Benoit Busque Game Design

Benoit Busque Game Design

604-839-2137 Benoit Busque [email protected] Game & Systems Designer BenoitBusque.com Skills Experience Design Game Designer | Archiact VR | Feb 2018 - Present o Systems Design o Finaling an unannounced AR/VR game title. o Combat & Challenge o Working with a large, international IP in emergent technologies. Mechanics o Developing in Unity with the Behavior Designer extension. o 2D & 3D Levels o Helped guide other designers by establishing structure and logic o Progression & Scaling standards and documentation for level design, tutorials, combat and o User Testing & Iteration challenge mechanics. o Dramatic Event Scripting o Detailed Design o Owned the instructional and narrative design for the project. Documentation o Prototyped user inputs for character mechanics, focusing on making interaction models feel representative of the legacy IP, while still Development diverse and engaging. o Unity/C# o Acted as a key stakeholder and point of contact with the client, and o Unreal across disciplines. o Frostbite o Mentored junior Game Designers. o Behavior Designer o LUA Associate Game Designer | Bioware | Oct 2016-Sep 2017 o Git, Sourcetree o Shipped Mass Effect: Andromeda. o Perforce o Supported Multiplayer mode by running user playtests, and iterating o Mobile based on user testing and feedback. o Console & PC o Authored period release live ops content including dynamic mission o VR/AR o JIRA modifiers, a long-term progression tree for weapons, and prepared new characters for live release. Shipped Titles o Participated in Bioware’s audience engagement streams, which demoed upcoming LiveOps content, missions, and character Mass Effect: Andromeda Warhammer 40K Carnage: abilities. Champions o Level Designer for “Deeper into the Ruins”, a unique take on our Age of Empires: Castle Siege standard multiplayer mechanics that focuses on a guided multiplayer Doodle Jump Adventure experience. Doodle Jump: Journey o Acted as the primary point of contact between the Montreal and Resident Evil: Operation Texas teams, coordinating responsibilities and commitments Raccoon City between Game Design, Art and Engineering. Education Game Designer | Roadhouse Interactive | Sep 2014-Feb 2016 Game Art & Design Diploma Level & Game Designer | Smoking Gun Interactive | Jun 2013-Aug 2014 The Art Institute of Vancouver Sep 2012-May 2013 Jun 2008-2010 Mission Scripter | Slant Six Games | Mission Scripter | Slant Six Games | Oct 2010-Apr 2012 .

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