Metaverse for Social Good: a University Campus Prototype

Metaverse for Social Good: a University Campus Prototype

Metaverse for Social Good: A University Campus Prototype Haihan Duan Jiaye Li Sizheng Fan The Chinese University of Hong The Chinese University of Hong The Chinese University of Hong Kong, Shenzhen Kong, Shenzhen Kong, Shenzhen Shenzhen Institute of Artificial Shenzhen Institute of Artificial Shenzhen Institute of Artificial Intelligence and Robotics for Society Intelligence and Robotics for Society Intelligence and Robotics for Society Shenzhen, China Shenzhen, China Shenzhen, China [email protected] [email protected] [email protected] Zhonghao Lin Xiao Wu Wei Cai∗ The Chinese University of Hong White Matrix Inc. The Chinese University of Hong Kong, Shenzhen Nanjing, China Kong, Shenzhen Shenzhen Institute of Artificial [email protected] Shenzhen Institute of Artificial Intelligence and Robotics for Society Intelligence and Robotics for Society Shenzhen, China Shenzhen, China [email protected] [email protected] ABSTRACT ACM Reference Format: In recent years, the metaverse has attracted enormous attention Haihan Duan, Jiaye Li, Sizheng Fan, Zhonghao Lin, Xiao Wu, and Wei Cai. 2021. Metaverse for Social Good: A University Campus Prototype. In from around the world with the development of related technolo- Proceedings of the 29th ACM International Conference on Multimedia (MM gies. The expected metaverse should be a realistic society with more ’21), October 20–24, 2021, Virtual Event, China. ACM, New York, NY, USA, direct and physical interactions, while the concepts of race, gender, 9 pages. https://doi.org/10.1145/3474085.3479238 and even physical disability would be weakened, which would be highly beneficial for society. However, the development of meta- verse is still in its infancy, with great potential for improvement. 1 INTRODUCTION Regarding metaverse’s huge potential, industry has already come The term “metaverse" originates from the science fiction novel, Snow forward with advance preparation, accompanied by feverish invest- Crash [25], written by Neal Stephenson. Metaverse is a combination ment, but there are few discussions about metaverse in academia of “meta" (meaning beyond) and the stem “verse" from "universe", to scientifically guide its development. In this paper, we highlight denoting the next-generation Internet in which the users, as avatars, the representative applications for social good. Then we propose can interact with each other and software applications in a three- a three-layer metaverse architecture from a macro perspective, dimensional (3D) virtual space. There has been approximately 30 containing infrastructure, interaction, and ecosystem. Moreover, years’ development behind the evolution of this term. In 2018, the we journey toward both a historical and novel metaverse with a success of the film Ready Player One [24] brought the concept of detailed timeline and table of specific attributes. Lastly, we illus- metaverse back to the forefront of cutting-edge discussions. This trate our implemented blockchain-driven metaverse prototype of a film describes a virtual world named "OASIS", in which everyone university campus and discuss the prototype design and insights. could connect to the virtual world, act as their own customized avatar, and do everything they wanted to, based on the basic rules. CCS CONCEPTS The film Ready Player One shows many seemingly reachable tech- • Human-centered computing → Interactive systems and to- nologies, e.g. head-mounted display (HMD) for virtual reality (VR) ols; Collaborative and social computing systems and tools; • Soft- rendering, ubiquitous sensing, haptic feedback, and modeling of arXiv:2108.08985v1 [cs.MM] 20 Aug 2021 ware and its engineering → Software system structures. the physical world, which brings the public feasible opportunities KEYWORDS to achieve the metaverse. However, progress in the development of multimedia technolo- Metaverse; Multimedia; Blockchain; Human-centered Computing gies (VR/AR, etc.) alone cannot solve all of the problems in the ∗Wei Cai is the corresponding author ([email protected]). development of the metaverse, since multimedia technologies can- not ensure the digital economy is transparent, stable, and sustain- Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed able. For example, the current digital economy is maintained by for profit or commercial advantage and that copies bear this notice and the full citation centralized operators (e.g., large companies), which means that on the first page. Copyrights for components of this work owned by others than ACM digital properties actually belong to the operators, rather than the must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a users. Fortunately, recent explosive blockchain-related technolo- fee. Request permissions from [email protected]. gies [3] can be helpful. First proposed by Chaum [6], blockchain MM ’21, October 20–24, 2021, Virtual Event, China applications in tamper-resistant decentralized ledgers [18] have © 2021 Association for Computing Machinery. ACM ISBN 978-1-4503-8651-7/21/10...