Survey of Creating an Audiovisual Real-Time System for Contemporary Music Improvisation

Survey of Creating an Audiovisual Real-Time System for Contemporary Music Improvisation

Survey of Creating an Audiovisual Real-Time System for Contemporary Music Improvisation Andreas Weixler & Se-Lien Chuang April 2006 a.weixler{at}bruckneruni.at cse-lien{at}sime.com ABSTRACT the granular synthesis distributed on eight channels. The control The authors describe a computer-system programmed by the data of the granular synthesis are linked with the visual composers for their audiovisual real-time performances. computing, and the mappings of those parameters are indicated remotely by the visual computer on the interface of the audio It consists of an instrument played in the style of contemporary granular synthesis. composition, in our example a Yang-qin, a traditional Chinese hammered dulcimer or an arco piano, which is a prepared grand To turn a musical instrument into an interface we use the piano played with hairs of a bow of a violin/cello. The computer information of pitch and dynamics to trigger events in the system consists of a pitch and dynamic detection, real-time Max/MSP, Jitter patch [1]. visual processes and a live multi-channel granular synthesis with Previously in various projects we have used diverse instruments advanced controlling and performing methods. All computing of different cultures. In our recent live performances we devices, the audio detection, the visual and the audio processing extensively use two types: an arco piano and a yang-qin. are linked via a wireless Lan to reciprocally influence each other. 2.2 Yang-Qin Yang-qin is a traditional Chinese hammered dulcimer [3] with a Keywords near-squared soundboard, together with our computer-system it Interactive musical art, audiovisual real-time performance, represents the performance of Erinnerung in jedem Laut. multi-channel granular synthesis, live video processing, Max/MSP, Jitter. 1. INTRODUCTION The sounds of live instruments, for example a prepared grand piano performed with hairs of bows, serve as interface in an audiovisual interactive concert that merges a sophisticated instrumental sound and real-time computing in an improvisation. While visual images and processes are being generated during the concert, a multi-channel granular synthesis fits together minute tonal particles that make up the instrumental sounds into a constantly changing acoustic stream made up of different pitches, duration and positions in the electro-acoustic space. The musical and visual components interact and reciprocally Figure 2. Yang qin in Erinnerung in jedem Laut influence each other in order to blend into a unique, synaesthetic, improvisational work of art. 2.3 Arco Piano 2. MUSIC INSTRUMENT AS INTERFACE Arco-piano is a special contemporary technique of performing the piano with hairs of bows, which gives a very sophisticated 2.1 In General sound of the piano. We know Henry Cowell with the cluster The live instrument is the central device, which triggers the sound, Colon Nancarrow with the “Studies for Player Piano“and events of the real-time video processing and is the sound source John Cage with the “Prepared Piano Music” [2]. Se-Lien feeding the granular synthesis audio process. Chuang developed arco-piano technique to the artistic point in a Our live instrument acts not only as an musical instrument, but manner of exploring the studies of bowing strings of the piano furthermore as an interface for the computing system. It controls more technically and aesthetically, where she can control a the creation of the visuals in real-time and its sounds will feed polyphonic sound of the bowed piano strings and their upcoming Schöffer made the first light organs constructed with electronic overtones. control which later are computer-navigated keyboards with We use the arco-piano and our audiovisual interactive computer- sensors and colorful projection lamps or laser technology. system in the improvisational performance Interlude for Pi and There was always a desire to stimulate the brain by a for Io. combination of audio and visual effects: for example the light of colored glass in the strong acoustic of churches, light organs, simply hooked up by frequency response, in the disco music area up to today´s high-tech audiovisual shows of popular music events, and countless more examples. [7] 2.6 Audiovisual Instruments in Media Arts since the 1990’s Even in recent years artists and composers have tried to combine audiovisual interactive performance with traditional music instruments in their art works, e.g. “Music Plays Images X Images Play Music” (1997) of Toshio Iwai and Ryuichi Sakamoto [8], The DIPS developing group [9] has made very excellent progress in the real-time interactive multimedia arts with traditional music instruments. Figure 1. Arco piano in Interlude for Pi and for Io 3. COMPUTER-SYSTEM Our audiovisual real-time composition/improvisation has been 2.4 Other Instruments Used involved in the exploration in the relationships between sounds We also used other instruments