The Last Remnant

The Last Remnant

FREE E-MAGAZINE! READ IT, PRINT IT, SEND IT TO YOUR MATES... INTERVIEW HIROSHI TAKAI EXCLUSIVE PREVIEW The Last Remnant director talks tactics, Massive hands-on guide inside... tradition & technology CONTROL “The Last Remnant boasts characters, weapons and a general aesthetic which are more cosmopolitan than Welcome you might ordinarily expect” t can sometimes be difficult for a developer to diversify from the genre it specialises in. Square Enix is undoubtedly the master of the Japanese I role-playing game (or JRPG for short) and has released a number of classic titles which have appealed to a great many gamers in its country of origin. Yet, outside its most popular series – the Final Fantasy titles – the genre isn’t nearly as popular in The West. With the Western videogame market on the rise, Square Enix needed to broaden its range a little – and it has done so effectively with The Last Remnant. It’s a game which stirs in ingredients from traditional JRPGs but infuses those elements with a sprinkling of Western-friendly mechanics – a very different type of turn-based battle system that plays out almost like a strategy game, and characters, weapons and a general aesthetic which are more cosmopolitan than you might ordinarily expect. It has had a tremendous localisation, with cutscenes that are fully lip-synced with the Western dialogue, and a script that avoids the stilted, earnest feel of many more po-faced role-playing games. In short, it deserves to be the breakthrough European hit the company is hoping it will be. We spent several hours playtesting the early part of the game, and were impressed by what we saw. Read our impressions over the next few pages and find out why you should be getting excited about one of the biggest RPGs of this year. Enjoy the issue, Use the Play and Stop controls to the left, Chris Schilling or click here to see the enhanced version! © 2008 SQUARE ENIX CO., LTD. All Rights Reserved. Unreal® Engine, Copyright 1998-2008 Epic Games, Inc. All rights reserved. CONTROL PREVIEW The Last Remnant Publisher: Exclusive hands-on with Square Enix’s latest epic Square Enix he Last Remnant is a hugely market. The Square-published Infinite Developer: As you move around townships your Square Enix significant title for Square Undiscovery took baby steps cursor will shift around to highlight Enix in that it represents this towards establishing the publisher in items and people of interest – most Heritage: proud Japanese company’s Europe and the US, but Last offer simple background but some Final Fantasy T can provide side-missions. Dragon Quest clearest statement of intent yet Remnant is a much more Kingdom Hearts to attract a western audience. It confident and purposeful stride Link: www. might still have a turn-based forward into relatively uncharted lastremnant-game. battle system, and weave its territory for one of Japan’s com story around a young man biggest videogame companies. with a hitherto-untapped But can the actual game live up ETA: 20th Nov power, but in so many to such lofty expectations? other respects this is a From our time spent with clear tilt at the western the game we’d have to say yes – The Last Remnant manages the tricky balancing act of appealing to both a western and Japanese audience, without ever seeming like a compromise. undoubtedly please those who’ve It could potentially have thus far resisted the charms of this “The Last Remnant been a game with an identity particular genre. will appeal to both a crisis, but it mixes familiar The action starts when a young man elements of old JRPGs with named Rush Sykes (whose moniker Western and a more western-centric design just about epitomises the Athlum is the first town area you’ll come across, and is Japanese audience” the place where you’ll meet the Four Generals – proud decisions that will culture-clash here) runs into warriors who represent the Athlumian army. CONTROL Pagus is your standard magic user – good with the spells, but needs to be “Engaging in kept protected, as he’s Rush’s sister Irina is kidnapped fairly weak otherwise. combat is a simple as the game begins by a group of soldiers, the leader of whom matter of pulling the makes use of a powerful flying enemy while exploring – rather than right trigger” Remnant to spirit her away. random encounters you’ll be able to see your foes in the field, and can avoid them if you’re not in the mood for a scrap. Engaging in combat is a simple matter of pulling the right trigger when you’re within range, whereupon a circle appears, with any creatures inside brought in to fight – allowing you to tackle multiple monster before you’ve had chance enemies at once, for higher risk but to squeeze that trigger then they will greater reward. Getting hold of