springer.com/booksellers Springer News 9/2009 Computer Science 45 W. S. Bainbridge, National Science Foundation, C. Barry, K. Conboy, M. Lang, National University of C. Bettini, S. Jajodia, P. Samarati, X. S. Wang (Eds.) Arlington, VA, USA (Ed.) Ireland, Galway, Ireland; G. Wojtkowski, W. Wojtkowski, Boise State University, Boise, ID, USA Privacy in Location-Based Online Worlds: Convergence (Eds.) Applications of the Real and the Virtual Information Systems Research Issues and Emerging Trends Development Virtual worlds are persistent online computer- Challenges in Practice, Theory and Education Location-based applications refer to those that use generated environments where people can location data in a prominent manner. Location interact, whether for work or play, in a manner data can be very effective for service provisioning, comparable to the real world. The most popular enabling the birth of a new generation of informa- current example is World of Warcraft, a massively Information systems development (ISD) progresses tion services. Although data security and privacy multiplayer online game with eleven million rapidly, continually creating new challenges for the issues have been extensively investigated in several subscribers. However, other virtual worlds, notably professionals involved. New concepts, approaches domains, current techniques are not readily appli- Second Life, are not games at all but internet- and techniques of systems development emerge cable to location-based applications. Conciliating based collaboration contexts in which people can constantly in this field. Progress in ISD is a result the effectiveness of these applications with privacy create virtual objects, simulated architecture, and of both research and practice. concerns constitutes a unique challenge, mostly working groups. These volumes discuss issues pertaining to ISD due to the semantic richness of location and time This book brings together an international team in the inter-networked digital economy. Authors information. Research in this field involves aspects of highly accomplished authors to examine the include researchers, both experienced and novice, of spatio-temporal reasoning, query processing, phenomena of virtual worlds, using a range of from industry and academia, as well as students system security, statistical inference, and more theories and methodologies to discover the prin- and practitioners. Themes will include methods importantly, anonymization techniques. Several ciples that are making virtual worlds increasingly and approaches for ISD; ISD education; philosoph- research groups have been working in recent years popular, and which are establishing them as a ical, ethical, and sociological aspects of ISD; as well to identify privacy attacks and defense techniques major sector of human-centred computing. as specialized tracks such as: distributed software in this domain. development, ISD and knowledge management, Features ISD and electronic business / electronic govern- Fields of interest 7 “Online Worlds” is a landmark publication ment, ISD in public sector organizations, IOS. Information Systems Applications (incl.Internet); about virtual worlds, exploring the cutting edge Personal Computing; Information Storage and of social computing, and based on solid scientific Features Retrieval; Computer Applications; Management research 7 It is based on solid methodological 7 Presents the latest and greatest concepts, of Computing and Information Systems; Legal approaches including participation observation approaches, and techniques of systems develop- Aspects of Computing ethnography, quantitative statistical analysis, labo- ment - a notoriously transitional field ratory experimentation, design studies, and others 7 Illustrates the newest design and develop- Target groups ment in information systems, in applications Researchers and professionals Fields of interest engineering and reengineering, as well as issues User Interfaces and Human Computer Interaction; concerned with teaching and learning in this field Type of publication Computer Graphics; Computer Appl. in Social Collected works and Behavioral Sciences; Computers and Society; Fields of interest e-Commerce/e-business (previously: Electronic Database Management; Information Storage and Commerce/e-business Retrieval; Information Systems; Computer Science, general; Software Engineering/Programming and Target groups Operating Systems Instructors, students, researchers and practitioners working in the fields of virtual worlds or online Target groups games Researchers, students, and practitioners in the field of Information systems development Type of publication Contributed volume Type of publication Contributed volume Computer Science Computer Science Computer Science Due September 2009 Due November 2009 Available 2009. VII, 217 p. (Lecture Notes in Computer Science / 2010. Approx. 