D20 Skills-N-Feats Martial Arts System — Page 1

D20 Skills-N-Feats Martial Arts System — Page 1

d20 Skills-n-Feats Martial Arts System — Page 1 d20 SKILLS--NN-FEATS MARTIAL AARTS SSYSTEM (V(VERSION 2.1) BBYY K K ENNETH S. HOOD For use with the Dungeons & Dragons® Player’s Handbook , published by Wizards of the Coast® Table of Contents EE NHANCED TTHROW...................................................12 INTRODUCTION .......................................................3 EE NHANCED TTRIPRIP .......................................................122 OPEN GAME CONTENT..........................................3...3 EEXPERT DDISARM .......................................................122 EEXTRA SSTRIKE ..........................................................12 THE SYSTEM .............................................................4 FFLYING SSTRIKE .........................................................12.12 TTHEHE BBASIC AASSUMPTION ............................................4 FFORCEFUL BBLOW ......................................................133 AATTRIBUTES OF THE SSYSTEM......................................4 GGRAPPLING EEXPERTISE .............................................13 Modularity and Generality ........................................44 GGREATER TTHROW .....................................................13 Not a Universal System.......................................... 44 GGROUND AND PPOUND ...............................................13 Excluded Core Rules Feats.......................................44 IIMPROVED IITERATIVE AATTACKS ...............................13 HHOW IITT WWORKS..........................................................4...4 Table MN-3: Improved Attack Rates....................13 A FINAL N NOTE............................................................4 II NSTANT SSTAND........................................................14.14 THE ENTRY LEVEL FEAT......................................5 LLOCK ........................................................................14 II NITIATION INTO THEE WWAYAY [G[GENERAL FFEAT]] .........................5.5 MMARTIAL AARTS WWEAPON..........................................14.14 Initiation into the Way Example…............................55 N NERVE SSTRIKE ..........................................................14 Initiation into the Way Example…............................55 Blindness/Deafness ..............................................14 Disable Limb ........................................................14 THE SKILL..................................................................6.6 Long-term Nervous System Damage....................1515 TTECHNIQUE [N[NONE; TT; RAINED OO NLY].........................6 Pain......................................................................15 Technique Example… ............................................6 Paralysissis ..............................................................15 THE MANEUVERS....................................................7 Pleasurere ...............................................................15 Martial Arts Weapons… ........................................ 7 7 Sickness................................................................155 BBLOCK ........................................................................7...7 Stun ......................................................................15.15 Block Example…........................................................7 7 PPUSH.........................................................................15 BBLOOD CCHOKE ...........................................................7...7 R R EVERSE HHOLD.........................................................16.16 Blood Choke Example… .........................................8 8 R R OLL WITH THE BBLOW..............................................16 BBONUS AATTACK OF OOPPORTUNITY .............................8 SSTABLE FFOOTING......................................................166 BBREAK WWEAPON.........................................................8...8 SSWEEP.......................................................................16 CCATCH WWEAPON.........................................................8...8 TTHROW .....................................................................166 Catch Weapon Example… .....................................9 UU NARMED CCOMBAT EEXPERTISE................................17 CCOMBINATION ..........................................................10 THE FEATS ...............................................................18 Block and Grapple............................................... 1010 AACROBATIC FFIGHTING SSTYLE [M[MARTIAL AARTS]] ...........1...188 Block and Strike................................................... 