Embedded Software Development with Projectional Language Workbenches

Embedded Software Development with Projectional Language Workbenches

Embedded Software Development with Projectional Language Workbenches Markus Voelter independent/itemis Oetztaler Strasse 38, 70327 Stuttgart, Germany [email protected], http://voelter.de Abstract. This paper describes a novel approach to embedded software development. Instead of using a combination of C code and modeling tools, we propose an approach where modeling and programming is unified using projectional language workbenches. These allow the incremental, domain- specific extension of C and a seamless integration between the various concerns of an embedded system. The paper does not propose specific extensions to C in the hope that everybody will use them; rather, the paper illustrates the benefits of domain specific extension using projectional editors. In the paper we describe the problems with the traditional approach to embedded software development and how the proposed approach can solve them. The main part of the paper describes our modular embedded language, a proof-of-concept implementation of the approach based on JetBrains MPS. We implemented a set of language extensions for embedded programming, such as state machines, tasks, type system extensions as well as a domain specific language (DSL) for robot control. The language modules are seamlessly integrated, leading to a very efficient way for implementing embedded software. Keywords: embedded systems, language extension, domain-specific languages, code generation, projectional editing 1 Problems and Challenges in Embedded Systems Development Embedded software is usually based on the C programming language. There are several reasons for that. There is significant experience with C because it has been used for a long time. New systems often reuse existing software written in C. The language is also relatively close to the hardware, resulting in efficient machine code. Finally, a large number of compilers exist for many different target platforms and (embedded) operating systems. These compilers usually produce decent quality code. However, this approach is not without problems. For example, C has a number of features that are considered unsafe. Examples include void pointers, unions and (certain) automatic type conversions. Coding conventions, such as the Misra-C standard [1], prohibit the use of these features. Compliance is checked with automated checkers. Of course, while editing the code, developers can use these prohibited features, but get an error message only later. Another problem with C is its limited support for meaningful abstraction. For example, there is no first class support for interfaces or components, making modularization and replacement of functionality (similar to polymorphism) hard. This becomes a significant problem as systems become larger and more complex - modern cars, for example, have up to 70 computers and controllers, several different bus systems as well as several gigabytes of software and configuration data. It is also hard to implement good abstractions for physical quantities (speed, rpm, temperatures), so most systems represent all kinds of quantities as integers. The resolution of the integers is optimized based on the value range of the quantity (0 to 300 for a speed, for example). However, since the compiler does not know about these ranges, developers have to take care of this resolution mapping themselves: a very tedious and error prone approach. It also leads to code that is hard to read because of all the inline conversion code. Finally, the preprocessor can be used for any number of mischief, thwarting attempts to analyse source code in a meaningful way. To address these problems, modeling tools are used in the following two ways. One use case is the declarative specification of module and component structures for example by declaring interfaces, bus messages used by the module, or shared memory regions. A generator creates a header file based on which the developer then implements the actual functionality of the module. Examples for this approach include Autosar [5] or EAST-ADL [4] and many home-grown tools. The other use case for modeling tools is support for a specific behavioral paradigm: prominent examples include state-based behavior (as represented by (real time) UML tools) and abstractions from the control systems domain, often implemented using data flow block diagrams with tools such as Matlab/Simulink [20]. While these modeling tools are important and useful, they also create significant problems. No one tool addresses all aspects of an embedded system, and t various tools used for describing a system don't integrate very well with each other. Symbols defined in one tool cannot easily be referenced from models created with another tool. A special case of this problem is that the integration of manually written C code and abstractions defined in the models is hard. Also, the tools are often proprietary and very hard to customize and adapt to the specific environment of the project, product, or organization. There is also a more fundamental problem with the approach of using models and generators to generate header files or skeletons and then filling in the application logic via manual C programming: because of C's limited ability to express abstractions, the high-level constructs described in the models cannot be directly used or type checked in manually written C code. To make this possible, the C compiler, as well as the IDE, would have to be extended. This is unrealistic with today’s tools. There are also significant challenges with process integration of the models and code including the ability to trace model and program elements back to requirements and the ability to express product line variability. Most tools do not provide first-class support for expressing variations in models or programs. If they do, then each tool has its own paradigm. In C, preprocessor #ifdef statements are often used. Since variability affects all artifacts in the software lifecycle, having a different way of specifying it in each tool without a way of pulling it all together is a serious problem. As the number of variants increases all the time, a scalable and well integrated facility for treating the variability is crucial. This is true in a similar way for requirements traceability. Finally, in large engineering environments, the integration build can take very long, up to several hours. If the concerns described above are only checked during the build, this can reduce productivity significantly. Checking these concerns earlier in a tool would improve the situation. Better modularity, analyzable dependency specification and better support for unit testing would further improve the situation. 2 Proposed Solution This paper proposes an approach for embedded development based on a modular, incremental extension of C. Projectional language workbenches (see next section; for now, consider them a tool for flexibly defining, mixing and extending languages) are the basis for this approach. Extensions can be on arbitrary abstraction levels, thereby integrating modeling and programming and avoiding tool integration issues. Code generation to C is used to integrate with existing compilers and platforms. Here are some examples of how C could be extended to be more suitable as an embedded programming language. These are examples only, since the paper proposes an approach where C in extended in ways that are specific to organizations, projects or platforms. A module system. Implementing modularized, reusable software requires a module system or component infrastructure. A module should declare everything it provides or expects from its environment in a way which is analyzable for tools. Interfaces could be functions that can be called by other modules, shared memory structures or published or consumed events. A module system would be directly integrated into the programming language, abd abstractions defined in the module definitions are first class citizens in the program and can be referenced directly. Physical Quantities. The language would support the definition of quantities, a numeric type with a unit and a value range. Conversion rules for the value ranges and units are included in the type system. The IDE can check type compatibility, calculate resulting types/units and automatically insert value range conversions. State-based behavior. Behavior in embedded systems is often state-based [2]. An enhanced language for embedded system development should contain native abstractions for states, transitions, and events. A module that contains state-based behavior would declare published and consumed events as part of its interface. Dataflow. Many (especially control) systems use block diagrams [3]. In a new embedded programming language, these would be represented using dataflow ports on modules. They would serve as the basis for “wiring” the modules together, potentially using the well-known box-and-line notation. Mathematical notation and abstractions. To support the concise expression of mathematical concepts, support for mathematical abstractions and notations should be built into the language. Examples include vectors, matrices, the sum symbol, or subscript notation. Because of the complete integration into the type system, static analysis and compile-time optimizations become possible. Middleware Integration. In many embedded domains, standardized middleware frameworks are becoming de facto standards. Examples include EAST-ADL2 [4], AUTOSAR [5] or any number of frameworks for network/bus protocols. Developers are required

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