Star Frontiers

Star Frontiers

Star Frontiers 1 Star Frontiers The Star Frontiers role-playing game was originally published in 1982 by TSR Hobbies, Inc. of Lake Geneva, WI. The game was written by the TSR Staff and edited by Steve Winter with cover art by Larry Elmore. It was distributed with a basic game and an expanded RPG game called Alpha Dawn. Designed by Douglas Niles and published in 1983 by TSR, Knight Hawks was a supplement to the Star Frontiers game. It provided a board game to conduct starship combat as well as supplemental role- playing rules. Zebulon’s Guide to Frontier Space, Vol. 1 was first published in March 1986 by TSR, Inc. and was edited by Kim Eastland. This was meant to be the first of several books to update the Star Frontiers game, but ended up being the last officially published supplement. STAR FRONTIERS, WIZARDS OF THE COAST, and the WIZARDS OF THE COAST logo are trademarks belonging to Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used here without permission. © 2001 Wizards of the Coast. All Rights Reserved. The free distribution of this fan- based document the out-of-print game system is not intended to infringe upon the trademarks or copyrights of the Wizards of the Coast. Star Frontiers 2000: Is a Star Frontiers Community Project developed by Andy Campbell, Craig Cavalieri, Roy Crisman, Tim Carrier, Albin Johnson, Brad McMillan, Timothy Norris, Layne Saltern, Troy Terrell, Clark Valentine, Vandi Williams and others that was released January 10, 2001. It is a fan-created effort to convert the Zebulon rules to more of an Alpha Dawn hybrid system. 2 Star Frontiers Table of Contents Introduction ...................................................................................................................................... 7 Section I. General Combat Rules ............................................................................................................. 8 The Combat Turn.................................................................................................................................... 8 How Many Actions Per Turn .................................................................................................................. 9 Combat Sequence .................................................................................................................................. 9 Combat Sequence Table ................................................................................................................. 9 Surprise ................................................................................................................................................. 9 Spotting Distance/Visibility ................................................................................................................... 10 Initiative ................................................................................................................................................. 11 Holstered and Slung Weapons ............................................................................................................. 11 Declaration ............................................................................................................................................ 11 Sighting .......................................................................................................................................... 12 Movement ...................................................................................................................................... 12 Moving through Fields of Fire ........................................................................................................ 12 Melee Distance .............................................................................................................................. 12 Dodging .......................................................................................................................................... 12 Advantage/Disadvantage Modifiers ...................................................................................................... 13 Automatic Hits ....................................................................................................................................... 13 In Melee Combat ............................................................................................................................ 13 Exceptions for Area Effect Weapons ............................................................................................. 13 Maximum Damage Option ............................................................................................................. 14 Automatic Misses.................................................................................................................................. 14 Ranged Combat ............................................................................................................................. 14 Melee Combat ................................................................................................................................ 14 Area Effect Weapons ..................................................................................................................... 14 Critical Rolls .......................................................................................................................................... 14 Structural Damage ................................................................................................................................ 15 Structural Damage Table ............................................................................................................... 15 Structural Damage Capacity .......................................................................................................... 15 Section II. Ranged Combat....................................................................................................................... 16 Ranged Combat Procedure .................................................................................................................. 16 Ranged Weapon Hit Procedure Table ........................................................................................... 16 Skill Modifiers ........................................................................................................................................ 16 Range .................................................................................................................................................. 16 Telescopic Sights ........................................................................................................................... 17 Careful Aim .................................................................................................................................... 17 Sniper Rifles ................................................................................................................................... 17 Cover .................................................................................................................................................... 18 Cover Example Table ..................................................................................................................... 18 Rates of Fire ......................................................................................................................................... 18 Examples of Weapon Rates of Fire ............................................................................................... 18 Bursts .................................................................................................................................................... 18 3 Star Frontiers Table of Contents Target Size ........................................................................................................................................... 19 Prone Targets ....................................................................................................................................... 19 Wounds and Anesthetics ...................................................................................................................... 19 Firing with the Wrong Hand/Two Weapons .......................................................................................... 20 Opportunity Shots ................................................................................................................................. 20 Area of Fire ........................................................................................................................................... 21 Shooting at Targets in Crowds ............................................................................................................. 21 Energy Settings .................................................................................................................................... 21 Ammunition and Reloading .................................................................................................................. 21 Heavy Weapons ................................................................................................................................... 22 Recoilless Rifles, Rockets and Missiles ............................................................................................... 22 Section III. Grenades and Thrown Weapons .......................................................................................... 23 Grenades .............................................................................................................................................

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