1524276028859.Pdf

1524276028859.Pdf

Table of Contents Introduction...........................................................................................4 Game Basics..........................................................................................4 Quick Set Up....................................................................................4 Deployment......................................................................................4 Turn Structure..................................................................................4 Game Length....................................................................................4 Results.............................................................................................4 Speed and ltitude...........................................................................! "ovement and Basic "aneu#ers.......................................................! The "andatory "ove..................................................................! "aneu#ers – Clim&ing and Diving................................................! "aneu#ers – Turning...................................................................' Stalling, Crashing and Speed Stress..............................................) Com&ining "aneu#ers and *illing the Throttle.............................) Le#el +light and ,ositive Clim&s – -o. to gain speed...................) ttacking.....................................................................................) /ose spect................................................................................) Collisions..........................................................................................) De0ensive +ire...................................................................................1 ttacking -ead23n...........................................................................1 Flying of0 the Ta&le...........................................................................1 +riendlies in the 4ay5.......................................................................1 Pilots.....................................................................................................6 "aking Pilot %hecks.........................................................................6 Going 7#asive...................................................................................6 ttacks and d#anced "aneu#ers.........................................................89 4eaponry.......................................................................................89 ttacks and Damage.......................................................................89 Aircraft Damage Table.................................................10 ircra0t Damage.............................................................................89 Pilots Becoming 4ounded...............................................................89 Structural Damage..........................................................................89 Bom&ers – 4ounding and *illing the Pilot......................................88 Tougher Tasks.................................................................................88 Steep Clim&s and Dives..............................................................88 ttacks......................................................................................88 Fighter "aneu#ers..........................................................................88 300ensive "aneu#ers..................................................................88 De0ensive "aneu#ers..................................................................88 Ground Targets...............................................................................8: Ground ttack "aneu#ers..........................................................8: Resolving Ground ttacks...........................................................8: ir De0ense 0rom the Ground......................................................8: Ground Target Types..................................................................8: /a#al ;essels..................................................................................8< Torpedo ttacks........................................................................8< Damaging /a#al ;essels.............................................................8< Naval Vessel Damage Table..........................................13 ircra0t................................................................................................14 ircra0t Types.................................................................................14 Damage ,oints................................................................................14 4eapons and Firing rcs.................................................................14 Field of Fire 7=amples.....................................................................8! ircra0t Properties...........................................................................8) Bom&s and Torpedoes.....................................................................8) Reconnaissance ..............................................................................8) Gameplay.............................................................................................81 Choose ,eriod.................................................................................81 Choose Land or Sea Battle..............................................................81 Deployment....................................................................................81 Choose "ission Type.......................................................................81 Random "ission Type ...............................................................81 Random Ground ttack Targets.................................................81 "issions in "ore Detail...................................................................81 Taking 300 and Landing In2Game.....................................................86 4rite S>uadron Rosters...................................................................:9 Clouds and m&ushes.....................................................................:9 Deploying and Starting the Game....................................................:9 Turn Structure................................................................................:9 Game Length..................................................................................:8 Results............................................................................................:8 Sea Battles.....................................................................................:8 ircra0t Lists........................................................................................:: Lu0t.a00e – 7arly 4ar.....................................................................:< Lu0t.a00e – "id 4ar.......................................................................24 Lu0t.a00e – Late 4ar......................................................................24 British ir Ser#ices (R +( + ) – 7arly 4ar...................................:! British ir Ser#ices (R +( + ) – 7arly 4ar (continued@.................:' British ir Ser#ices (R +( + ) – "id 4ar.....................................:) British ir Ser#ices (R +( + ) – Late 4ar....................................:) Soviet ir +orces – 7arly 4ar..........................................................:1 Soviet ir +orces – "id 4ar............................................................:6 Soviet ir +orces – Late 4ar...........................................................:6 United States ir +orces – 7arly 4ar...............................................<9 United States ir +orces – "id 4ar................................................<8 United States ir +orces – Late 4ar................................................<: Imperial Aapanese ir Ser#ices – 7arly 4ar......................................<< Imperial Aapanese ir Ser#ices – "id 4ar........................................34 Imperial Aapanese ir Ser#ices – Late 4ar.......................................<! Regia eronautica (Royal Italian ir +orce@ – 7arly 4ar...................<' Regia eronautica (Royal Italian ir +orce@ – "id 4ar....................<) /otes 0rom the Designer.......................................................................<1 ircra0t Stats.......................................................................................<6 ,oints System......................................................................................40 Game "arkers......................................................................................40 Introduction Lacquered Coffins is a rule set 0or 2 or more players aimed at simplicity and the handling o0 44II air engagements. The name comes 0rom a nickname that Soviet pilots ga#e to the LaGG type 0ighters (mostly the LaGG23). 4hile LaGG really stands 0or names of the designers of the aircra0t (La#ochkin( Gor&unov and Gudkov@( some Soviet pilots implied it stood 0or Blakirovany garantirovany grob"( .hich translates to Bguaranteed( lac>uered cof0inB( due to the .ooden construction( mediocre handling and high loss rate of the aircra0t. This game is aimed at 1/600 scale miniatures( although 1/144 scale .ould also .ork. Flat cards representing aircra0t could also &e used. The ideal &ase size is a 8EB F 8EB s>uare( although any siDe could &e used provided the &ases are the same 0or &oth opposing sides( and can accommodate 2 dice on the &ase (representing speed and altitude). The author recommends 1/600 miniatures 0rom the Tum&ling

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    42 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us