ALT RPG Firearms

ALT RPG Firearms

ALT RPG Firearms This supplement for the ALT RPG provides detailed statistics for a variety of firearms, both historical and modern, that are easy to use, yet still allow for variety and realism. A supplement for the ALT RPG Copyright ©2014 For more information, email [email protected] A rules-light RPG for any genre Do not reproduce without permission from the author By Introduction World War II Firearms Damage: Add your Agility to damage with all firearms. It is left out Weapon Damage ROF Range Mag Cartridge of the damage expressions here to conserve space. BAR 3d+2 3 (-3) 50 20 7.62x63mm M3 Grease Gun 2d+1 3 (-2) 50 30 11.43x23mm Rate of Fire: Instead of firing a single shot at time, some weapons Bren Mk I LMG 3d 3 (-2) 75 20 7.7x56mm can spray bullets on full automatic. An automatic fire attack uses up Sten Mk I SMG 2d 3 (-2) 25 32 9x19mm ten bullets total. A weapon with automatic fire has a statistic for Nagant 1895 2d+1 Revolver 25 7 7.62x38mm it; its ROF (which stands for “Rate of fire”). The first number is the SKS-45 2d+3 2 (-2) 50 10 7.62x39mm number of shots it can fire in one action on full automatic. The FG-42 3d+2 4 (-3) 50 20 7.92x57mm second number in parentheses is the penalty while firing on full- MG-42 3d+2 6 (-3)* 75 50 7.92x57mm automatic. For example, the AS-VAL carbine has ROF 4 (-3) means that Thompson SMG 2d+1 4 (-2) 50 75 11.43x23mm the gun can fire 4 shots in a round on automatic fire, and each shot MP-40 2d 3 (-2) 25 32 9x19mm has a -3 penalty to hit. KAR-98 3d+2 Bolt-action 100 5 7.92x54mm Mosin-Nagant 3d+1 Bolt-action 100 5 7.62x54mm Range: This is the weapon's range increment, in feet. All attacks M1 Garand 3d+2 2 (-2) 100 8 7.62x63mm against targets within that distance take no penalty. However, for Springfield M1903 3d+2 Bolt-action 100 5 7.62x63mm each range increment away that target is, the attack gets -1 to hit. SMLE Mk III 3d+2 Bolt-action 100 5 7.7x56mm STG-44 2d+2 3 (-3) 50 30 7.92x33mm Three-round burst: Roll a single shot. If you hit, you deal +2 damage. SVT-40 3d+1 2 (-2) 75 10 7.62x54mm This attack uses up 3 bullets and one action. ZiD-DP 3d+1 3 (-3)* 75 47 7.62x54mm PPSh 41 SMG 2d 5 (-2) 50 35 7.62x25mm Two-round burst: Roll a single attack. If you hit, your target's armor MAS-36 3d+1 Bolt-action 100 5 7.5x54mm bonus to Toughness is reduced by 2 for the purposes of dealing damage. MAS 38 SMG 2d-1 4 (-2) 50 32 7.65x17mm This attack uses up 2 bullets and one action. Weapon Damage Range Mag Special Cartridge Jamming: Whenever you roll a critical miss on a shot with an automatic Ruger 10/22 1d+2 75 10 Semi-automatic 5.6x16mm firearm, roll a die. On a 1 or 2, the gun has jammed, and cannot be Steyr Scout 3d 100 10 Bolt-action 7.62x51mm used until the jam has been cleared. It takes 1 full round to clear a Remington 700 3d 100 5 Bolt-action 7.62x51mm jam, and a Repair or Agility check to clear the jam. this check results in the firearm being disabled and useless, requiring extensive repair. Magazine Capacity (Mag): This is how many rounds of ammunition a standard magazine for a firearm can hold. Once that ammunition is exhausted, the user must reload the weapon, which takes a full-round. Modern Assault Rifles Modern Machine Guns Weapon Damage ROF Range Mag Cartridge ACE-21 2d+2 4 (-2) 75 ft. 35 5.56x45mm ACE-23 2d+2 4 (-2) 100 ft. 35 5.56x45mm Weapon Damage ROF Range Mag Cartridge ACE-31 2d+3 4 (-2) 50 ft. 30 7.62x39mm M249 SAW 2d+2 5 (-3) 75 100 5.56x45mm ACE-52 3d 4 (-2) 75 ft. 25 7.62x51mm RPK* 2d+3 3 (-2) 75 75 7.62x39mm ACR 2d+2 4 (-2) 90 ft. 30 5.56x45mm RPK-74* 2d+1 4 (-2) 50 75 5.45x39mm AEK-971‴ 