The Card Game - the Voice of Among Them, I Believe

The Card Game - the Voice of Among Them, I Believe

TM “I do not know the history of Wizards. They appeared first Component Overview after the Great Ships came over the Sea; but if they came with the Ships I never can tell. Saruman was reckoned great The Lord of the Rings: The Card Game - The Voice of among them, I believe. He gave up wandering about and Isengard expansion includes the following components: minding the affairs of Men and Elves, some time ago you • This rules insert would call it a very long time ago: and he settled down at Angrenost, or Isengard as the Men of Rohan call it. He was • 156 cards, consisting of: very quiet to begin with, but his fame began to grow. He was • 2 Hero Cards chosen to be head of the White Council.” • 39 Player Cards –Treebeard, The Two Towers • 106 Encounter Cards Welcome to The Voice of Isengard, an expansion to The Lord of • 9 Quest Cards the Rings: The Card Game. This expansion explores the wild lands surrounding Isengard in the years leading up to the War of the Ring. Three original scenarios allow players to embark upon Web Resources urgent quests in this untamed and perilous country. There is an online tutorial for the game available at http://www.fantasyflightgames.com/lotr-tutorial You can enter and track your plays and scores of these scenarios and others online through The Lord of the Rings: The Card Game Quest Log at http://www.fantasyflightgames. com/lotr-questlog Expansion Symbol The cards in The Voice of Isengard expansion can be identified by this symbol before each card’s collector number. 1 Rules & New Terms Player cards with Doomed X If a player card with the Doomed X keyword is played or "Immune to player card effects" put into play, each player must raise his threat level by the Cards with the text “Immune to player card effects” ignore specified value. the effects of all player cards. Additionally, cards that are immune to player card effects cannot be chosen as targets of The Fords of Isen player card effects. Difficulty level = 5. Time X The heroes came upon the dead rider as the afternoon darkened and the rain threatened to turn to ice. Time X is a new keyword that represents the urgency of the heroes’ quest. When a card with the Time X keyword They found him facedown on the old road where he lay still is revealed, the players put X resource tokens on that card. and broken among the yellowing grasses. Life had been These tokens are called “time counters.” At the end of each hacked from his body with axes, nearly destroying the sigil refresh phase, remove 1 time counter from each card with of Rohan on his hauberk. Not far from him lay the remains of the Time X keyword, if able. When the last time counter is his horse, a proud Mearas slain by black-fletched arrows in removed, there will be a triggered effect that resolves on that its graceful neck. card. Some encounter cards will also remove time counters, making it more difficult for the players to predict when they As they dismounted to prepare a simple cairn for the body, a gust will run out of time. of western wind suddenly carried the familiar clangor of steel and screams. The dead man’s killers had found new victims. "Does not stack" Rain and aching bodies momentarily forgotten, the heroes remounted and urged their horses to speed. Some cards in The Voice of Isengard expansion have passive abilities with the text “This ability does not stack with...” As they cleared the crest of a long bracken hill, the landscape While two or more effects that do not stack with one another opened up to reveal the Gap of Rohan. Below them, fed by are active, only one of them will affect the game state. fall rains, the river Isen crawled south like a bloated serpent. The road descended the west-facing hill and led directly into the river where a ford bubbled and frothed among smooth- worn rocks. For example: Ancient Forest reads: “While Ancient Forest is in the staging area each Forest location Today, blood and steel mingled with the waters. in the staging area gets +1 $ and +3 quest points. A small band of mounted Rohan warriors, knights of King This ability does not stack with other copies of Théoden’s household, were trapped at the center of the ford. Ancient Forest.” This means that even if there are From both sides of the river, scores of Wild Men from Dunland 2 copies of Ancient Forest in the staging area, each were attacking. Many of the Dunlendings brandished leather Forest location in the staging area will only get +1 shields emblazoned with the crude sigil of an angry boar. $ and +3 