Advanced Visualization Applications in the Immersive Cabin

Advanced Visualization Applications in the Immersive Cabin

Advanced Visualization Applications in the Immersive Cabin Kaloian Petkov and Arie Kaufman Center for Visual Computing, Stony Brook University Immersive Cabin - Design and Installation Rendering and Special Effects Applications Large-scale immersive rendering Urban planning and large-scale urban visualization The 5-wall Immersive Cabin (IC) NVidia SceniX scene graph managment 21x21 ft. installation, diagonal placement Asset management using COLLADA files 29” automatic door on rear projection screen Support for high-quality antialiasing and shaders 11 Projectors Added support for cluster-based rendering for IC, PowerWall, etc. 4 projector pairs in corners (Hitachi CP-SX1350 SXGA+ 3LCD) 1 floor projector pair (Hitachi CP-SX1350 SXGA+ 3LCD) 1 table stereo projector (DepthQ WXGA 3D projector) Immersive visualization of medical datasets Virtual colonoscopy 3D medical scans Smoke Simulation and Volume Rendering Hybrid-Thermal Lattice Boltzman Method (HTLBM) Interactive single-pass raycasting on the GPU Active Stereo Projection 5 Active Synchronization systems 2 projectors each Alignment platform IR emitter Users wear wireless lcd stereo glasses Architectural pre-visualization The Stony Brook Advanced Energy Research & Technology Center (AERTC) Projection screens The Stony Brook Simon’s Center for Geometry and Physics 9.67 x 7.25 ft. for front, back, left and right Acrylic rear projection screens Screen-space Ambient Occlusions (SSAO) 9.67 x 9.67 ft. for floor area Provide important spatial cues Epoxy flooring, front projection screen Dynamic per-frame generation (no pre-computation) Foldable wooden table Regular rendering Rendering with SSAO Interaction Tools Logitech Cordless Gamepad 3DConnexion SpaceNavigator 3D mousesee The Visual Computing Cluster 66 high-end workstations Future Work and Advanced Applications InfiniBand network, Gigabit frontend 34 machines with dual Intel Xeon CPUs, 2.5GB Ram Off-line Rendering NVidia Geforce FX5800, Terarecon VolumePro 1000 NVidia Gelato (GPU accelerated) Renderman Interface 32 machines with dual Intel Xeon CPUs, 2GB Ram Real-time Raytracing NVidia Quadro FX4500 Raytracing engine through NVidia OptiX Projectors driven by the Visual Computing Cluster Integrates with our IC rendering software Using 10 display nodes with NVidia G-Sync boards Reference Wireless Optical Tracking Advanced Applications Minimal hardware in the IC Immersive exploration of massive medical datasets Qiu, F., B. Zhang, et al. (2008). Enclosed Five-Wall Immersive Cabin. Gesture-based user interface Research related to fear response and rehabilitation ISVC '08: Proceedings of the 4th International Symposium on Advances in Visual Computing Immersive motion education (e.g. dance, sports).

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