2d+1 4 (-2) 75 ft. 30 5.45x39mm M60 3d 3 (-3) 75 100+ 7.62x51mm AK-5 2d+2 4 (-2) 50 ft. 30 5.56x45mm PKM 3d+1 3 (-3) 75 75+ 7.62x54mm AK-12 2d+1 3 (-2) 80 ft. 30 5.45x39mm PKP Pecheneg 3d+1 3 (-3) 50 100+ 7.62x54mm AK-47** 2d+3 3 (-2) 60 ft. 30 7.62x39mm MG-3 3d 6 (-3) 75 200+ 7.62x51mm AK-74 2d+1 4 (-2) 50 ft. 30 5.45x39mm M2** 4d 4 (-0) 100 200+ 12.7x99mm AK-74u 2d+1 4 (-2) 50 ft. 30 5.45x39mm M27 IAR 2d+2 5 (-2) 75 30 5.56x45mm AK-101 2d+2 4 (-2) 75 ft. 30 5.56x45mm M240 3d 4 (-3) 75 100+ 7.62x51mm AK-105 2d+1 3 (-2) 80 ft. 30 5.45x39mm Negev 2d+2 5 (-3) 50 100+ 5.56x45mm AN-94″ 2d+1 4 (-2) 75 ft. 30 5.45x39mm QBB-95 2d+2 4 (-3) 50 100+ 5.8x42mm ARX-160 2d+2 4 (-2) 50 ft. 30 5.56x45mm UKM-2000 3d 4 (-3) 75 100+ 7.62x51mm AS-VAL 2d+2 4 (-3) 50 ft. 20 9x39mm AUG-A1* ^ 2d+2 4 (-2) 100 ft. 30 5.56x45mm EM-2 2d+2 3 (-2) 50 ft. 30 6.25x43mm * – This weapon jams on a 1 instead of 1-2 when checking for jamming. FN FAL 3d 3 (-3) 75 ft. 25 7.62x51mm ** – This weapon cannot be carried and must be mounted. FAMAS* 2d+2 5 (-2) 75 ft. 25 5.56x45mm F2000* 2d+2 5 (-2) 50 ft. 30 5.56x45mm G-36 2d+2 4 (-2) 50 ft. 30 5.56x45mm Submachine Guns Galil 2d+2 4 (-2) 70 ft. 35 5.56x45mm G3 3d 3 (-3) 100 ft. 20 7.62x51mm Weapon Damage ROF Range Mag Cartridge HK416 2d+2 4 (-2) 75 ft. 30 5.56x45mm Colt 9mm 2d 4 (-2) 50 ft. 32 9x19mm HK53‴ 2d+2 4 (-2) 50 ft. 30 5.56x45mm FN P90 2d-1 5 (-1) 25 ft. 50 5.7x28mm KH-2002* 2d+2 5 (-2) 50 ft. 30 5.56x45mm H&K MP5 ** 2d 4 (-2) 50 ft. 30 9x19mm L85A1*** 2d+2 4 (-2) 50 ft. 30 5.56x45mm H&K UMP-45*** 2d+1 3 (-2) 50 ft. 25 11.43x23mm M14 3d 3 (-3) 100 ft. 15 7.62x51mm H&K UMP-40 2d+1 4 (-2) 50 ft. 30 10x21mm M16A2‴ 2d+2 4 (-2) 80 ft. 30 5.56x45mm H&K UMP-9 2d 4 (-2) 50 ft. 30 9x19mm M4 Carbine‴ 2d+2 4 (-2) 50 ft. 30 5.56x45mm H&K MP7 ** 1d+2 4 (-1) 25 ft. 25 4.6x30mm M4A1 2d+2 4 (-2) 50 ft. 30 5.56x45mm H&K MP9 ** 2d 4 (-2) 25 ft. 30 9x19mm QBZ95* 2d+2 4 (-2) 50 ft. 30 5.8x42mm KRISS Vector 2d+1 6 (-3) 25 ft. 15 11.43x23mm SCAR-L 2d+2 3 (-2) 75 ft. 30 5.56x45mm MAC-10* 2d+1 5 (-3) 25 ft. 30 11.43x23mm SCAR-H 3d 3 (-3) 100 ft. 20 7.62x51mm PP Bizon 2d 4 (-2) 50 ft. 45 9x18mm Sig-552 2d+2 5 (-2) 50 ft. 30 5.56x45mm PP2000 2d 3 (-2) 25 ft. 44 9x19mm TAR-21* 2d+2 4 (-2) 50 ft. 30 5.56x45mm QCW-05**** 2d 5 (-2) 25 ft. 50 5.8x21mm Vepr* 2d+1 4 (-2) 50 ft. 30 5.45x39mm CZA3 2d 6 (-3) 25 ft. 30 9x19mm Uzi* 2d 5 (-3) 25 ft. 30 9x19mm * – This is a bull pup weapon: the magazine and action are behind the VZ Skorpion** 2d-1 4 (-2) 25 ft. 30 7.65x17mm trigger rather than in front of it. It takes 2 rounds to reload instead of 1, but is more compact than a non-bullpup assault rifle. * - Can be fired in one hand, but auto-fire penalty increases to -3. ** – This weapon jams on a 1 instead of 1-2 when checking for jamming. ** - Collapsing / folding stock. *** – This weapon jams on a 1-3 instead of 1-2 when checking for *** - Comes with a built in fore-grip (see Accessories) jamming. **** - Fire subsonic ammunition (-1 on Perception checks to hear) ″ – This weapon has a 3-shot burst function ‴ – This weapon has a 2-shot burst function ^ - Comes with a built in fore-grip (see Accessories) Handguns Sniper Rifles Weapon Damage ROF Range Mag Cartridge Weapon Damage ROF Range Mag Cartridge CZ-52 2d 2 (-2) 25 ft. 8 7.62x25mm AWM 3d+2 Bolt-action 150 ft. 10 8.6x70mm Desert Eagle 2d+2 2 (-3) 25 ft. 7 12.7x33mm XM-500 4d 2 (-3) 300 ft. 10 12.7x99mm Five-Seven 2d-1 2 (-2) 25 ft. 20 5.7x28mm M-82 4d Bolt-action 300 ft. 10 12.7x99mm Glock 17 2d 2 (-2) 25 ft. 20 9x19mm M-95* 4d Bolt-action 300 ft. 5 12.7x99mm Glock 21 2d+1 2 (-2) 25 ft.

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