BANDAI NAMCO Group

BANDAI NAMCO Group

BANDAI NAMCO Group INTEGRATED REPORT 2019 The BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, network content, home video games, amusement machines, amusement facilities, and visual and music content. OUR MISSION STATEMENT Dreams, Fun and Inspiration “Dreams, Fun and Inspiration” are the Engine of Happiness. Through our entertainment products and services, BANDAI NAMCO will continue to provide“Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm. OUR VISION The Leading Innovator in Global Entertainment As an entertainment leader across the ages, BANDAI NAMCO is constantly exploring new areas and heights in entertainment. We aim to be loved by people who have fun and will earn their trust as “the Leading Innovator in Global Entertainment.” CONTENTS 02 THE BANDAI NAMCO Group — 20 MESSAGES FROM THE PRESIDENTS OF 1 YEAR OF RESULTS (FY2019.3) UNIT CORE COMPANIES 04 OUR GROWTH TRACK 30 SPECIAL FEATURE— Fostering evolution by taking on challenges with 06 THE GROUP’S GREATEST STRENGTH — the ALL BANDAI NAMCO concept THE IP AXIS STRATEGY 08 THE BANDAI NAMCO Group― 47 ESG SECTION OUR VALUE CREATION PROCESS MESSAGE FROM THE OFFICER IN CHARGE OF ESG / ROUNDTABLE DISCUSSION AMONG OUTSIDE 10 MAJOR IP IN GROUP PRODUCTS AND SERVICES DIRECTORS / CORPORATE GOVERNANCE / 12 BOARD OF DIRECTORS AND AUDIT & SUPERVISORY OVERVIEW OF OFFICERS / PERSONNEL STRATEGY / BOARD MEMBERS CSR INITIATIVES 14 OVERVIEW OF THE MID-TERM PLAN 70 FINANCIAL SECTION 16 PRESIDENT’S MESSAGE 109 CORPORATE DATA 110 OVERVIEW OF MAIN GROUP COMPANIES GROUP ORGANIZATION Toys and Hobby Unit Network Entertainment Unit Real Entertainment Unit Visual and Music Production Unit IP Creation Unit Affiliated Business Companies About Integrated Report 2019 IR CSR In editing this report, we made reference to the International Integrated Reporting Framework of the International Integrated Reporting Council (IIRC). Forward-Looking Statements The forward-looking statements in this report are based on the information available to management as of August 2019 and include various risks and uncertainties. Accordingly, actual results may differ materially from these projections for a variety of reasons. Major factors that could influence actual results include changes in the BANDAI NAMCO Group’s Our website provides a variety of information about the BANDAI NAMCO Group, operating environment, market trends, and exchange rate fluctuations. such as IR information and CSR initiatives. Please utilize the website in conjunction with this report. Notes: 1. Figures in this report have been rounded down. www.bandainamco.co.jp/en/index.html 2. FY2019.3 represent the one-year period ended March 31, 2019. 3. Figures in this report are as of August 2019. ¡ FY2019.3 THE BANDAI NAMCO Group —1 YEAR OF RESULTS BANDAI NAMCO Holdings Inc. and Consolidated Subsidiaries For the Fiscal Years Ended March 31 Net Sales Operating Profit Overview of Results The BANDAI NAMCO Group implemented a ¥732.3 billion ¥84.0 billion variety of initiatives under the Mid-term Plan that started in April 2018. These included YoY 8.0% YoY 12.0% measures to further advance the IP* axis strategy, to strengthen regional operations 732.3 84.0 678.3 and businesses with high growth potential, 75.0 620.0 and to leverage our comprehensive strengths 565.4 575.5 Operating 63.2 in areas around the world through the ALL BANDAI NAMCO concept, under which all Net Sales Profit 56.3 49.6 ¥ billion (¥ billion) Group businesses work together toward the ( ) 22.4 11.1 20.6 20.5 10.0 10.2 11.5 same goal. 16.7 8.6 18.7 In operations, each business recorded Operating favorable progress in core IP and products Overseas Profit and services, and Groupwide business Sales Margin collaboration generated solid results. Proportion (%) (%) Consequently, for the second consecutive 2015 2016 2017 2018 2019 2015 2016 2017 2018 2019 year, we achieved record-high net sales and operating profit in FY2019.3. Segment Sales Ratio Segment Profit Ratio IP Creation Other IP Creation Other 2.9% 3.8% 5.7% 1.4% Visual and Music Visual and Music Production Production Toys and Hobby Toys and Hobby 5.8% 9.9% 31.0% 24.5% Real Real Entertainment Network Entertainment Network Entertainment Entertainment 13.0% 4.8% 43.5% 53.7% Notes: Percentage figures are calculated based on sales before elimination of inter-segment transactions. Contributions to Net Sales by Return on Equity Return on Assets Geographic Region (ROE) (ROA) Europe Asia, excluding Japan 15.5% 15.1% 6.0% 6.3% 429.6 612.9 Americas 387.3 540.4 348.7 % 488.0 6.4 317.3 303.5 441.7 448.3 14.7 14.7 15.5 14.0 Total Net 13.2 13.3 Total 13.5 