Table of Contents Introduction...........................................................................................4 Game Basics..........................................................................................4 Quick Set Up....................................................................................4 Deployment......................................................................................4 Turn Structure..................................................................................4 Game Length....................................................................................4 Results.............................................................................................4 Speed and ltitude...........................................................................! "ovement and Basic "aneu#ers.......................................................! The "andatory "ove..................................................................! "aneu#ers – Clim&ing and Diving................................................! "aneu#ers – Turning...................................................................' Stalling, Crashing and Speed Stress..............................................) Com&ining "aneu#ers and *illing the Throttle.............................) Le#el +light and ,ositive Clim&s – -o. to gain speed...................) ttacking.....................................................................................) /ose spect................................................................................) Collisions..........................................................................................) De0ensive +ire...................................................................................1 ttacking -ead23n...........................................................................1 Flying of0 the Ta&le...........................................................................1 +riendlies in the 4ay5.......................................................................1 Pilots.....................................................................................................6 "aking Pilot %hecks.........................................................................6 Going 7#asive...................................................................................6 ttacks and d#anced "aneu#ers.........................................................89 4eaponry.......................................................................................89 ttacks and Damage.......................................................................89 Aircraft Damage Table.................................................10 ircra0t Damage.............................................................................89 Pilots Becoming 4ounded...............................................................89 Structural Damage..........................................................................89 Bom&ers – 4ounding and *illing the Pilot......................................88 Tougher Tasks.................................................................................88 Steep Clim&s and Dives..............................................................88 ttacks......................................................................................88 Fighter "aneu#ers..........................................................................88 300ensive "aneu#ers..................................................................88 De0ensive "aneu#ers..................................................................88 Ground Targets...............................................................................8: Ground ttack "aneu#ers..........................................................8: Resolving Ground ttacks...........................................................8: ir De0ense 0rom the Ground......................................................8: Ground Target Types..................................................................8: /a#al ;essels..................................................................................8< Torpedo ttacks........................................................................8< Damaging /a#al ;essels.............................................................8< Naval Vessel Damage Table..........................................13 ircra0t................................................................................................14 ircra0t Types.................................................................................14 Damage ,oints................................................................................14 4eapons and Firing rcs.................................................................14 Field of Fire 7=amples.....................................................................8! ircra0t Properties...........................................................................8) Bom&s and Torpedoes.....................................................................8) Reconnaissance ..............................................................................8) Gameplay.............................................................................................81 Choose ,eriod.................................................................................81 Choose Land or Sea Battle..............................................................81 Deployment....................................................................................81 Choose "ission Type.......................................................................81 Random "ission Type ...............................................................81 Random Ground ttack Targets.................................................81 "issions in "ore Detail...................................................................81 Taking 300 and Landing In2Game.....................................................86 4rite S>uadron Rosters...................................................................:9 Clouds and m&ushes.....................................................................:9 Deploying and Starting the Game....................................................:9 Turn Structure................................................................................:9 Game Length..................................................................................:8 Results............................................................................................:8 Sea Battles.....................................................................................:8 ircra0t Lists........................................................................................:: Lu0t.a00e – 7arly 4ar.....................................................................:< Lu0t.a00e – "id 4ar.......................................................................24 Lu0t.a00e – Late 4ar......................................................................24 British ir Ser#ices (R +( + ) – 7arly 4ar...................................:! British ir Ser#ices (R +( + ) – 7arly 4ar (continued@.................:' British ir Ser#ices (R +( + ) – "id 4ar.....................................:) British ir Ser#ices (R +( + ) – Late 4ar....................................:) Soviet ir +orces – 7arly 4ar..........................................................:1 Soviet ir +orces – "id 4ar............................................................:6 Soviet ir +orces – Late 4ar...........................................................:6 United States ir +orces – 7arly 4ar...............................................<9 United States ir +orces – "id 4ar................................................<8 United States ir +orces – Late 4ar................................................<: Imperial Aapanese ir Ser#ices – 7arly 4ar......................................<< Imperial Aapanese ir Ser#ices – "id 4ar........................................34 Imperial Aapanese ir Ser#ices – Late 4ar.......................................<! Regia eronautica (Royal Italian ir +orce@ – 7arly 4ar...................<' Regia eronautica (Royal Italian ir +orce@ – "id 4ar....................<) /otes 0rom the Designer.......................................................................<1 ircra0t Stats.......................................................................................<6 ,oints System......................................................................................40 Game "arkers......................................................................................40 Introduction Lacquered Coffins is a rule set 0or 2 or more players aimed at simplicity and the handling o0 44II air engagements. The name comes 0rom a nickname that Soviet pilots ga#e to the LaGG type 0ighters (mostly the LaGG23). 4hile LaGG really stands 0or names of the designers of the aircra0t (La#ochkin( Gor&unov and Gudkov@( some Soviet pilots implied it stood 0or Blakirovany garantirovany grob"( .hich translates to Bguaranteed( lac>uered cof0inB( due to the .ooden construction( mediocre handling and high loss rate of the aircra0t. This game is aimed at 1/600 scale miniatures( although 1/144 scale .ould also .ork. Flat cards representing aircra0t could also &e used. The ideal &ase size is a 8EB F 8EB s>uare( although any siDe could &e used provided the &ases are the same 0or &oth opposing sides( and can accommodate 2 dice on the &ase (representing speed and altitude). The author recommends 1/600 miniatures 0rom the Tum&ling
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