What Is NVIDIA Gameworks?

What Is NVIDIA Gameworks?

Cutting Edge Tools and Techniques for Real-Time Rendering with NVIDIA GameWorks David Coombes, Developer Marketing Manager, GameWorks, NVIDIA Siggraph 2016 What is NVIDIA GameWorks? NVIDIA GameWorks™– Don’t do this…represents NVIDIA's investment in real-time graphics and » Or this simulation for games. Over 300 engineers work on a combination of development tools, sample code and advanced libraries enabling developers to create the best performing games ever. We provide these along with support through our web portal and developer forums. NVIDIA GameWorks is part of the NVIDIA SDK and Developer Program gameworks.nvidia.com 2 GameWorks in Games •GameWorks technology is used in hundreds of games including some of the most critically acclaimed games gameworks.nvidia.com 3 GameWorks is Everywhere •PhysX, our cross platform physics solution is already integrated into: • Unity3D (Yes, its used in Pokémon Go) • Unreal Engine (3&4) • StingRay •PhysX is open and available on Github • https://developer.nvidia.com/physx-source-github gameworks.nvidia.com 4 Gameworks:Continuous Innovation OptiX NSight SPH Fluids Ray Tracing HFTS Smoothed Particle CodeWorks Volumetric Hybrid Frustum Hydrodynamics PerfHud Traced Shadows For Android Lighting FaceWorks Subsurface Flow Scattering VXGI Dynamic Grid Combustible Voxel Accelerated Global VXAO Fluid Simulation Illumination Voxel Accelerated Ambient Occlusion Clothing PCSS PhysX SDK TXAA Destruction Percentage Closer Anti Aliasing Soft Shadows FleX Rigid Bodies HBAO+ Position-based Constrained Horizon-Based Particle Dynamics Ambient Occlusion WaveWorks Turbulence Ocean Surface HairWorks Fluids and particles NvDOF Simulation Hair and Fur Depth of Field and Bokeh gameworks.nvidia.com 5 GPU Development •Nsight Visual Studio Edition 5.1 • Integrates with Visual Studio • HUD • Graphics Debugger • Analysis tools • CUDA Debugger gameworks.nvidia.com 6 Android Development •NVIDIA CodeWorks for Android • Makes it easy to set up native Android Debugging • GPU and CPU debugging and profiling tools • Visual Studio integration •CodeWorks is works with most Android devices • Parts of the tools are obviously Tegra specific gameworks.nvidia.com 7 New Technologies this Year •Designed to be easy to integrate • Volumetric Lighting as seen in Fallout4 • Voxel Accelerated Ambient Occulusion as seen in Rise of the Tomb Raider • High Fidelity Shadows(HFTS) as see in Tom Clancy’s The Division gameworks.nvidia.com 8 Volumetric Lighting ” To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA… The technique used here runs on the GPU and leverages hardware tessellation. It’s beautiful in motion, and it adds atmospheric depth to the irradiated air of the Wasteland.” — https://bethesda.net/#en/events/game/the” - graphics-technology-of-fallout-4/2015/11/04/45 gameworks.nvidia.com 9 Volumetric Lighting Directional light with shadow map. gameworks.nvidia.com 10 Volumetric Lighting Extrude light volume geometry. gameworks.nvidia.com 11 Volumetric Lighting Calculate scattered light by integrating along line of sight. gameworks.nvidia.com 12 Volumetric Lighting Add scattered lighting to scene. gameworks.nvidia.com 13 gameworks.nvidia.com 14 gameworks.nvidia.com 15 Image Quality comparison Screen Space AO vs. VXAO VXAO gameworks.nvidia.com 16 No ambient occlusion Screen-space ambient occlusion WITH VXAO Hybrid Frustum Traced Shadows HFTS: Combine frustum traced hard shadow with soft shadows. gameworks.nvidia.com 20 Detachment Too hard Too soft SHADOW MAPS gameworks.nvidia.com 21 HFTS gameworks.nvidia.com 22 Graphics and Compute Samples •OpenGL and Vulkan samples for many platforms • Windows/Android/Linux Vulkan Everywhere! The Vulkan ThreadedRenderingVk Sample running on 5 platforms, all from the same source base. L to R: Windows PC (GeForce mobile), SHIELD Android TV, SHIELD Tablet, Ubuntu PC (GeForce), Linux for Tegra Jetson TX1 gameworks.nvidia.com 23 Coming Soon •NVIDIA Flow •Combustible fluid, fire, smoke -- Dynamic grid simulator --Volume rendering -- DX11.2/11.3/12 •Library & sample application -- UE4 integration Q2-2016 gameworks.nvidia.com 24 VR Funhouse •Demonstrate advanced GPU rendering and simulation techniques in VR Simulated Hair and Fur with HairWorks Slime guns with NVIDIA FloW gameworks.nvidia.com 25 Get Started •Sign up for our free developer program • gameworks.nvidia.com •How to get our technology • Get access to GameWorks tools, samples and libraries from the website • Many of our technologies are now available on Github • OpenGL and D3D Samples --FaceWorks • Volumetric Lighting --HBAO+ --HairWorks --PhysX SDK • Many of our technologies are integrated into our branch Unreal Engine 4 • HairWorks --VXGI --Flex --WaveWorks –-HBAO+ --VRWorks -–Flow(coming soon) gameworks.nvidia.com 26 Let’s Talk •gameworks.nvidia.com •Twitter: nvidiadeveloper •Facebook: NVIDIADeveloper •[email protected] gameworks.nvidia.com 27 .

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