
!"#$$%&'$()**+'$,-$./''+ !"#$$%&'$()**+'$,-$./''+ !"#$$%&'$()**+'$,-$./''+ !"#$$%&'$()**+'$,-$./''+ !"#$$%&'$()**+'$,-$./''+ !"#$$%&'$()**+'$,-$./''+ Monkey Boy? I suggest not many, if any at all. Real A sorcerer, by definition, is someone with an an with someone is definition, by sorcerer, A Real all. at any if many, not suggest I Boy? Monkey sorcerers will have other goals, plans, Drives, and agenda. This is another point where story kicks in, in, kicks story where point another is This agenda. and Drives, plans, goals, other have will sorcerers Destinies, much more personal ones. That's where both for the player of that character, for the other other the for character, that of player the for both where That's ones. personal more much Destinies, their magic is going to go, and that's how they'll get players in the game, and for the Seneschal. How might might How Seneschal. the for and game, the in players get they'll how that's and go, to going is magic their tons of extra dice for their rolls - including age- that agenda be brought into full fruition? Alternately, Alternately, fruition? full into brought be agenda that age- including - rolls their for dice extra of tons resisting rolls. how may it be negotiated, altered into new paths, or or paths, new into altered negotiated, be it may how rolls. resisting scattered? scattered? Much, much better: now it's not a question of Therefore, sorcery is about drama - passions in in passions - drama about is sorcery Therefore, of question a not it's now better: much Much, "what von Salm can do," in terms of disrupting pre- action, promises kept and betrayed, and all the ties of of ties the all and betrayed, and kept promises action, pre- disrupting of terms in do," can Salm von "what planned scenarios. The question is not the spell he family, friendship, loyalty, and ideals. It brings these these brings It ideals. and loyalty, friendship, family, he spell the not is question The scenarios. planned casts, but !what he casts it about. Is it about some things into play with all the chilling, dark power one one power dark chilling, the all with play into things some about it Is about. it casts he 1what but casts, footpad who comes at him with a knife? Is it about can imagine, with no immediate restrictions beyond its its beyond restrictions immediate no with imagine, can about it Is knife? a with him at comes who footpad some yotz insulting him in a bar? Is it about a price. Sure, it's unbalanced - so is the human heart. heart. human the is so - unbalanced it's Sure, price. a about it Is bar? a in him insulting yotz some stranger who offers him a job? Sure, it's dangerous - so is the human mind. Sure, it it Sure, mind. human the is so - dangerous it's Sure, job? a him offers who stranger No. WhenShortly von Salm casts after a spell, I can the tell you “Rulescould well be ofthe death Three” of the one who were uses it - so declared by so Xanar - it uses who Stormbringer,one the of death the be well could hisyou tell contemporarycan I spell, a casts Salm von When No. that it will be about the fate of his home province. It might a sword. sword. a might It province. home his of fate the about be will it that will be about peasants persecuted for their faith. It To sum it all up: sorcery is steel too. The Riddle Riddle The . too steel is sorcery up: all it sum To It faith. their for persecuted peasants about be will will be aboutand his son's rival, education. It Wendelwill be about residesBenaxius, there as well. presented his own “Quiddic Sorcery”well. as !""#$%&'($%")*+),$---there treatise,resides about be inwill It whicheducation. son's hehis about be will that Drive and that Hatred flaring into higher values. values. higher into flaring Hatred that and Drive that It will be suggestedpersonal. that Stormbringer was a little too hung up on the number three... personal. be will It 0 0 0 0 0 0 0 0 0 0 1.2(34%506. 1.2(34%506. 1.2(34%506. 1.2(34%506. 1.2(34%506. 1.2(34%506. 1.2(34%506. 1.2(34%506. 1.2(34%506. 1.2(34%506. $ $ $ $ $ $ $ $ bonus dice are allotted is the safest and most powerful form of casting, granting $ $ 06 06 06 06 06 06 06 06 06 06 $. $. $. $. $. $. $. $. when casting Instant the sorcerer a once-per-spell increase of ART + $. $. 0(72(2(. 0(72(2(. 0(72(2(. 0(72(2(. 0(72(2(. 0(72(2(. 0(72(2(. 0(72(2(. Quiddic Sorcery 0(72(2(. 