Jawi Alphabets in Augmented Reality

Jawi Alphabets in Augmented Reality

JAWI ALPHABETS IN AUGMENTED REALITY FARAH ZAFIRAH BINTI AHMAD MALAYSIAN INSTITUTE OF INFORMATION TECHNOLOGY UNIVERSITI KUALA LUMPUR 2012 1 JAWI ALPHABETS IN AUGMENTED REALITY FARAH ZAFIRAH BINTI AHMAD Dissertation Submitted in Fulfillment of the Requirements For the Bachelor of Multimedia Technology (Hons) in Interactive Multimedia Design in the Malaysian Institute of Information Technology, Universiti Kuala Lumpur 2012 3 COPYRIGHT PAGE Declaration of Copyright and Affirmation of Fair Use of Unpublished Research Work as stated below: Copyright @ 20/04/2012 by Farah Zafirah Binti Ahmad (52245208061) All rights reserved for Jawi Alphabets in Augmented Reality No part of this unpublished research may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise without the prior written permission of the copyright holder except as provided below: i. Any material contained in or derived from this unpublished research may only be used by others in their writing with due acknowledgement. ii. MIIT UniKL or its library will have the right to make and transmit copies (print or electronic) for institutional and academic purposes. iii. The MIIT UniKL’s library will have the right to make, store in a retrieval system and supply copies of this unpublished research if requested by other universities and research libraries. 6 DEDICATION I would like to dedicate this project to my parents, Academic Advisor, second reader, lecturers, course mates, classmates, colleagues, and Universiti Kuala Lumpur Malaysian Institute of Information Technology. 7 ACKNOWLEDGEMENT Alhamdulillah, I am grateful to the Almighty, Allah S.W.T, because of His divine grace I can successfully complete my Final Year Project (FYP) entitled “Jawi Alphabets in Augmented Reality for kids 4 until 6 years old”. Syukur for Allah s.w.t, without the guidance and blessings from Him, I will not be able to complete this project which took about two semesters to be complete. Big thanks to my FYP Partners, Ms. Rosliawati bt Shaari, for their cooperate in process to develop this final project until finish. With her hardworking on our progress Alhamdullilah we get a second place for FYP competition. The collaboration of us it make our application a top of the best product on FYP 2012. Thanks to Madam Fadzilah Abdul Aziz as my supervisor, she always guide and give a support to us on build this apllication. Love and thanks too to my beloved parents, Mr. Ahmad Bin Hassan and Mrs. Zuraidah Bini Sharee, for their support. Their words of spirit and motivation much help me on relieving my stress and sense of worry during the process of completing my project. Special thanks to my siblings that always give a moral support to me. I also would like to thank everyone that involve directly or indirectly in assisting me to prepare this project for the two semester period thanks for my beloved friends Amirah Faizah Muthalib, Nurul Aida Sazali, Fatin Ismail, Amirul Hakim, Zullastri Iskandar, Nurdayana, Amira Nadia and Asshaliza, always be a back bone to me and give a help when I am wrong, thank you for complete my Final Year Project properly. Not forgotten, Mr. Ahmad Fahmi Mohammad, my very understanding FYP coordinator. Last but not least, course mates, classmates, and colleagues that relentless support me. I really appreciate your encouragement and motivations. Thank you. 8 TABLE OF CONTENTS page num Title Page 3 Declaration Page 4 Approval Page 5 Copyright Page 6 Dedication 7 Acknowledgement 8 Table of Contents 9-13 List Of Tables 12 List Of Figures 13 List Of Abbreviation 14 Abstract 14 Abstrak 15 9 1.0 INTRODUCTION 16 1.1 Project Definition 16 1.2 Purpose and Objective of Study 17 1.2.1 Purpose 17 1.2.2 Objective 17 1.3 Project Scope 18 1.3.1 Demographics 18 1.3.2 Geographic 18 1.4 Problem Statements 19 1.4.1 General Problem Statements 19 1.4.2 Specific Problem Statements 19 1.5 Rational of problem solving 20 1.6 Limitation of the Project 21 1.6.1 Limitation Of Research 21 1.6.2 Limitation Of User 21 1.6.3 Limittation Of technology 21 2.0 LITERATURE REVIEW 22 2.1 Introduction 22 2.1.1 Access Of Project Title 22-23 2.1.2 The Brain Is Associated with visual Memory 24 2.1.3 Gain Practical Experience 24 2.1.4 Place Of Augmented Reality in Education 25 2.1.5 Technology And Learning 25 2.1.6 Effect Of Color 25 2.2 Knowledge of Title Chosen 26-31 10 3.0 RESEARCH METHODOLOGY 35 3.1 Gathering Information 35 3.1.1 Research and Review 35 3.2 Research Methodology 36 3.3 Project Phase 37 3.3.1 Phase 1: Analysis 37-38 3.3.2 Phase 2: Design 39 3.3.3 Phase 3: Development 40 3.3.4 Phase 4: Implementation 40 3.3.5 Phase 5: Evaluate 41 3.4 Budget and Costing 42 3.5 AR Flow Chart 43 4.0 PROTOTYPE DEVELOPMENT 44 4.1 Planning Phase 44 4.1.1. Gantt Chart 44 4.1.2. Project Mind Map 44 4.2 Design Phase 45 4.2.1. Project MORK UP 45 4.3 Application Description 46 11 5.0 TESTING AND RESULTS 47 5.1 Testing method 47 5.1.1 Specific