310 p. 8 illus., 4 in color. Information Systems and Applications, incl. Internet/ (Human-Computer Interaction Series) Softcover 2009. 600 p. (2-volume-set) Web, and HCI, Volume 5599) Softcover 7 € 59,95 | £39.95 7 € 219,00 | £197.00 7 € 46,00 | £41.99 7 * € (D) 64,15 | € (A) 65,95 | sFr 93,50 7 * € (D) 234,33 | € (A) 240,90 | sFr 340,00 7 * € (D) 49,22 | € (A) 50,60 | sFr 71,50 9<HTMIPI=iciceh>ISBN 978-1-84882-824-7 9<HTLDTH=hifigi>ISBN 978-0-387-78586-8 9<HTOGPC=adfbae>ISBN 978-3-642-03510-4 46 Computer Science Springer News 9/2009 springer.com/booksellers M. Bramer, University of Portsmouth, UK (Ed.) M. Chakraborty, University of Calcutta, India; M. M. Gaber, Monash University, Melbourne, W. Wu, Zhejiang Ocean University, P.R. China; Australia (Ed.) Artificial Intelligence M. Wolski, Maria Curie-Sklodowska University, Lublin, Poland (Eds.) An International Perspective Scientific Data Mining and Transactions on Rough Sets X Knowledge Discovery Principles and Foundations Artificial Intelligence (AI) is a rapidly growing Editor-in-chief: J. F. Peters, A. Skowron inter-disciplinary field with a long and distin- guished history that involves many countries With the evolution in data storage, large databases and considerably pre-dates the development of The LNCS journal Transactions on Rough Sets have stimulated researchers from many areas, computers. It can be traced back at least as far is devoted to the entire spectrum of rough sets especially machine learning and statistics, to adopt as Ancient Greece and has evolved over time to related issues, from logical and mathematical and develop new techniques for data analysis in become a major subfield of computer science in foundations, through all aspects of rough set different fields of science. In particular, there have general. theory and its applications, such as data mining, been notable successes in the use of statistical, This state-of-the-art survey not only serves as a knowledge discovery, and intelligent information computational, and machine learning techniques “position paper” on the field from the viewpoint of processing, to relations between rough sets and to discover scientific knowledge in the fields of expert members of the IFIP Technical Committee other approaches to uncertainty, vagueness, and biology, chemistry, physics, and astronomy. With 12, its Working Groups and their colleagues, incompleteness, such as fuzzy sets and theory of the recent advances in ontologies and knowledge but also presents overviews of current work in evidence. representation, automated scientific discovery different countries. This book, which constitutes the tenth volume of (ASD) has further, great prospects in the future. The chapters describe important relatively new or the Transactions on Rough Sets series, provides The contributions in this book provide the reader emerging areas of work in which the authors are evidence of further growth in the rough set with a complete view of the different tools used in personally involved, including text and hypertext landscape, both in terms of its foundations and its the analysis of data for scientific discovery. Gaber categorization; autonomous systems; affective applications. The 8 papers presented in this volume has organized the presentation into four parts. intelligence; AI in electronic healthcare systems; focus on a number of research streams that were artifact-mediated society and social intelligence either directly or indirectly begun by the seminal Contents design; multilingual knowledge management; work on rough sets by Zdzislaw Pawlak. 1) Introduction.- Part I: Background.- 2) Machine agents, intelligence and tools. Learning - 3) Statistical Inference - 4) The Fields of interest Philosophy of Science and Its Relation to Machine Fields of interest Mathematical Logic and Formal Languages; Learning - 5) Concept Formation in Scientific Artificial Intelligence (incl. Robotics); Program- Computation by Abstract Devices; Theory of Knwoledge Discovery from a Constructivist View ming Techniques; Mathematical Logic and Formal Computation; Image Processing and Computer - 6) Knowledge Representation and Ontolo- Languages; Algorithm Analysis and Problem Vision; Pattern Recognition; Artificial Intelligence gies.- Part II: Computational Science.- 7) Spatial Complexity; Data Mining and Knowledge (incl. Robotics) Techniques - 8) Computational Chemistry - Discovery 9) String Mining in Bioinformatics.- Part III: Target groups Data Mining and Knowledge Discovery.- Target groups Researchers and professionals 10) Knowledge Discovery and Reasoning in Researchers and professionals Geospatial Applications - 11) Data
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