quest points total. Water rushing at the knees of their mounts, the knights were trying to protect an emissary in their midst. The nobleman was riding a grey mare and wore a black cloak. He flinched as the 2 2 green shields of his protectors broke the deadly flight of the Wild Men’s arrows. Already, arrows had claimed two of the knights, their bloodied detritus floating among the boulders. The Wild Men, tired of having their arrows deflected, began to charge. A few were already engaged in melee with the riders, but many were just now beginning to wade into the icy water with their shields raised as protection from the swords of the mounted knights. The bellowing of the attackers grew louder. The heroes didn’t hesitate before they charged down the hill. As the body of the largest Dunlending fell into the river, the The men of Rohan were friends, and what help could be given, Wild Men finally gave up the attack. They’d thought victory the heroes would give. to be at hand, but a group of steel-willed strangers had appeared on the eastern ridge and brought relief to the hated The Fords of Isen encounter deck is built with all the cards men of Rohan. Denied of their prize, the remaining Wild Men from the following encounter sets: The Fords of Isen, Dunland retreated into the rocky highlands northwest of the ford. Their Raiders, and Dunland Warriors. These sets are indicated by the blue-painted faces screamed in fury back at the victors, their following icons: axes banging and pointing to the boar sigils on their shields with promises of revenge. The remaining Rohirrim knights, exhausted but pleased at their renewed lease on life, greeted the heroes with bright smiles. The senior among them was about to speak when the Gr ma Objective-Ally dark-clad emissary kneed his mare forward. He was a young man with pale skin and inky circles under his grey eyes. When setting up The Fords of Isen scenario, the players Thinning wet hair matted his scalp in forlorn streaks and his are instructed to attach the Gríma objective-ally card to the black cloak clung to his body like dead skin. location, The Islet. An objective-ally card is considered to be “Help unlooked for is help most obliged!” The emissary’s flat both an objective and an ally. If an effect allows the players to voice was one of accustomed authority, but its treble betrayed take control of the Gríma objective-ally, it is moved into the the terror he’d suffered during the attack. He shot a frosty look controlling player's play area. Once there, Gríma can be used at the knight who’d been about to speak. “It seems Threol’s the same as any other ally. lack of vigilance did not doom us after all,” said the emissary. The senior knight whom the heroes guessed to be Threol Because the Gríma objective-ally is a unique character, no cringed at the rebuke, smile forgotten. player can use the Gríma hero card when playing The Fords of Isen scenario. The emissary returned his dark glance to the heroes, evaluating them. “I am Gríma, son of Gálmód, loyal advisor to Théoden King.” Gríma pointed northwards where the valley of Isengard lay wreathed in rain and mist. In its midst, the spire of Orthanc emerged like a black nail hammered through a grey blanket. 33 “I travel with a message to the White Wizard.” As Gríma “As would your company.” Threol found his smile again. spoke, he noticed that the river’s current had pushed the “Saruman is a gracious host,” Threol continued, stealing a corpses of two Dunlending warriors into the shallower waters glance at Gríma with ill-hidden dislike. Threol was clearly of the nearby bank. He shuddered. “We must be on our way.” embarrassed by the emissary’s self-serving behavior. “Warm Threol cleared his throat and spoke for the first time, his gratitude food and dry beds must have appeal in this cursed weather, to the heroes outweighing his deference to Gríma. “The King yes? Besides, I should dearly like to share a drink with those surely will reward you for the bravery shown to us today.” that saved our lives here today.” “Of course, of course.” Gríma composed himself and Almost imperceptibly, Gríma inclined his head in agreement eyed Threol with irritation. He circled his horse to study but said nothing. what remained of his escort. The councillor seemed as The heroes accepted, and the group headed northwards into uncomfortable among the warriors as he did with the dead the low clouds, into the Wizard’s Vale. Dunlendings floating nearby. Gríma raised his pale face to the wind to study the hills, calculating the odds of another attack.

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