of the basics of theory and practice in kinematics. Program Timeline 00:00:00 Introduction: All About Motion – Displacement, Velocity and Acceleration 00:01:28 Vectors 00:04:27 Displacement 00:08:22 Velocity 00:11:55 Acceleration 00:15:41 Acceleration on Galileo's inclined planes 00:19:19 Credits 00:20:03 End of program Useful Resources Books and Other Print Resources • Daish, CB (1972) Physics of Ball Games . The English Universities. • Griffing, DF (1987) The Dynamics of Sport , datalog • Schrier, EW and Allman, WF (eds) (1987) Newton at the Bat. The Science in Sports. Macmillan: New York. - 2 - All About Motion: Displacement, Velocity and Acceleration Displacement, Velocity and Acceleration Worksheet Before the DVD 1. Using the internet, or other suitable reference, provide a 100 word report on “Scalar and vector quantities”. In your report, list and describe as either scalar or vector, six common quantities used in physics. 2. Discuss with the person next to you how an object travelling in a circular path with constant speed is accelerating. 3. In small groups, discuss addition and subtraction of vectors that have the same direction with the same, or opposite sense. Discuss the necessary mathematical operations required when adding and subtracting similar vector quantities that are perpendicular to each other. - 3 - All About Motion: Displacement, Velocity and Acceleration During the DVD 1. What is the one property possessed by all physical quantities? 2. What name is given to physical quantities with magnitude only? 3. What name is given to physical quantities that have both magnitude and direction? 4. How can a vector quantity be represented on a diagram? 5. Vector quantities of the same type can be added. What method is used to subtract vectors of the same type? 6. What is the difference between distance and displacement? 7. What is the difference between speed and velocity? 8. Write a formula to calculate average speed. 9. Write a formula to calculate average velocity. 10. Explain why an object travelling in a circular path with constant speed has a changing velocity. 11. Write a formula to calculate average acceleration. - 4 - All About Motion: Displacement, Velocity and Acceleration 12. Vectors of the same type that do not have the same direction or sense can be added and subtracted. Describe a method that can be used for these operations on vectors. 13. Why did Galileo use an inclined plane to investigate the law of falling instead of just dropping an object? 14. In what way does an inclined plane ‘dilute’ gravity? 15. Why did Galileo use an angle of 8 O for the incline? 16. What factors may influence the rate at which a ball will roll down an incline? 17. Write a formula relating acceleration down an incline, the angle of the incline, and acceleration due to gravity. 18. Why must all physical quantities be precisely defined? - 5 - All About Motion: Displacement, Velocity and Acceleration After the DVD Worksheet 1. Complete the following table by placing each of the listed physical quantities in the correct column: distance displacement speed velocity time force mass acceleration scalar vector 2. Represent a force of 10 N west on a vector diagram using a scale of 2.0 N ≡ 1.0 cm. 3. Perform the following vector additions; 2.0 m north + 2.0 m south 10 N east + 5.0 N east 1.0 N south + 1.0 N east 4. Perform the following vector subtractions; 10 m west - 8.0 m west 20 N south - 10 N north 1.0 N west - 1.0 N south 5. A car travels from town A, a distance of 100 km along the road to town B in a time of 2.0 hours. Town B is 80 km north east of town A. a) Calculate the average speed of the car between town A and town B. b) Calculate the average velocity of the car between town A and town B. 6. Use the information in the table below to calculate the acceleration of a ball rolling uniformly from rest down a smooth incline. Distance travelled during time (m) 0 1.0 3.0 5.0 7.0 time (s) 0 1.0 2.0 3.0 4.0 7. In the absence of frictional forces and given the acceleration due to gravity is 9.8 m s – 2, calculate the angle in degrees of the incline. - 6 - All About Motion: Displacement, Velocity and Acceleration Suggested Student Responses During the Program 1. What is the one property possessed by all physical quantities? The one property possessed by all quantities is magnitude. 2. What name is given to physical quantities with magnitude only? Quantities with magnitude only are called scalar quantities. 3. What name is given to physical quantities that have both magnitude and direction? Vector quantities have both magnitude and direction. 4. How can a vector quantity be represented on a diagram? A vector quantity may be represented on a diagram by drawing the magnitude of the vector to a given scale and indicating the direction with an angle from a reference point, or by positive or negative signs. 5. Vector quantities of the same type can be added. What method is used to subtract vectors of the same type? When vectors of the same type are subtracted from one another, the sense of the vector being subtracted is reversed and the two vectors are added. 6. What is the difference between distance and displacement? Distance is a scalar quantity and requires magnitude only. Displacement is a vector quantity that requires both magnitude and direction. 7. What is the difference between speed and velocity? Speed is a scalar quantity and requires magnitude only. Velocity is a vector quantity that requires both magnitude and direction. 8. Write a formula to calculate average speed. Average speed = distance Time 9. Write a formula to calculate average velocity. Average velocity = displacement (or change in position) time for the change 10. Explain why an object travelling in a circular path with constant speed has a changing velocity. The object is continually changing direction as it moves in a circular path. Since the direction is constantly changing, although the magnitude (speed) is constant, the object has a changing velocity. - 7 - All About Motion: Displacement, Velocity and Acceleration 11 Write a formula to calculate average acceleration. Average acceleration = change in velocity time for the change 12 Vectors of the same type that do not have the same direction or sense can be added and subtracted. Describe a method that can be used for these operations on vectors. Vectors of the same type but with different directions can be added and subtracted using vector diagrams of the vectors drawn to scale with their respective directions. The resultant vector may be measured and then compared with the scale to determine its magnitude, and its direction may be found using a protractor to measure angles from a reference point. 13 Why did Galileo use an inclined plane to investigate the law of falling instead of just dropping an object? Galileo used an incline to ‘dilute’ the action of gravity. Timing devices used at this time were unable to measure short time intervals. 14 In what way does an inclined plane ‘dilute’ gravity? An object will roll down an inclined plane due to the action of gravity forces. The angle of the incline is related to the acceleration due to gravity. By altering the angle of the incline, accelerations of objects down the plane can be varied between zero and 9.8 m s – 2.

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    10 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us