Cooperation Versus Dominance Hierarchies in Animal Groups

Cooperation Versus Dominance Hierarchies in Animal Groups

Cooperation versus Dominance Hierarchies in Animal Groups Jasvir Kaur Grewal Oriel College University of Oxford A thesis submitted for the degree of MSc in Mathematical Modelling and Scientific Computing September 2012 Acknowledgements Firstly, I would like to thank my three amazing supervisors { Marian Dawkins, Cameron Hall, and Mason Porter { for their invaluable help and guidance during the writing of this dissertation. I doubt that I would have enjoyed this project as much as if I have done it without them. Also, I would like to thank Kathryn Gillow for her help over the year. Most importantly, I would like to thank my family for their endless support. Abstract While some communities of animals living in groups may develop systems of cooperation or mutual altruism, many other animal societies are charac- terised by dominance hierarchies. This thesis is concerned with describing the development of cooperation and dominance hierarchies amongst ani- mal groups. By using a game-theoretic framework, I develop and investigate simple models to describe social interactions amongst animals. In particular, I consider the situation in which the animals differ from each other by some asymmetry and I analyse the effect of such individual differences on the models. Unlike earlier work in this field, which tended to focus on cooperation or dominance hierarchies in isolation, I develop a model that allows both cooperation and dominance hierarchies to arise. Additionally, this work is novel in that it makes a connection between the Hawk{Dove model and the formation of a dominance hierarchy. I begin my analysis with a static analysis of the asymmetric Hawk{Dove game, using the concept of an evolutionary stable strategy. This is fol- lowed by the application of replicator dynamics to the problem. My anal- ysis shows that neither of these standard approaches allow cooperation as an outcome, which motivates me to develop new but tractable dynamic models. The final model presented allows both cooperation and dominance re- lations in different circumstances, and I discuss how it can be used to model the formation of a dominance hierarchy. Finally, I investigate how much asymmetry is required in order to make qualitative differences in the relative frequencies of cooperation and dominance hierarchies. Contents 1 Introduction 1 2 Background Material 4 2.1 Classical Game Theory . .4 2.2 Zoological Background . .7 2.3 Evolutionary Game Theory . .8 3 Modelling the Problem 12 4 Two Standard Approaches 17 4.1 Static Analysis . 17 4.2 Dynamic Analysis . 20 5 Incorporating Strategy Updates 25 5.1 Simulations . 27 5.2 Dominance of a Smaller Animal . 30 5.3 Limitations of the Model . 31 5.4 Modification of the Model . 32 6 Incorporating Uncertainty 34 6.1 Updating the Asymmetry Estimates . 35 6.2 Simulations . 36 6.3 Bayesian Updating . 39 7 Hierarchy Formation 42 7.1 Calculating the Hierarchy Order . 42 i 8 Discussion 46 9 Conclusion 49 Appendix 51 Bibliography 53 ii Chapter 1 Introduction Examples of animals living in groups are seen frequently in nature. The benefits that animals gain by living together include the dilution of predation risk and increased foraging success [7]. However, the limited availability of resources such as water, food, and space implies that members of animal groups must formulate methods with which to divide the restricted resources amongst themselves. This will often result in animals competing with other group members over the limited resources. In such situations, animals need to decide what type of behaviour to exhibit when interacting with their competitors. Research in ethology, the study of animal behaviour, has shown that there are various types of behaviour that animals routinely exhibit when in the situation of competing for a resource. As explained in [55], competing animals sometimes first exchange `displays' of strength, which involve little energy consumption or injury risk and hence are of relatively low cost to the animal. Then, if no animal withdraws from the competition, there is an escalation in behaviour and the animals become more aggressive. The animal who wins a fight (which occurs after both animals escalate) or whose opponent has withdrawn wins the resource. The allocation of resources will have a significant effect on each animal's fitness, and in particular, their Darwinian fitness. Broadly speaking, Darwinian fitness refers to an animal's survival and reproductive success [28]. In situations of limited re- sources, there will be a `survival of the fittest’ scenario in which the more successful traits (or phenotypes) will be passed onto offspring. In this thesis, I aim to make a contribution to the understanding of two contrast- ing styles of animal interaction: cooperation and dominance hierarchies. Cooperation refers to situations where animals voluntarily share resources. Interestingly, research has shown that cooperation between members of animal groups occurs in many differ- ent types of species, ranging from honeybees [67] to vervet monkeys [63]. For