15.1 Assets 11.2 Assets (¥ billion) (¥ billion) Japan 11.4 % ROE ROA 81.3 (%) (%) Note: Percentage figures are calculated based on external sales. Figures are estimates based on management 2015 2016 2017 2018 2019 2015 2016 2017 2018 2019 accounting. ¥¥ 1 YEAR OF RESULTS THE BANDAI NAMCO Group —1 YEAR OF RESULTS Free Cash Flows* Shareholders’ Equity Ratio Debt/Equity Ratio* ¥54.9 billion 70.0% 0.00 times 54.9 429.3 51.1 (¥ billion) 394.1 357.6 325.0 71.5 34.6 304.1 71.3 30.5 70.0 Total 70.6 4.3 Shareholders’ 68.6 Interest- Equity Bearing Debt (¥ billion) (¥ billion) 1.9 1.4 –8.2 Shareholders’ Debt/ 0.8 0.9 Equity Ratio Equity Ratio* (%) (times) 0.01 0.01 0.000.00 0.00 2015 2016 2017 2018 2019 2015 2016 2017 2018 2019 2015 2016 2017 2018 2019 * Free cash flows = Net cash provided by operating * Debt/equity ratio = Interest-bearing debt / activities + Net cash used in investing activities Total shareholders’ equity Cash Dividends per Share Basic Earnings per Share ¥145 ¥288.40 ESG Number of Female Managers* YoY ¥ YoY ¥ 22 42.11 145 288.40 (Yen) 120 123*3 246.29 Ratio of Female Managers to 201.03 All Managers* 82*2 49.9 171.10 Cash Dividends 157.43 40.8 50.3 % per Share 1 17.4 62* (Yen) 52 Number of Independent 36.2 33.0 Directors or Independent Audit & Total Payout Supervisory Board Members Ratio (%) 2015 2016 2017 2018 2019 2015 2016 2017 2018 2019 7 * Figures are for five Unit core companies *1 FY2015.3 includes a special dividend of ¥10. in FY2019.3. *2 FY2017.3 includes a special dividend of ¥20. *3 FY2018.3 includes a special dividend of ¥25. Sales of IP* Products and Services (Group Total) Game Content R&D Investment and Capital Investment KAMEN RIDER series Mobile Suit Gundam series 2018 2019 2018 2019 ¥26.4 billion ¥29.3 billion ¥68.3 billion ¥79.3 billion 83.5 72.4 DRAGON BALL series NARUTO 2018 2019 2018 2019 59.0 55.8 54.6 54.8 ¥ billion ¥ billion ¥ billion ¥ billion 97.9 129.0 11.3 15.8 Game Content R&D ONE PIECE Investment 2018 2019 (¥ billion) 22.2 22.0 21.3 19.5 ¥29.4 billion ¥30.4 billion Capital Investment (¥ billion) * IP: Characters and other intellectual property 2015 2016 2017 2018 2019 ¦¦ OUR GROWTH TRACK The BANDAI NAMCO Group was created in September 2005 through the management integration of BANDAI CO., LTD. and NAMCO LIMITED. After the integration, the Group moved quickly to leverage synergy effects by implementing a range of internal measures. However, we were not able to respond adequately to changes in our markets and customers. Our operational speed declined, and we did not effectively utilize the strengths of each Group company. As a result, our performance was sluggish. In response, in April 2010 we launched the Restart Plan with the objective of transforming ourselves into a speedy Group under the IP axis strategy. The Group worked together to maximize the shared value of IP. Our performance recovered, and we set new record highs for net sales and operating profit in FY2019.3. Restart! Launched the Restart Plan and announced the IP axis strategy in order to transform ourselves into a speedy Group, improve our profitability, and strengthen our financial standing. Management Integration 450.8 459.1 460.4 Net Sales 426.3 454.2 (¥ billion) 378.5 394.1 42.2 Operating 35.6 33.4 34.6 Profit (¥ billion) 22.3 For the Fiscal Years 16.3 Ended March 31 1.8 2006 2007 2008 2009 2010 2011 2012 Reduction in speed Unresponsive to operating Introduction of Restart Plan environment and trends 2007.3–2009.3 Mid-term Plan 2010.3–2012.3 Mid-term Plan 2013.3–2015.3 Mid-term Plan ªª OUR GROWTH TRACK OUR GROWTH Achieved record-high operating profit for three consecutive years. Toward the NEXT STAGE Registered record-high net sales for seven consecutive years. 732.3 678.3 620.0 84.0 575.5 75.0 565.4 507.6 487.2 63.2 56.3 Transitioned from a system of three business segments to a system of five Units, 49.6 48.6 including the newly established Real Entertainment Unit and IP Creation Unit. 44.6 Reorganized our business segments. Established the Network Entertainment and Visual and Music Production Units. 2013 2014 2015 2016 2017 2018 2019 Transformation Organizational changes Adoption of IP IP axis strategy: into a speedy Delegation of authority axis strategy Group Personnel exchanges by the Group From adoption to acceleration 2019.3– 2013.3–2015.3 Mid-term Plan 2016.3–2018.3 Mid-term Plan 2021.3 Mid-term Plan ¬¬ THE GROUP’S GREATEST STRENGTH — THE IP AXIS STRATEGY The IP axis strategy is the greatest strength of the BANDAI NAMCO Group, which has a diverse range of businesses and extensive know-how in the field of entertainment.

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