Random encounteps Table 1: Random Encounter Checks 27. Id8 + 4 Revenants 28. Id8 + 4 Revenants Location Check Range In addition to the set encounters and events 29. Draconian Patrol (1 Aurak; Id4 Sivak in this adventure, the following random Jelek (Enc. #10) I/Turn ld20+40 ldl2+4Baaz) encounters may occur. %u may alter the fre- Army (Enc. #2 & 4) I/Turn ldl2+40 30. Draconian Patrol (1 Aurak; Id6 Bozak quency if you choose or omit them altogether Taman Busuk 1/4 Hours ld20 + 28 ldlO + lOKapak) if the party is seriously weakened. Test of Valor 1/3 Turns 2d8 +10 2 1 Test of Wisdom 1/3 Turns ld2O + 5 31. lQo Dandits Use the following tables to set up a random Test of Heart 1/3 Turns ldlO 32. Id6 + 4 Displacer Beasts 33. Id4 + 8 Harpies encounter. Table 1 contains a list of all the 34. Id4 + 8 Harpies Table 2: Random Encounters areas that might be explored during the 35. Id6 + 2 Nightmares adventure. Next to each area is a column 1. Id8 + 4 Wraiths 36. Id4 + 2 Griffons labeled "Check." This shows how often you 2. Id3 Dreamwraiths 37. Id6 + 4 Giant Stags should check to see if a random encounter 3. Id4 Dreamwraiths 38. 1 White Stag occurs in that area. For example, "1/3 Turns" 4. Id8 Shadow 39. Id6 + 6 Dire Wolves means that you should make a random 5. Id4 Dreamwraiths 40. ldlO Slaves (Men—Escaped) encounter check once every three turns while 6. Id4 + 3 Will-o-Wisps 41. Id8 + 2 Sivak Draconians in that area. To make a random encounter 7. Id8 + 4 Drelb 42. Id6 + 6 Baaz Draconians check, roll Id 10. If the result is a 1, a random 8. ldlO +10 Wraiths 43. Id6 + 8 Bozak Draconians encounter takes place. 9- Id8 + 4 Will-o-Wisps 44. Id8 + 4 Kapak Draconians 10. Id8 + 8 Wights 45. Id4 + 2 Bloodsea Minotaurs Next look at the column marked "Range." 11. Id4 Fetch 46. Id4 + 2 Bloodsea Minotaurs Roll the die listed and add the modifier beside 12. Id6 + 3 Invisible Stalkers 47. Idl2 + 3 Ogres it. Look up the resulting number on Table 2 to 13. Id8 Bandits 48. 2d6 Wemics find the random encounter that occurs. The 14. Id4 Beholders 49. 2d4 Sivak Draconians statistics for the encounter are given in the 15. Id4 Gas Spores 50. Major NPC Encounter Combined Monster Statistics Chart. 16. Id8 + 4 Drelb 51. ldlO Slaves (Men—Escaped) 17. Id8 Fetch 52. 2d6 Bandits (Men) In some areas it is possible to have a random 18. Id4 Crimson Deaths 53. Id6 + 1 City Guards (Men) encounter with a major NPC. When this 19. Id6 Groaning Spirits 54. 2d4 City Guards (Men) occurs, select an appropriate NPC from the 20. Id3 Coffer Corpses 55. Id4 Merchants (Men) Masters of the War section. Backgrounds for 21. Id8 Shadows 56. 2d4 Merchants (Men) these NPCs are found in the Masters of the 22. ldlO Spectres 57. Id8 Mercenaries (Men) War section. 23. Id8 + 8 Wights 58. 2d6 Mercenaries (Men) 24. ldlO + 4 Will-o-Wisps 59. Id4 Patrons (Men) 25. Idl2 +8 Wraiths 60. Id6 Patrons (Men) 26. Id8 + 4 Piercers Sample file Qame Clocks Use the following clocks to keep track of time during this adventure. The Daily Clock and Turn Clock will be reused so mark in pencil. Adventure Clock Daily Clock Turn Clock Each[ ] - 1 day EachQ = 1 turn (10 minutes) EachQ = 1 combat round Month 1 Su Mo Tu We Th Fr Sa Use this clock to keep track of time within a day. Use this clock to keep track of time withina Week 1 [ 1] [ 2] [ 3] [ •] [ 5] [ 6] [ 7] 6:00 am Week 2 [10] [13] [14] • • • • • • 1st min. [ 8] [ 9] ['I] [12] 7:00 am • • • • • • • • • • Week 3 [15] [16] [18] [20] [21] • • • • • • [17] [19] 8:00 am 2nd min. Week 4 [22] [23] [24] [25] [26] [27] [28] 9:00 am • • • • • • 3rd min. • •J • • • • • • • • 10:00 am • • • • • • • • • • • • • • • Month 2 Su Mo Tu We Th Fr Sa • • • • • 4th min. J j J Week 1 [ 6] 11:00 am • • • • • • • • • • • • • [ 1] [ 2] [ 3] [ •] [ 5] [ 7] 12:00 pm 5th min. Week 2 [ 8] [ 9] [10] [11] [12] [13] [14] 1:00 pm • • • • • • 6th min. • • • • • • • • • • Week 3 [15] [16] [17] [18] [19] [20] [21] • Week 4 [22] [23] [24] [25] [26] [27] [28] 2:00 pm • • • • • • 7th min. • • • • • • • • • • 3:00 pm • • • • • • • • • • • • • • • • 4:00 pm 8th min. Month 3 Su Mo Tu We Th Fr Sa 5:00 pm • • • • • 9th min. • • • • • • • • • • Week 1 [ 2] I 3] [ 5] [ 6] [ 7] [ 1] [ •] 6:00 pm Week 2 [ 8] [ 9] [10] [12] [13] [14] • • • • • • 10th min. • • • • • • • • • • [11] 7:00 pm Week 3 [15] [16] [17] [18] [19] [20] [21] • • • • • • • • • • • • • • • • Week 4 [22] [23] [24] [25] [26] [27] [28] 8:00 pm 9:00 pm • • • • • a• 10:00 pm Month 4 Su Mo Tu We Th Fr Sa • • • • • • 11:00 pm • Week 1 [ 2] [ 