example, vampire bats have been observed to regurgitate blood that they have obtained in or- der to give it to a hungry member of their colony [73]. However, cooperation seems 1 paradoxical when considering Darwin's theory of `survival of the fittest’. Surely an animal that cooperates with its opponents lowers its own Darwinian fitness? One alternative to cooperation is dominance hierarchies, where the dominant in- dividuals obtain a larger share of the resources than inferior individuals. These occur commonly in animal groups and examples of such social structures include dominance hierarchies observed in crayfish [44] or pecking orders in flocks of chickens [33]. Ani- mals benefit from being members of stable dominance hierarchies due to the reduction in the number of costly fights. Fighting carries a risk of injury as well as energetic costs, so it is preferable for animals to avoid fighting [58]. Additionally, there are situations (such as being in the presence of a predator) in which animals are better off being part of a dominance hierarchy than being alone [43]. Many of the aforementioned studies of animal behaviour have noted regular fea- tures observed in the formation of dominance hierarchies. First, there are often high levels of aggression amongst animals when they are first brought together to form a group. Additionally, the levels of aggression tend to drop as the experiment progresses { for instance, in [44], the levels of fighting had reduced significantly within a hour of the experiment. In this thesis, I explore how cooperation and dominance hierarchies can both result from repeated interactions between members of animal groups. The members of animal groups vary by characteristics such as age, gender, and size, so it is also important to incorporate individual asymmetries in models. For convenience, I consider only one asymmetry { the size difference between animals. I choose to consider this asymmetry over other possible alternatives because research suggests that it is a key factor in animal contests over a large range of different species [27, 53, 72]. As explained in [1] and [50], larger animals usually win escalated contests, and hence relative body-size is one of the most important determinants of the outcome of a fight. One would expect that changing the degree of asymmetry would also change the relative frequencies of cooperation versus dominance hierarchies { an animal that is much larger than its opponent (and hence more likely to win in a fight) will be aggressive more frequently than a smaller animal [13]. In my analysis, I examine the effect of varying the asymmetry on the relative frequencies of cooperation versus dominance hierarchies. The aim of this thesis is to derive a model that accounts for the individual asymme- tries of animals and allows both cooperation and dominance hierarchies as outcomes 2 in different circumstances. Since there are various different strategies that can be used when animals conflict over resources, my aim is to explain the circumstances in which each strategy may be adopted. The standard approach to such evolutionary problems is to use game theory, which provides a convenient framework in which to analyse the different behaviours that animals can display. In Chapter 2, I briefly outline background material from game theory, focussing on evolutionary game theory. I also survey some of the recent research that in rel- evant to the development of models of cooperation and dominance hierarchies. In Chapter 3, I formulate the problem of competition for resources amongst asymmetric individuals in the language of game theory. Standard approaches to analysing evolu- tionary games include static and dynamic analyses, which are described in Chapter 4. However, I will show that the desired result cannot be reached using these standard techniques. Hence, I develop and create novel simple models to investigate the exis- tence of cooperation and dominance hierarchies in Chapters 5 and 6. In Chapter 7, I then consider how the results of such models can be used to model the formation of a dominance hierarchy. Chapter 8 contains a discussion of results, and then I conclude and suggest possible extensions to this work in Chapter 9. 3 Chapter 2 Background Material 2.1 Classical Game Theory Consider a situation with two or more entities who must decide how to strategically interact with each other in the setting of a `game' with set outcomes and strategies. The study of such strategic interactions is called game theory. Game theory is often used in the setting of ethology [6, 38, 75], as game theory can translate a complex ani- mal conflict situation into a convenient mathematical format where optimal solutions, if they exist, can be determined. Game theory has been applied in a wide variety of settings including economics [26], politics [10], computer science [36], and football [22]. Its wide applicability to many decision-making processes and the way in which it can simplify seemingly complex problems into a form (called a `game') that is much easier to analyse makes game theory very useful.

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