Computer/Software used for testing 48 5.2 Feedback Form Samples 49-50 5.3 Usability Testing Result 51-57 5.4 Conclusion 58 6.0 CONCLUSION AND SUGGESTION 58 6.1 Conclusion 58 6.2 Suggestion 59 REFERENCES APPENDICES LIST OF TABLES page num Table 1: Cost and Budget Estimation 42 Table 2: Development Estimation 44 Table 3: Operational Estimation 47 Table 4: Hardware & Software for Testing 48 12 LIST OF FIGURES page num Figure 1: ADDIE Model 36 Figure 2: Interview table 42 Figure 3: Flow chart 43 Figure 4: Feedback Form Samples 49 Figure 5: Testing Result 1 53 Figure 6: Testing Result 2 56 Figure 7: Testing Result 3 57 Figure 8: Testing Result 4 58 Figure 9: Testing Result 5 59 LIST OF ABBREVIATION Abbreviation Final Year Project FYP Malaysian Institute of Information Technology MIIT Universiti Kuala Lumpur UniKL Information Technology IT Augmented Reality AR 13 ABSTRACT This study was designed to meet the needs of my Final Year Project before the end of study in UniKL MIIT in November 2011. This study aims to test students' understanding of the subjects studied during the period of their studies at UniKL MIIT. Students of Bachelor of Multimedia Technology (Hons) in Interactive Multimedia Design are required to develop projects that relate to their field of study such as video, animation, web, interactive CD, game design, 3D applications and others that is appropriate. Therefore, I have chosen to develop " Jawi Alphabets in Augmented Reality" as my Final Year Project. " Jawi Alphabets in Augmented Reality” is application of current/existing interactive application of Augmented Reality learning. Unlike the created with of existing interactive application of Augmented Reality(AR), this is the first application of AR that provide a sounds in Malaysia ." Jawi Alphabets in Augmented Reality" Build to develop and improvise methods of learning JAWI. It is anticipated that this new method is to attract the kids attention towards learning Jawi for recognizing the Jawi alphabets and how to pronounce the Jawi alphabets. This application is an innovation in learning Jawi and expected to be a success in the market, for entrepreneur and multimedia developer. The book come with special marker (AR Tag) in 30 Jawi alphabets for the 3D to appear in augmented version. 14 ABSTRAK Kajian ini direkabentuk untuk memenuhi keperluan Projek Tahun Akhir sebelum saya mengakhiri pengajian di UniKL MIIT pada November 2011. Kajian ini bertujuan untuk menguji kefahaman pelajar terhadap matapelajaran yang telah dipelajari selama tempoh pengajian di UniKL MIIT. Siswa-siswa Ijazah Teknologi Multimedia (Kepujian) dalam Rekabentuk Multimedia Interaktif dikehendaki membangunkan projek yang berkaitan dengan kursus yang dipelajari seperti video, animasi, web, CD interaktif, “game design”, aplikasi 3D dan lain-lain yang bersesuaian. Oleh itu, saya telah memilih untuk menghasilkan “Huruf-huruf Jawi dalam Bentuk ‘Augmented Reality’” sebagai Projek Tahun Akhir saya. " Jawi Alphabets in Augmented Reality” adalah aplikasi yang terbaru yang interaktif untuk sesi pembelajaran pada masa kini. Dalam banyak aplikasi “Augmented Reality” aplikasi kami adalah yang pertama menyediakan “Augmented Reality” bersuara di dalam Malaysia. ." Jawi Alphabets in Augmented Reality"dibina untuk membangunkan kaedah pembalajaran Jawi. Dijangka ini adalah kaedah baru untuk menarik perhatian kanak-kanak kea rah pembelajaran Jawi yang terancang dan bagaimana memberi sebutan Makhraj yang betul. Aplikasi ini adalah satu inovasi dalam pembelajaran Jawi dan dijangka dapat dipasarkan dipasaran kepada usahawan dan pemaju multimedia. Buku ini didatangkan khas dengan kad istimewa (AR Tag) bersama 30 huruf jawi bagi menunjukkan 3D dalam versi “augmented”. 15 CHAPTER I: INTRODUCTION 1.1 Project Definition “ Jawi Alphabets in Augmented Reality” is an augmented reality application develops by Farah Zafirah Binti Ahmad in order to fulfill the requirement for Final Year Project before completing her degree in Bachelor of Multimedia Technology (Hons) in Interactive Multimedia Design at Universiti Kuala Lumpur Malaysian Institute of Information Technology (UniKL MIIT). “ Jawi Alphabets in Augmented Reality ” is developed for kids 4-9 years old. This applications is build to teach student and improve their knowledge about Jawi and know the correct pronunciations of each alphabet. “ Jawi Alphabets in Augmented Reality ” is an enhancement from current/existing learning method. Most existing learning methods were using the traditional method such as book and CD. Previous application were developed in Augmented Reality, with combination of the reality world and 3D visual. Apart from that, researcher decided to develop an Augmented Reality application with additional method for kindergarten/secondary school student that has a combination of the Reality world, 3D model and Audio which it more interactive and can attract and motivate students to learn Jawi.

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