3] [ 7] • • • • • [ 1] [ *] [ 5] [ 6] 12:00 am • • • • • • Week 2 [ 8] [ 9] [10] [H] [12] [13] [14] Week 3 [15] [16] [18] [19] [20] [21] 1:00 am • • • • • • [17] 2:00 am Week 4 [22] [23] [24] [25] [26] [27] [28] • • • • • • 3:00 am • • • • • • 4:00 am • • • • • • 5:00 am • • • • • • • • • • • • ® Official Game Adventure Dragons of Truth by Tracy Hickman TABLE OF COMTENTS Prologue 2 Wherein the tale is told and the use of the text is expounded. The Fates of the Dark Queen 3 Wherein the course of all that has gone before dictates the destiny that the heroes now face. Events: An Overview of the Tale 4 Chapter 12: Land of Dark Empires 8 Wherein the adventurers set out across the desolation of the occupied lands and begin their quest to penetrate the heart of the Dragon Empire. Chapter 13: Dark Passages 16 Wherein secret ways may offer passage beyond the defenses of the Queen ... if the passage can be survived. Chapter 14: Qlitterpalace 19 Wherein the gods test the character of the Heroes. Their choices may affect the fate of the world to come. Sample file Epilogue: The Gates of Darkness 29 Wherein the Heroes find the city before them and the fate ofKrynn is in their hands. Appendices 30-40 CREDITS Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Editing: MikeBreault Distributed in the United Kingdom by TSR UK Ltd. Development: Mike Breault ADVANCED DUNGEONS & DRAGONS, AD&D.TALIS, FIEND Cover Art: Clyde Caldwell FOLIO, DRAGONLANCE, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks of TSR Inc. Interior Art: Diana Magnuson Cartography: Dave S. LaForce This adventure is protected under the copyright laws of the United Typography: Linda Bakk States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the Keylining: Colleen O'Malley express written permission of TSR Inc. C1986 TSR Inc. All Rights Reserved. Printed in U.S.A. TSR Inc. TSR UK Ltd. POB756 The Mill, Rathmore Road Lake Geneva Cambridge CB1 4AD WI 53147 United Kingdom Printed in U.S.A. TSR, Inc. 0-88038-318-6 CT* OF YOU* IMAOIN«TIONn 9176 PROloque notes foR the dungeon Dragons of Truth is the 13th module in the sent the general story line of the adventure. subtract the opponent's AC from the attack- epic DRAGONLANCE® series. It continues General events include such things as the PCs er's THACO to get the number needed to hit. the action of the third book of the seeing dragons overhead, volcanoes erupting, For example, a Baaz draconian has THACO DRAGONLANCE saga: Dragons of Spring etc. Read the Events section to give yourself an 16. If he gets into a brawl with a Kapak dra- Dawning. overview of how the adventure is intended to conian (AC 3) then the Baaz needs a 13 or The journey to the final goal and the PCs' go- greater on ld20 to hit the Kapak (THACO 16 possible sojourn in the Glitterpalace of Pala- Within each chapter are the chapter's minus AC 3 equals 13). THACO numbers dine are the subjects of this part of the last encounters. Encounters represent areas the allow the DM to run combats without con- quest. The events that transpire at their PCs may visit and occur only if the heroes visit stantly referring to the attack tables. goal—the Empire City of Neraka—are the the appropriate places. Some of your players may have read the subject of DL14, Dragons of Triumph. For both events and encounters, those por- DRAGONLANCE novels. Reading the novels All DRAGONLANCE adventures attempt tions of the text enclosed in boxes should be does not take the mystery and excitement out to re-create the conditions of the story with read aloud to the players. of your adventure, since the information the player characters cast in the roles of the The PCs' party must include Berem, Fiz- related in the books is similar, but not identi- epic's heroes. Thus it is recommended that the ban, and Waylorn (as NPCs) before they reach cal, to the events and encounters in this mod- module be played as part of the series using the Glitterpalace. Fizban is met in Event 7 ule. the player characters provided. If players wish unless he is already with the party. Berem and Indeed, players who assume the adventures to use their own characters, however, you Waylorn, if not already with the party, should to be exactly the same as the story will soon should allow them to do so, taking care that be met as random encounters within the first find themselves in trouble! The adventure the party is as balanced as the party included few days of adventure.
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