$15.00 attracted tremendous attention due to the success of Bitcoin [16]. https://doi.org/10.1145/3474085.3479238 In 2013, Vitalik Buterin proposed a decentralized platform named Ethereum [4], which introduces a smart contract for autonomous • We review existing novel and representative metaverse appli- and transparent program execution, with thousands of novel decen- cations, most of which are not included in previous surveys, tralized applications (DApps) developed [5], e.g. blockchain games and systematically conclude their attributes. [15]. Specifically, decentralized finance (DeFi) could ensure that • We implement a blockchain-driven metaverse prototype of digital properties are unique, persistent, and tradable. Evidently, The Chinese University of Hong Kong, Shenzhen (CUHKSZ), the metaverse, as an interactive multimedia community relying on in which we are continuously constructing the system and massive numbers of online users, may benefit from the technical conducting user studies for further research. advances of blockchain to build a fair, free and sustainable society. Realistic demands and the prospect of feasibly constructing the 2 METAVERSE FOR SOCIAL GOOD metaverse motivate the industry, which has been working hard to Although the metaverse is a virtual world, regarded as human- 1 prepare with fervor. For example, The Sandbox is a blockchain- centered computing, it indeed shows a significantly positive impact based virtual sandbox game that obtained more than $2 million in on the real world, especially in terms of accessibility, diversity, 2 financing in 2020. Similarly, Roblox , an online game platform and equality, and humanity. In this section, we list some representative creation system, reached more than $40 billion in value at its peak. applications that reflect metaverse for social good. For industrial applications, NVIDIA has built a platform named Omniverse to support real-time virtual collaboration in industrial 2.1 Accessibility design and visualization. In addition, there are many giant com- Currently, global communication and cooperation among countries panies that are preparing to join the metaverse venture. Facebook has become more and more frequent with the rise of globaliza- purchased VR device manufacturer Oculus for deeper development tion, but geographical distance is an objective obstacle that would of VR and augmented reality (AR) technologies. Epic Games claimed increase costs during the process. Moreover, influenced by the they raised $1 billion to put toward building the metaverse, and COVID-19 pandemic, many events are suspended due to pandemic Sony also invested $200 million to support Epic’s vision. More- prevention requirements. However, the metaverse could provide over, many giants (Tencent, Bytedance) have paid a great deal of great accessibility to serve different social requirements. For exam- attention to constructing metaverse-related applications. ple, many events have been converted to virtual form, supported The exploding focus and investments in metaverse from indus- by the metaverse. In 2020, UC Berkeley held its graduation cere- try would speed up the development and breakthrough of related mony on Minecraft3. Moreover, on Fortnite4, there are many virtual technologies, but this rapid progress also leads to many problems. events held every day, such as a Travis Scott concert. According Thus, academia has a responsibility to study related problems and to the above-mentioned examples, the metaverse has already be- give advice to instruct on the development of the metaverse. In re- come an extension of our daily lives, which could satisfy our social cent years, some papers focused on the metaverse have been made requirements, with lower costs and higher security. available to the public. In 2013, Dionisio et al. [7] published a survey about 3D virtual worlds and the metaverse. This paper describes 2.2 Diversity five phases of virtual world development and specifies four features of a viable metaverse, including realism, ubiquity, interoperability, Restricted to physical limitations (such as geography, language, etc.), and scalability, and looks forward to the future evolution of each the real world cannot integrate various elements in one place

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