The Video Standards Council Annual Report and Accounts

The Video Standards Council Annual Report and Accounts

The Video Standards Council annual report and accounts 2019 The Video Standards Council annual report and accounts 2019 Presented to Parliament pursuant to section 6 (2) of the Video Recordings Act 1984 (as amended) The Video Standards Council was established in 1989 and fulfils two basic roles: Firstly, it is a standards body for the video and video games industries and has a Code of Practice designed to ensure that both industries show a About the duty of care in their dealings with customers and the public generally. It provides its retailer members with a staff training course in the handling VSC and sale of age restricted DVDs, Blu-rays and video games. Secondly, it acts as an administrator of the Pan European Game Information (PEGI) system of age rating, which is used in 38 countries across Europe. In 2012 the Video Standards Council was designated by Government under the Video Recordings Act 1984 as the statutory UK regulator responsible for the age rating of video games supplied on physical media (using the PEGI system). In conjunction with the International Age Rating Coalition (IARC), PEGI ratings are also voluntarily applied to games and apps on a range of online storefronts. The Video Standards Council Suite 4a, Salar House 61 Campfield Road, St Albans, Herts. AL1 5HT 0203 771 8543 www.videostandards.org.uk [email protected] © 2020 The Video Standards Council From the VSC Chair 1 Executive Summary 2 UK Activities 4 Research 6 Notable Games 10 The Age Rating Process 14 Why PEGI Ratings Matter 18 30 Years of the VSC 20 VSC Board, Panels and Senior Executives 22 Statistics 24 Directors’ Report & Accounts 2019 Appendix 1 PEGI Questionnaire and Criteria Appendix 2 Contents From the VSC Chair The VSC continues to maintain and promote an excellent professional relationship with the 2019 marked the 30th anniversary of the founding games industry developers and are readily of the VSC. In that time the role of the VSC has available to offer advice and guidance when grown into a well-established and internationally necessary. The VSC also continues to provide renowned regulatory body. New technologies and presentations on its role to schools, colleges and the huge growth in the number and categories of to public and trade exhibitions. The VSC website video games and apps produced continue to pose offers excellent up to date information on games challenges. Throughout the years the VSC has available and where to seek further advice or help been integral to the continuous development of as necessary. the rating systems and now plays one of the leading roles in the International Age Rating 2019 saw further controversy on the subject of Coalition’s program for globally assigning region gambling and the associated relationship with specific ratings for tens of thousands of apps and some video games. Some of this controversy was games each year. widely reported in the media. The VSC is well aware of concerns about these issues and I was It is reassuring to know that the VSC continues to delighted to see the independent PEGI Experts operate such a professional service. The integrity Group and Councils address this issue with of the age rating process remains the first games that glamorise gambling now being rated principle of the work of the VSC and the dedicated PEGI 18 for all future game submissions. team of game evaluators are to be congratulated on the work they carry out to the highest I am grateful to the members of both the Appeals standards. Panel and Expert Advisory Panel and last year the VSC held a joint meeting with both groups thus The VSC remains focussed on the need to carry providing an opportunity for discussion and out research into various aspects of gaming and debate about a variety of topical issues the impact it has on the players, parents, and associated with video games. other users. Last year the VSC carried out important research into violence in video games. I am also grateful to the VSC Board. I would like to This is a subject that covers a wide range of thank Charles Webster for his contribution over issues and many of these involve varying degrees many years, and Jo Twist OBE (UKIE) for the of controversy. insight and advice she has provided as a board member. We were delighted to welcome Emma In the main body of this annual report there is a Ham-Riche as a new board member. Emma has detailed description of the research project and worked with the Mothers’ Union since 2006 and is the conclusions drawn from the evidence a member of the PEGI Experts Group. She was uncovered. Not surprisingly the findings recently ordained into the Church of England and confirmed that parents of children who play video was a primary school teacher for 20 years. She games are reassured by the robust rating system brings with her a wealth of invaluable experience. and further that there is a consensus of support for the PEGI classifications for violence whilst at Finally, my sincere thanks to Iain Muspratt (Vice the same time suggesting some areas where the Chair) whose continued enthusiasm and criteria could be developed further. commitment to the role of the VSC is so important. Tony Lake OBE QPM The VSC Annual Report 2019 - 1 - Executive Summary Video games continue to be a significant In 2019 the VSC published the results of a major proportion of the media children consume. As piece of qualitative and quantitative research, reported by the Children’s Commissioner in examining public attitudes to violence in video October 2019, 93% of children in the UK play games. A significant number of games have one video games. While a significant proportion of or more adversaries to eliminate in order to win those games are suitable for younger children, the game. The ways in which this is done can be some video games contain material that may be incredibly varied and creative, ranging from very unsuitable for younger people, or suitable for mild, unrealistic and fantastical to gory and adults only. Accordingly, the key focus of the VSC sadistic. As such, violence is one of the most remains ensuring that parents, and others with high-profile, but also nuanced, elements of our children in their care, have all the tools they need rating criteria. Consequently, it can attract to make fully informed and effective decisions comment and challenge from both the public and about the content of video games. game developers. VSC research has demonstrated that 93% of UK The research provided an interesting insight into parents regard games ratings as important and parental concerns about how violence in video that 84% of parents check for age ratings on games is viewed. Reassuringly there was broad games. In order to ensure that those ratings agreement with, and understanding of, the PEGI remain a useful and trusted guide, the standards ratings for violence and very little disagreement we set must remain in line with what families with the games we rate at PEGI 18. Nonetheless, require and expect. Trust in PEGI ratings is the research also highlighted where the criteria maintained by constantly reviewing and evolving could be developed further. Perhaps the greatest the standards we operate. This process is degree of contention was around the PEGI 16 overseen by an independent panel of experts in category, specifically when it comes to more the fields of child protection and psychology. ‘realistic’ looking violence, where there was a However, while their professional insights are feeling that some games should be rated higher. invaluable in considering issues such as harm, it It was interesting to note that, in general terms, is equally important to feed into that process by most parents prefer PEGI ratings to err on the gauging the views of parents on more general side of caution. Over the course of 2020, the VSC issues of suitability. Indeed, the Video Recordings will work with the PEGI Experts Group to assess Act, under which the VSC rates video games in different classification approaches for the PEGI the UK, requires that adequate arrangements 16 category utilising the findings from the must be made for taking account of public research. opinion. The VSC Annual Report 2019 - 2 - Perhaps because the standards we operate are Visibility and awareness of the classifications now so well established and widely understood, remained a priority throughout 2019. PEGI there was little controversy about more guidelines require age ratings to be shown on all conventional ratings elements, such as violence advertising for games, including physical posters or sex, during 2019. By contrast, issues around and video trailers. PEGI ratings must also always various forms of in game spending continued to be displayed by law on game packaging and it attract attention during the year. The DCMS was reassuring to learn that 84% of the adults Select Committee, to which the VSC gave consulted in our research do check for age evidence, published a report on ‘Immersive and ratings when purchasing games for children. In addictive technologies’ in September 2019. The order to promote awareness, our retailer packs report made comments and recommendations are sent to thousands of stores across the UK regarding various aspects of game mechanics, in and contain posters explaining the age ratings. particular so-called ‘loot boxes’. Loot boxes are Our information for schools and eLearning an in-game item that can contain a randomly modules are also now free to all schools across generated piece of content, such as a new the UK. In addition, the VSC has begun to work weapon or clothing, although it is not always clear with online content creators to produce which item the player will receive.

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