1010 AARMY OF OO NE NE [M[MARTIAL AARTS]] ..............................18 Catch and Break Weaponn ....................................10 BBONUS MMANEUVERS [M[MARTIAL AARTS].....................18 Catch Weapon and Throw Opponent...................10 CCOUNTERMOVE [M[MARTIAL AARTS]] ............................18.18 Disarm and Grapple ................................................1010 GGRAPPLE WITH LLARGER WWEAPONS [M[MARTIAL AARTS]] Disarm and Strike ................................................ 1010 .................................................................................18 Grapple and Strike...............................................10 GGUNUN FFUU [M[MARTIAL AARTS].........................................188 Strike and Escapee ................................................10 HHIDDEN SSTRIKE [M[MARTIAL AARTS]] ............................19.19 Trip and Strike.....................................................10 Hidden Strike Example… .....................................19 CCOUNTER --THROW.....................................................10 HHURL WWEAPON [M[MARTIAL AARTS].............................19 DDEFENSIVE SSTANCE..................................................11 IIMPROVED IITERATIVE AATTACKS WITH LLARGER Table MN-1: Defensive Stance Prerequisites ...... 1111 WWEAPONS [M[MARTIAL AARTS]] .....................................19 DDEFLECT PPROJECTILE...............................................11 IIMPROVED TTHREAT R R ANGE [M[MARTIAL AARTS]] ..............19.19 EE NHANCED DDISARM .................................................11 IIRON FFISTIST [M[MARTIAL AARTS]......................................19 EE NHANCED EESCAPE ..................................................11 LLETHAL AA NATOMY [M[MARTIAL AARTS].......................19 EE NHANCED GGRAPPLE................................................11 MMARTIAL DDEFENSE [M[MARTIAL AARTS].......................20 EE NHANCED PPUSH......................................................11 MMARTIAL EEVASION [M[MARTIAL AARTS].......................20 EE NHANCED SSTRIKE ...................................................11 MMARTIAL PPOUNCE [M[MARTIAL AARTS]] ........................20 Table MN-2: Enhanced Strike Prerequisites ....... 1212 MMASTER OF DDEFENSE [M[MARTIAL AARTS]....................20 © Kenneth S. Hood 2001, All Rights Reserved d20 Skills-n-Feats Martial Arts System — Page 2 IIMPROVED TTHREAT R R ANGE [M[MARTIAL AARTS]] ..........20 OOVERWHELMING FFORCE [M[MARTIAL AARTS]...............20 PPRECISION [M[MARTIAL AARTS]] ....................................20 PPREPARATORY SSTANCE [M[MARTIAL AARTS]] ................21 PPRONE FFIGHTING [M[MARTIAL AARTS]..........................21 R R ESUSCITATION [M[MARTIAL AARTS]............................21 SSEEKING SSTRIKE [M[MARTIAL AARTS]...........................21 SSITUATIONAL AAWARENESS [M[MARTIAL AARTS]...........21 SSTICKY TTOUCH [M[MARTIAL AARTS].............................21 WWEAPON OORIENTED SSTYLE [M[MARTIAL AARTS]] ..........22 ZZENEN AACCURACY [M[MARTIAL AARTS]] ...........................22 ZZENEN DDAMAGE [M[MARTIAL AARTS]] ...............................22 APPENDIX 1: MUNDANE SKILLS AND FEATS2323 SKILLS.......................................................................23.23 GGUNSLINGING...........................................................23 K K NOWLEDGE: NN: EWEW FFIELDS OF SSTUDY......................23 FEATS ........................................................................23 DDELICATE AAIMIM [G[GENERAL].......................................23 MMEDITATION [G[GENERAL]..........................................23 APPENDIX 2: MARTIAL SAVANT (CLASS) ......24 GGAME R R ULE II NFORMATION ......................................24 CCLASS SSKILLS...........................................................24 CCLASS FFEATURES .....................................................24 MMULTI--CLASSING TO MMARTIAL SSAVANT ..................24 EEXX-M-MARTIAL SSAVANTS ............................................24 Martial Savant Class Progression ..........................2525 Not using the Grim-n-Gritty Rules?........................2525 Using Alignment?nt? ................................................25 APPENDIX 3: SAMPLE MARTIAL SAVANT .....26 THTH HHUMAN, MARTIAL SSAVANT 77 LEVEL .....................26 APPENDIX 4: SAMPLE CORE CHARACTERS..27 STST HHUMAN, R OGUE 11 LEVEL .......................................27 THTH HHUMAN, FF, IGHTER 55 LEVEL ....................................27 THTH HHUMAN, MONK 99 LEVEL........................................28 APPENDIX 5: ACQUIRING MANEUVERS VIA TRAINING.................................................................29 CCHANGES TO THE SSTANDARD SSYSTEM .....................29 AACQUIRING MMARTIAL AARTS MMANEUVERS ................29 TTHEHE AADVANTAGES OF THIS SSYSTEM.........................29 FFINAL N NOTES............................................................29

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