as audio input and controlling and images with regard to compositional aspect for years. devices in various performances worldwide, in some previous Concerning the functional capacity our computer-system audiovisual real-time computing concepts there were 2 prepared consists of an audio analysis computer, an audio processing guitars (Waon at the ISEA 02, Nagoya, Japan), Chinese mouth computer and a visual processing computer. organ sheng and Chinese two-string violin erhu (Waon in Taiwan, 03), traditional Korean instrument haegeum, cheolhyungeum, geomungo and percussion (Seoul Lightingale, 3.1 Audio Analysis South-Korea, SICMF 03), traditional Japanese biwa (The Story To turn a musical instrument into an interface for data input, we of Heike, Nagoya, Japan, 2001), western instruments like use a pitch tracker and the measurement of the dynamic level. In violoncello and clarinet (Waon in NYC 2000), bass clarinet, our case the fiddle~ object by Miller Puckette [10] serves as a saxophone and electric guitar (Waon at VNM 01, Graz, Austria), pitch tracker, like any other, yin~ by Norbert Schnell [11] at jazz bass and piano (Lightingale at VNM 03, Graz, Austria), IRCAM or pitch~ by Tristan Jehan, [12] could do. experimental violoncello and violin (Living Cave at artport To control the flow of triggering events we implemented a Mediaselect 01 and running-figure-lantern at the ISEA 02 in dynamic threshold system, which avoids multiple triggering Nagoya, Japan) and also human voices (Living Cave at artport especially by sounds with a long sustain, like the arco piano has. Mediaselect 01 Nagoya, Japan and at Laval Virtual, France 2001) 3.2 Multi-Channel Granular Synthesis By processing the instrumental sound in real-time the computer 2.5 History of Audiovisual Instruments becomes a hyper instrument played in an improvisation along Historically seen, it seems to be an age-old dream of artist to with the arco-piano, spreading its sound on an eight channel make music visible and visuals audible. sound system, controlling flocks of grains, rearranging those in Musical instruments as an interface for a audiovisual system terms of pitch, time, order and position within the acoustic have been created ages before including the perspective-lute of environment. Giuseppe Arcimboldi (1527-1593), the Clavecin oculaire of We use a granular synthesis based on the rgrain3~ object by Louis Bertrand Castel (1688-1757), the ocular harpsichord Richard Dudas [13] and have usual controls of transposition, (1757) of A. Morley, the Clavilux (1922) of Thomas Wilfred position in the audio buffer, grain-length and panning. We (1889-1968), the Optophon (1915) which composer Alexsander record a live signal into a 22 second audio buffer and read all Skrjabin (1871-1915) used in his orchestra piece Prometheus data out from there. The buffer will be overwritten all the time, (1910/11), the optophonic piano (1917) of Vladimir Baranoff- so we have access to nearly real-time data up to 22 seconds back Rossiné (1888-1942), the >Reflektorische Lichtspiele< (1923) in time. of Ludwig Hirschfeld/Mack and Kurt Schwerdfeger at Bauhaus, Unlike the usual granular patch we use a four layer granular the Sonchromatoskop (1925) of Alexsander László (1895-1970) synthesis, which makes it an eight channel granular synthesis. [4] and the Optophon (1927) which Dadaist poet Raoul We added a new interface to it, which results in a very artistic Hausmann (1886-1971) experimented with the optical-acoustic access different to stochastic and chaotic algorithms described montage process to project the kaleidoscopic pictures. [5] [6] for example by C. Roads, N. Schnell, K. Essl among others. [14] The instruments we mentioned above are manual, machine, [15] [16] mechanical. Until 1960 Livinus va de Bundt and Nicolas As the concept of granular synthesis itself is by now more than The four layers of granular synthesis either can be linked in time 50 years old [17] [18] and in terms of modern computing well to create a certain chord, within this each of the granular researched, we dealt more with the aspect of artistic concepts synthesis can have their own pitch, grain length and panning and handling of the granular synthesis through creating an using the same audio data or we can choose its own direction interface. and speed for each layer! In this case we can control each granular synthesis independently, each layer can have its own values for all parameters including the time factor, which is the sequential read out of the audio buffer. The writing position and the re-play locations are independent in their direction, forward or backward and in tempo. Playback time can be original time, half or double time, even any floating point or integer multiplication factor of time, or use a freeze effect to create a standing chord which not only consist of four different pitches, but even of four different position within the available audio data. Oncoming Traffic The playback is backward, and therefore has the opposite direction as the recording.

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