A Portfolio of Recombinant Compositions for the Videogame Apotheon

A Portfolio of Recombinant Compositions for the Videogame Apotheon

City Research Online City, University of London Institutional Repository Citation: Aristopoulos, M. (2017). A portfolio of recombinant compositions for the videogame Apotheon. (Unpublished Doctoral thesis, City, University of London) This is the accepted version of the paper. This version of the publication may differ from the final published version. Permanent repository link: https://openaccess.city.ac.uk/id/eprint/19298/ Link to published version: Copyright: City Research Online aims to make research outputs of City, University of London available to a wider audience. Copyright and Moral Rights remain with the author(s) and/or copyright holders. URLs from City Research Online may be freely distributed and linked to. Reuse: Copies of full items can be used for personal research or study, educational, or not-for-profit purposes without prior permission or charge. Provided that the authors, title and full bibliographic details are credited, a hyperlink and/or URL is given for the original metadata page and the content is not changed in any way. City Research Online: http://openaccess.city.ac.uk/ [email protected] A portfolio of recombinant compositions for the videogame Apotheon By Marios Aristopoulos, student number: 100038079 Ph.D. thesis Word count: 43.621 & 68 minutes of original music Department of Music City, University of London September 2017 Supervisor: Dr. Miguel Mera 1 TABLE OF CONTENTS ACKNOWLEDGEMENTS .................................................................................................................................. 6 ABSTRACT ............................................................................................................................................................ 7 INTRODUCTION ................................................................................................................................................. 8 RESEARCH QUESTIONS & METHODOLOGY .......................................................................................... 10 LIST OF PORTFOLIO COMPOSITIONS ...................................................................................................... 13 CHAPTER 1: THE PROBLEM OF MUSICAL REPETITION IN GAMES ............................................... 16 1.1 REPETITION IN MUSIC ................................................................................................................................... 16 1.2 MUSICAL REPETITION IN OPEN WORLD GAMES & WORLD OF WARCRAFT ................................................. 23 World of Warcraft player survey .................................................................................................................. 26 1.3 TECHNIQUES FOR REDUCING REPETITION IN MMORPGS ............................................................................ 30 Use of Silence ............................................................................................................................................... 30 Writing more original music ........................................................................................................................ 31 Custom Playlists ........................................................................................................................................... 33 CHAPTER 1 SUMMARY ....................................................................................................................................... 35 CHAPTER 2: INTRODUCING VARIABILITY THROUGH RECOMBINANT TECHNIQUES ............ 36 2.1 NON-STOCHASTIC RECOMBINANT ALGORITHMS .......................................................................................... 36 2.2 EARLY EXAMPLES OF ALEATORIC MUSIC .................................................................................................... 38 Musikalisches Wurfelspiel ............................................................................................................................ 39 2.3 ALEATORIC TECHNIQUES IN THE 20TH CENTURY ........................................................................................... 43 Open form & Mobile form ............................................................................................................................ 44 2.4 ALEATORIC METHODS AND GAME MUSIC ..................................................................................................... 46 CHAPTER 2 SUMMARY ....................................................................................................................................... 51 CHAPTER 3: CASE STUDIES: GAMES THAT USED STOCHASTIC RECOMBINANT ALGORITHMS IN THEIR MUSIC .................................................................................................................. 52 3.1 BALLBLAZER ............................................................................................................................................... 52 3.2 TIMES OF LORE ............................................................................................................................................ 54 3.3 LEGEND OF ZELDA: OCARINA OF TIME ........................................................................................................ 55 3.4 TOMB RAIDER: LEGEND ............................................................................................................................... 57 3.5 RED DEAD REDEMPTION .............................................................................................................................. 60 3.6 LIMITATIONS OF THE STOCHASTIC RECOMBINANT ALGORITHMS USED IN THE CASE STUDIES. ..................... 62 3.7 WHY HAVE STOCHASTIC RECOMBINANT ALGORITHMS NOT BEEN USED IN OTHER GAMES? ......................... 63 CHAPTER 3 SUMMARY ....................................................................................................................................... 65 CHAPTER 4: DEVELOPING AN EFFECTIVE STOCHASTIC RECOMBINANT ALGORITHM ....... 66 4.1 RECOMBINANT MODELS BY AXEL BERNDT ET AL. ....................................................................................... 66 4.2 RECOMBINANT MODELS BY RAYBOULD AND STEVENS ................................................................................ 69 CHAPTER 4 SUMMARY ....................................................................................................................................... 74 CHAPTER 5: APOTHEON ................................................................................................................................. 75 5.1 WHAT IS APOTHEON? ................................................................................................................................... 75 5.2 ADVANTAGES OF USING APOTHEON AS A RESEARCH PROJECT. .................................................................... 79 5.3 PRAISE FOR THE APOTHEON SOUNDTRACK ................................................................................................... 81 5.4 EXAMINER GUIDELINES ON ACCESSING THE GAME USING A PC ................................................................... 83 5.5 MOTIVATION FOR USING A RECOMBINANT CELLS ENGINE IN APOTHEON ..................................................... 85 5.6 THE MUSICAL LANGUAGE OF APOTHEON ...................................................................................................... 89 5.7 INFLUENCES FROM ANCIENT GREEK MUSIC ................................................................................................. 90 Instrumentation ............................................................................................................................................ 91 Performance and Production ....................................................................................................................... 92 Metre ............................................................................................................................................................ 93 Scales ............................................................................................................................................................ 94 5.8 INFLUENCES FROM VIDEO GAMES AND FILMS WITH ANCIENT GREEK MUSIC ............................................... 95 CHAPTER 5 SUMMARY ....................................................................................................................................... 99 CHAPTER 6: THROUGH-COMPOSED PIECES IN APOTHEON ........................................................... 100 6.1 KING OF THE GODS ..................................................................................................................................... 100 2 6.2 MARCH FROM HADES .................................................................................................................................. 103 6.3 APOLLO’S PALACE ...................................................................................................................................... 103 6.4 ACHILLES HEEL .......................................................................................................................................... 106 6.5 STREET MUSICIANS ...................................................................................................................................... 106 6.6 DEFEAT/STALEMATE/VICTORY ..................................................................................................................... 108 6.7 TEN YEARS OF WAR/ TROJAN SHORES .........................................................................................................

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    209 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us