Michael L. Takayama ____________________________________________________________________________________________________ [email protected] http://www.takware.com +1.808.589.9808 mobile ____________________________________________________________________________________________________ SUMMARY (as of September 2013) Technical • Thirty-four (34) years experience in software engineering and programming. • Thirty (30) years experience in building, repairing and maintaining computer hardware systems. • Twenty-six (26) years experience in computer graphics software development. Production • Fifteen (15) years experience in computer graphics animation, special effects and media production for film, television, Internet, theme parks and special venues. Management • Four (4) years experience in executive management, including management of an overseas facility in China. • Eighteen (18) years experience in supervision of teams and projects, including coordination of distributed teams. • Seventeen (17) years experience in business management, with large companies, small businesses and start-ups. ____________________________________________________________________________________________________ TECHNICAL SKILLS Recent or frequently used skills: • 3D computer graphics & animation software development • 2D image processing software development • Application, library and tool software development • C programming language • OpenGL (graphics), OpenAL (audio) application programming interfaces • TCP/IP network programming • XML, HTML markup languages • Win32/64, Linux operating systems • Adobe Photoshop graphics editing software • Microserver hardware design Older or less frequently used skills: • C++, Java, Fortran, Pascal, LISP, BASIC programming languages • Perl, Tcl/Tk, C shell, Windows shell scripting languages • X (OSF/Motif) window system • COLLADA interchange file format • DHTML, JSP, JavaScript web programming • SQL programming and database management • UNIX (IRIX), Linux, Windows Server systems administration • Crytek CryENGINE2 game engine • Autodesk Maya. 3ds Max 3D computer graphics software • TDI Explore, Alias PowerAnimator, SideEffects Prisms 3D computer graphics software • Wavefront Composer 2D image manipulation and Dynamation particle systems software • Adobe Premiere Pro video editing and Adobe Encore DVD authoring software Michael L. Takayama • SGI and HP graphics workstations • Microprocessor assembly programming languages • VAX/VMS, IBM/MVS, CDC/NOS, Cray/COS operating systems • Building/repairing MS/Windows and UNIX workstation/server systems • Professional video production using broadcast and industrial equipment, including ENG camera work • Interfacing microcomputer systems to real-time applications (control and data acquisition) • Electronic systems (design, analysis, assembly) and laser systems (Nd:YAG, dye, CO2, HeNe) • Photographic and darkroom equipment WORK EXPERIENCE takware.com - Honolulu (HI), Fresno (CA) May 2009 to Present Engineer Software development, technology & business consulting. Avatar Reality, Inc. - Honolulu (HI) Sep 2007 to May 2009 Tools Development Lead Development of software tools to support the content production pipeline for the Blue Mars online virtual world. Additional tasks included staff recruitment; editing employee handbook; debugging game development issues. US Peace Corps - Nuku'alofa (Kingdom of Tonga) Jul 2005 to Sep 2007 Peace Corps Volunteer Served in the Community Micro-Enterprise Development program in the Kingdom of Tonga. Assigned to primary site as Business and IT consultant to the Free Wesleyan Church of Tonga. During second year of service, upon request of Peace Corps Tonga, assumed an additional site assignment as Director of Business Development Services - a collaboration of the Tonga Chamber of Commerce & Industry and the Ministry of Labour, Commerce & Industries. Neoglyphiks, Inc. - Marina del Rey (CA) Sep 2004 to Jul 2005 President/Engineer Computer graphics/animation production and technology development services. Work included computer graphics/animation production; software development; production and technical support; facility design; business and technical consulting. Projects included broadcast, commercial, and corporate animation; film and television special effects; cartoon animation/production; theme park ride development; trade shows; game development; multimedia development; Internet; architectural visualization; scientific and engineering visualization. Additional responsibilities included general administration; finance and accounting; marketing and sales; client and contractor relations. Univessence Digital Studios - Los Angeles (CA), Shenzhen (China), Tokyo (Japan) Jul 2000 to Sep 2004 Chief Technology Officer Executive in an international company involved in multimedia businesses, including website design; e-commerce systems; 2D/3D animation production; computer games; application software. Responsible for technology matters for company operations, research and development, merger/acquisition investment, and strategic partnerships worldwide. Additional responsibilities included supervision of research and development efforts; development of new methodologies for distributing work overseas; operations management; business and financial planning/analysis; technology evaluation; coordination with overseas offices and strategic partners; specification and supervision of corporate IT infrastructure and systems support; patent writing; export control compliance; client management; sales and marketing. Chief Executive Officer (Acting), UDS Shenzhen Executive in charge of a software development and multimedia production facility located in Shenzhen, China. Developed novel remote management techniques to enable effective management of facility operations via on-site senior managers. Responsibilities included executive and operations management; coordination with other corporate offices; oversight and planning of financial, legal, and human resources issues. Neoglyphiks, Inc. - Marina del Rey (CA) Jun 1997 to Jul 2000 President/Engineer Computer graphics/animation production and technology development services. Michael L. Takayama Walt Disney Feature Animation - Burbank (CA), Orlando (FL) Oct 1995 to Jun 1997 Technical Lead - Production Software Technical management of the software development teams assigned to films in production, in California and Florida. Technical supervision of the development of the Attila crowd system for Mulan and the revolutionary Deep Canvas 3D background system for Tarzan. Primary technical liaison between Alias/Wavefront's R&D group and the Dinosaur production team during Maya software development. Additional responsibilities included support to show producers and production managers; recruitment and training; technology selection; production methodologies; resource allocation and scheduling; interface with vendors and consultants. Technical Director Technical support and software development on the animated motion picture, Fantasia 2000. Worked directly with animators, technical directors, and directors, on a daily basis, defining and resolving various production problems. Responsible for development, documentation, and maintenance of in-house and third-party animation tools. Neoglyphiks, Inc. - Marina del Rey (CA) Jan 1994 to Oct 1995 President/Engineer Computer graphics/animation production and technology development services. Sony Pictures Imageworks - Culver City (CA) Aug 1993 to Jan 1994 Software Engineer Technical support and software development for the digital production group on motion picture and television projects. Worked directly with animators, technical directors, and visual effects supervisors, on a daily basis, defining and resolving various production problems. Responsible for development, documentation, and maintenance of in-house image processing tools. Neoglyphiks, Inc. - Kissimmee (FL), Marina del Rey (CA) Aug 1991 to Aug 1993 President/Engineer Computer graphics/animation production and technology development services. Maui Animation Design Toon F/X - Orlando (FL) Mar 1991 to Aug 1991 Director, Research & Development 3D computer animation start-up. Company failed due to investor's financial difficulties. Thomson Digital Image America - Culver City (CA), New York (NY), Paris (France) Mar 1990 to Mar 1991 Technical Support Manager - Americas Technical and engineering support to customers in North and South America, for the TDI Explore 3D animation system. Primary responsibilities included finding solutions for specialized customer needs; providing technical support for installation, training, and hotline operations; working cooperatively with TDI corporate, sales, and technical management in the United States and in France; and maintaining relations with technical personnel and management from Silicon Graphics and IBM. Additional responsibilities included custom software development; beta software testing; coordination of hardware, software, and video installations for major trade shows and demonstrations. The Aerospace Corporation - El Segundo (CA) Jun 1985 to Mar 1990 Member of the Technical Staff, Computer-Aided Engineering Department Development of CAE graphics software tools for various engineering applications. Project lead on Astrodynamics Graphics Development Tools project to create general-purpose graphics development tools and re-usable software libraries for astrodynamics applications programming. Responsible for specification, development, and support of computer animation video
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