UNOFFICIAL GAME ACCESSORY BRIEFING DOSSIER PROJECT P.E.G.A.S.U.S. Potential Energy Group/ Alternate Sources/ United States MH-10 UNOFFICIAL GAME ADVENTURE THE HYDRA CONNECTION By Richard Feitelberg UNOFFICIAL GAME ADVENTURE THE HYDRA CONNECTION By Richard Feitelberg INTRODUCTION The AVENGERS - including CAPTAIN MARVEL SUPER HEROES Role-Playing can be an aid to role-playing, but don’t AMERICA, BEAST, BLACK PANTHER, Game. allow a player to change the game rules THOR, WONDER MAN, SHE-HULK, To play this exciting adventure you by showing you a comic in which a villain BLACK WIDOW, and IRON MAN - are need the MARVEL SUPER HEROES or hero does something not permitted in assigned to a public relations opportunity game. You need to know the game in this adventure. Remember, you are the by their National Security Council Liaison, order to play. It’s a good idea to read this Judge, and this game requires careful Henry Gyrich. But what else will they find entire booklet before running the balance, something you (not the players) when they investigate a drug connection adventure, but it’s not absolutely should provide. “That’s the way it works to a newly-built hi-tech storage facility in necessary. If you don’t read the entire here,” is a good answer for pushy players. Boston? And what enemies will try to booklet first, at least read each chapter Once you’ve set up the game, it’s prevent the AVENGERS from thoroughly before playing that scene. time to discover what as afoot in Boston! succeeding? Find out within the pages of Some of the villains and heroes have this adventure, designed for use with the met in the MARVEL Comics before. This Credits: Design: Richard Feitelberg Editing: Steve Jolly Layout: Steve Jolly Illustrations by Jeff Grubb and the Marvel Bullpen Thanks to George Henson and David Bailey for making this project possible! 1 TOURNAMENT RULES JUDGE – Please read the following BEFORE you roll that you want to use Fourth, being Good Guys. You people notice to all players. your Karma. Moreover, if you get are the Avengers. That means you fight knocked down to negative Health points, on the side of law and order. Your score There are a number of points in this game you will need your Karma to stay alive. in this tournament will be determined by you should be made aware of before ‘Nuff said. how well you do this. You have been playing as these can affect the way in warned. which you play. First, Health Points. This Third, pulling punches. When you hit a is the number written next to the word villain you don’t have to do all the damage NOTE TO JUDGE – the two players with Health on your character sheet, and you are capable of doing. You can do the highest scores, even if they are refers to the number of points of damage any amount up to maximum. This negative, go on to the finals. you can take before collapsing. prevents someone like Spider-Man from killing a local thug. Moreover, if you roll A note about the character sheets. All Second, Karma. The way the game is well and get a killing attack, but don’t character sheets have been prepared in played, whenever you try to do want to do a killing attack, then you can the same way. If no talents are listed, something, you roll percentile dice to see shift it to a stun. In ALL cases I assume then the character has none. Power if you can perform that action. I then you do maximum unless you say ranks for abilities are in the form: (R no.). check the appropriate chart and tell you otherwise. If you have a question during The “R” denotes that it is the Rank and whether you accomplished the action or play about how you can modify your the no. is whatever number follows. not. However, if your roll is too low, you damage, ask, and I’ll answer your Other information about the character can use your Karma points to boost your questions. abilities is also listed on the sheet, so roll to the necessary number needed to please read these character sheets do the action. You MUST specify carefully. Thank you, and enjoy. 2 CHAPTER 1: A DAY AT THE HARBOR The Avengers have been asked to Any attempt to open the trapdoor before make a public appearance to dedicate a disarming the lock causes sirens to sound new wharf at Boston Harbor. The wharf and lights, both inside and outside the will be used solely for the import of hi-tech warehouse, to go on. Have each hero roll goods. National Security Council Liaison a Green FEAT on his Intuition to notice the Gyrich has suggested the Avengers make lock. Any hero asking about the lock will the appearance so they can inspect the be told it is the warehouse security system facilities afterwards and ensure the protecting an underground warehouse. building meets federal regulations. They They will also be told if they ask, that the are also to make the appearance to underground warehouse will be used to generate good public relations (should any store goods destined for use by the hero refuse to comply with Gyrich’s government and/or the military. If asked “suggestion”, Gyrich will threaten to to be shown the underground area, Itch rescind the Avenger’s security clearance). will comply after the rest of the warehouse Have each hero make a FEAT roll on his is shown (When Itch opens the lock, he Intuition to see if he has heard rumors will do so in such a manner so that the about drug smuggling in the area. If any heroes cannot see the combination. If a hero is smart enough to request blueprints hero wants to watch him, Itch will say he of the warehouse, add 100 points to his may not watch, as the combination is score. highly classified. If the heroes protest, he When the Avengers arrive, there are will say he has his orders – from Gyrich no people waiting to greet them. The heroes less). If not asked about the lock, Itch will sign autographs, shake hands and so show the heroes the process of unloading forth. After this, they cut the ribbon to the stock and the upstairs, where and how dedicate the wharf. Speeches are made everything is stored (which is mainly on by local politicians about what this new large metal racks about ten feet tall). warehouse will mean to the City of Boston. Then Itch will show the heroes the security After the ceremony, the Avengers are system and what happens in case shown around by the head of security, someone tries to break in (mainly, the Oliver Itch, and the foreman of entire area is flooded with light and sound, construction. There are also some and the guards start shooting). The politicians and other NPCs touring the ceiling on each level is 15 feet tall. warehouse with the Avengers. During the inspection, the heroes will be able to The Underground investigate the rumors of drug trafficking, although anyone asked about it won’t The underground floor is just as large know anything. and just as empty as the floors above, save for the metal racks. There is also a The Warehouse secret exit here. Have each hero make a red FEAT roll on his Intuition to see if he The warehouse is made of metal, and notices the secret door in the warehouse. an electrified fence has been set up which If any hero asks about the exit, they will security guards patrol both inside and get this reaction, “Oh, that’s an extra room outside. All guards are given radios as where sensitive documents enroute will be part of their standard equipment and are stored. However, since the room isn’t Watts security guards. The warehouse is quite finished, I won’t bore you by showing five stories tall and all floors of the it to you, especially since there are some warehouse are presently empty and very men working in there.” Have each hero large (roughly 100 yards by 50 yards), who sees the door roll another FEAT on although the first floor is being filled with his Intuition. Those who made the roll will goods which are then broken down from hear noises from behind the door. Asking their pallets and carted away to the freight about the noises gets this response, “As elevators to be stored on some level I’ve said, I have some men working in above. there.” Itch will then send the foreman in On the first floor, in addition to to stop the noise, saying “Why don’t you everything else, is a small electronics lock see how the workers are doing?” on the wall. The lock has a combination A round later, the noises will stop. If code and below the lock is a trapdoor. the heroes believe Itch, then the 3 inspection is over. If the heroes do not ask what happened. If the heroes do not The Avengers may decide to follow believe Itch and press him for a look mention it, Gyrich will ask if the inspected the villains (the smartest move) in which behind the door, Itch will say, “I really don’t the underground storage area. If they say case the villains eventually go back to the understand you guys. I thought you were they did not, Gyrich will say, “You morons! warehouse by going thru the subway, more interested in saving the world and Go back and check it out immediately!” If through the secret tunnel and into the that sort of stuff.
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