0(72(2(. Spells. DISCIPLINE in dice to the Sorcery Pool. Again, these Version 0.1 $ $ $ $ $ $ $ $ are only bonus dice and there must be at least one die in $ $ 56 56 56 56 56 56 56 56 56 56 $ $ $ $ $ $ $ $ $ $ %82 %82 %82 %82 %82 %82 %82 %82 The casting time for the Sorcery Pool in order to receive them. Also, because %82 %82 $( $( $( $( $( $( $( $( $( $( 599:2 599:2 599:2 599:2 599:2 599:2 599:2 599:2 “Spells of One” is the casting Ritual Magic takes so long, the sorcerer is able to 599:2 599:2 $ $ $ $ $ $ $ $ CTN of the spell in refresh his Pool somewhat while casting. As the sorcery $ $ 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; $. $. $. $. $. $. $. $. $. $. %22: %22: %22: %22: %22: %22: %22: %22: seconds. Pool refreshes at a rate of one dice per hour, at the end of %22: %22: The Nature of Sorcery the spell, the sorcerer gains as many dice as the TN of “Spells of Three:” the spell he cast. To the pre-scientific mind,Allowing magic doesfor notthe exist in isolation from everything else. Rather, magic is an integral part ofincorporation the world, of something up to thatThe casting can be time observed for Ritual Spellsevery is oneday hour in perthe CTN three Vagaries in their of the spell. warmth of the sun, the growthcomposition, of trees, thethese weave of a spider web, or the birth of a child. spells are both versatile Everything that exists, living and non-living, material3. Calculating and incorporeal, Spell Casting is interwoven Target Numbers with and advantageous to (CTNs) thecast. twin Incorporating essences Vagaries of quiddity takes and time haecceity. to be done It is the interplay of these two qualities that bring consistency and form, as well as variety andThe uniqueness, most important to the part world of creating around and castingus. a correctly, but the strain on the character’s magic reserves spell is its Casting Target Number, or CTN. This Theis not interweaving so great, because aof slim these portion Universal of energy essences is gained generatesnumber must creative be matched energy, or exceeded and ultimately, by the result the of manifestationwhile casting. When of castinglife itself. Spells of Three, the Sorcery any roll of the Sorcery Pool dice. Likewise, its value Pool is increased by the ART attribute due to the denotes how many months of aging a character must Quiddityadditional mental(kwid-i-tee) preparation is the and essence time. Thesethat makes bonus aresist thing when recognisable casting a spell. for what it is. It is the aspectsdice are just of thata thing though, that and is there shared must with be at otherleast one things;The thus complexity quiddities of areany givenpowerful spell universalis represented by qualitiesdie left in .the A Sorcerystone isPool recognisable in order to gain as them.a stone becauseits CTN. of itsHigh quiddity. CTNs increase The flight the likelihood of an eagle, of aging the hardness of steel, the heat of a fire and the beautyand unconsciousness of a flower dramatically, are all quiddities. and wise sorcerers will The casting time for “Spells of Three” is 10 seconds per seek ways to increase the number of dice available in HaecceityCTN of spell. (hak-see-i-tee), on the other hand, is thetheir essence Sorcery that Pool makes in order ato thing offset these“this” risks. thing: those aspects that give something individuality andThe uniqueness. highest Level While of Effect a stone (1-3) is froma stone, each “Spells of Many,” also called Ritual Spells, are the unique shape, size, colour, and exact placementincorporated in the worldVagary ofis addeda particular to the TARGET, stone are the feasible only in a laboratory, sacred place, or other RANGE, the VOLUME, and the DURATION values all aspects of that stone’s haecceity. The haecceity of a thing thus represents its individual undisturbed area. A sorcerer is capable of combining any (0-3) to create the Casting Target Number (CTN) of powerVagaries. he knows in the creation of Ritual Spells. This the spell. This sets the minimum CTN of a spell to 1, Life is the ultimate manifestation of the interweaving of quiddity and haecceity in the known world. Here, the two essential qualities combine to become a channel through $.24 $.24 $.24 $.24 $.24 which the Universe can directly explore, expand, and express. The very nature of life 267 267 267 267 267 $ $ $ ensures that all living things, to some degree or another, are capable of sensing and $ $ manifesting the powers of both quiddity and haecceity. Thus every animal displays a unique individuality and a will to exist (haecceity), whilst simultaneously acting characteristically of, and seeking to perpetuate, it’s own species (quiddity). /0.10/2345 /0.10/2345 /0.10/2345 /0.10/2345 /0.10/2345 . Quiddic Sorcery 2. Sentient, self-aware living beings have the ability to perceive and alter their own quidditative and haecceitic qualities.
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