start with the upper-hand in battle. The Last Remnant enemies isn’t quite as simple as this Get there first and you’ve got a much sounds – icons above their heads let better chance of settling things continued you know whether they’re likely to quickly and efficiently. Once you’ve trouble while looking for his missing approach or flee when they spot entered the battle screen, there’s Icons above enemies’ sister. Stumbling upon a huge battle you, and should you bump into a quite a lot of information to process, heads in the field let you between two large armies, you’re know whether they’re likely immediately thrust into an opening to attack, remain docile or skirmish which doubles as an flee in your presence. introduction to the game’s combat mechanics. Instead of controlling single units, you’ll fight using unions though it’s all drip-fed through – groups of two or more combatants the first couple of dungeons so who will all act according to your things never get overwhelming. commands. While this opening battle You’ll see your own unions lining is pretty simple – your enemies are up against the enemy’s – usually finished off with a blast from a each major character will gigantic weapon which is one of the get one union each, with mystical remnants of the title – one or more member to things get quite a lot more complex. fight alongside the chief Are you sitting comfortably? Then protagonists. So for example in let’s begin. an early trek to a place called Use the Play and Stop controls to the left, Robelia Ruins, we were joined THE ENEMY WITHIN or click here to see the enhanced version! by Pagus, a member of Battles begin when you encounter an an amphibious race CONTROL Emma Honeywell may not have the most threatening name, but she’s a battle- hardened soldier with a stern manner. Command and conquer Let battle commence... On the opportunities where you get a special action command during battle, The Last Remnant a perfectly-timed button press can often lead to further chances to continued enhance your union’s attacks. named qsiti, who gave us the power to use mystic arts – or magic, if you’re a little more traditionalist - in combat. Rather than just simple “It’s important to make ‘attack’ or ‘defend’ commands, the sure you start battles on orders you can give a union are a little more specific – ‘attack with the front foot” combat arts!’ uses up more action points (AP) than its more straightforward equivalent, while you First Strike Mastering Locked can also ask unions to reserve their Roll over screen for annotations the arts and loaded strength to a certain degree by asking them to ‘keep your HP up’ which will usually involve one troop in that particular union attacking FirstMasteringLocked Strike and the loaded arts while the other uses a health potion. It’sInThere combat, important are a the number to arts make youof suredifferent use youbecome startways more battlesto start powerful on a Deadlockthe frontthe footmorewith –an oftencatching enemy you –angive you enemy thatcan specific immediatelyunawares command or engage simply – whileensuringthem theyfor youa TRADE UNION drawusestandard up them more attack, in actionbefore although points they bump ifthan you’ve standardinto more you isthanattacks, important one they’reunion for to These commands change regularly teamusuallycall upon, morale. stronger, the Shouldother and can youwill pull buildstumble off up a flankeveninto afurtherattack. creature ifIf you in thereally throughout the battle sequences, field,continuewant tothe outnumber tolegend use them.Enemy an Thisopponent, Advantage allows youyou will can tobe create flankdisplayed, them specialist youronce however, depending upon the union’sunionsmore from -morale if you’re the rearwill travelling drop for a significantly really with powerfultwo other and move. theyunions will Raidlocks it’s get a free current situation – should an allied attack.sensibleare occasionally to focus available one on mystic – allowing arts youand toone target on combat, distant union be struggling, you’ll be able to thusenemies creating for a aone-time well-balanced opening army. attack which does more dash to their aid with a command of damage than usual. ‘save them, no matter what’ – risking one union to rescue CONTROL Perfect the timing for Critical Trigger “Battles can be moves, and you’ll increase your chances in battle – raising morale and improving frenetic, particularly attacking and defensive power. The Last Remnant when several unions continued are fighting it out” another. Orders are also affected by the morale bar, which ebbs and flows during the course of each enemies to deal more damage, or skirmish according to which side is even get flanked yourself, or on top.

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