
Captain Cook Primary School Computing Curriculum Non-Negotiable Curriculum and Assessment Document Computing Non-Negotiables Year 1 Programmes of Study Non-Negotiable Criteria Possible Lines of Direction Resources Year 1: Using a Programmable Toy: understand what algorithms are, Use programmable toys for a purpose; Learn how to direct a Programmable toy or screen Programmable how they are implemented as Develop a program using a programmable toy. character toys programs on digital devices, and Beebot/Constructa Record program for others to follow Write a simple set of instructions for the programmable that programs execute by toy/screen character to complete a route bot following precise and Correct errors in adult generated programs using a 2 Go unambiguous instructions floor robot or screen turtle Test, share and improve the instructions create and debug simple Use a screen turtle. Programming programs Understand buttons for commands use logical reasoning to predict the behaviour of simple programs Year 1: Giving a computer instructions to make something happen: Introduction to coding on a computer Espresso Coding Unit 1 A and B Understand what algorithms are, Create an instructional algorithm Introduce the program ‘Espresso Coding’ to the children Espresso Coding how they are implemented as Understand that an algorithm is a series of Show an example of an app made using Step 5 of this Espresso Coding programs on digital devices, and instructions lesson (Lesson 1 Year One) Teacher Units that programs execute by (Teacher - following precise and Test program and correct errors Talk about the sea creatures and their movement Computing unambiguous instructions Explain that the computer is making the sea creatures Resources - Create and debug simple move by following instructions called code Espresso Lesson programs Explain that code is the word we use to describe Plans) Use logical reasoning to predict instructions we give a computer and that children will the behaviour of simple learn to give the computer instructions so that they can programs make their own scenes like this Discuss how the different creatures are moving and which instructions thy would need Watch the first video demonstration Show children how to drag the fish and arrow icons into Programming the start function box Explain that the code will make the fish swim forwards Run the app so the children can see the fish swimming forwards Allow children to explore and trial the program for themselves Stop to address any issues, problems or misconceptions Run the apps and share the results Repeat increasing complexity Year 1: Creating an e-book Use technology purposefully to create, Recognise that technology can help to collect Show an eBook such as an online interactive story book to 2 Create a Story organise, store, manipulate and retrieve data the class Textease digital content Understand that information can be stored in Introduce the topic for your eBook and show a simple TuxPaint Recognise common uses of information different ways (sound, text, video, images) eBook made using 2 Create a story Paint technology beyond school Use a range of programs to gather and store Plan or retell a simple story to transcribe into an eBook 2Paint information e.g. instructions, stages in a life cycle or simple information Word book Use the filing system on the school network 2 Simple Use different input devices to store information Show children how to double click to open 2 create a story (cameras, mp3 players) (desktop shortcut) Open 2 Create a story and show children the picture and text areas on the page and how to access them Using story plan children draw a related picture using the 2 Simple tools and add text and save their work Children continue to add pages to their story opening and Using Technology retrieving the work. Use the playback feature to check work Demonstrate to the whole class adding sound to their saved story As children complete their transcriptions and pictures plug in a microphone and ask children to read out each page. Save and show to the class the final eBooks. Share with other classes; upload to e-Schools webpage, print for display. Year 1: Filming Instructions Understand what algorithms are, how Create a story or instructional algorithm Watch a video clip of a cooking or other demonstration Digital Camera they are implemented as programs on Direct a person bot’ through a simple In literacy, write a series of simple instructions e.g. a recipe PowerPoint digital devices, and that programs algorithm Webcams execute by following precise and Practise carrying out the instructions to check for errors unambiguous instructions Understand that an algorithm is a series of Film your own instructions using digital cameras/ iPads I Pad instructions Create and debug simple programs Model, downloading the videos and saving them on the MS Word Record program for others to follow Use logical reasoning to predict the computer (Whole class can be inserted into a PowerPoint) MS Movie Maker behaviour of simple programs Correct errors Watch and review iMovie Use technology purposefully to create, Upload the finished products to E Schools Class page Using Technology organise, store, manipulate and retrieve digital content Recognise common uses of information technology beyond school Year 1: Finding images using the Web related to a subject/theme and creating an educational E Collage Use technology purposefully to Recognise that technology can Choose a theme or topic which you are working on for the children to www.photovisi.co create, organise, store, help to collect things such as research. m manipulate and retrieve digital data or images Show children examples of photo and picture collages and mood boards Internet browser content Understand that information Children write a list of examples of photos to include in their collage PowerPoint Use technology safely and can be stored in different ways IWB software respectfully, keeping personal (sound, text, video, images) Children take photos using digital cameras/iPads iPads information private; identify Use a range of programs to Demonstrate saving photos into agreed location Ipad App: Explain where to go for help and gather and store information Use a google image search to add extra pictures and photos as a class or support when they have Everything. individual to the shared file concerns about content or Use the filing system on the Open www.photovisi.com from a desktop link or iPad add Explain Everything. contact on the internet or other school network Using Technology online technologies Use different input devices to Choose a background for your photo collage store information (cameras, Model how to retrieve saved pictures and adding them into your photo collage mp3 players) and follow the instructions to complete your collage (teacher) Save final version and present to class (right click and save picture) Print out and display Year 1: Logging on to the school network and understanding security Use technology safely and Understand when and why Show a computer which has just been switched on: What can the children see? School Network respectfully, keeping personal passwords are used Discuss the two boxes for the username and the password and why they are e-Schools Website information private; identify Agree rules for using the there. where to go for help and computer support when they have Can children think of anything else where passwords or special codes are concerns about content or Understand ‘log on’ needed for access? (mobile phones, laptops, iPad, school gates, keys for contact on the internet or other Recognise a range of houses, cars etc.) online technologies technology in the workplace, in Discuss reasons why security is needed for technology and other things Recognise common uses of the home, in the world around Make a simple poster of things that need passwords (in class) and add safety information technology beyond them words to the postcode school Describe the uses of technology Learn how to log on to the school network and begin to understand how to use technology for a range Introduce the class pages for Year One and tell the children we have a safe of purposes place to store the things we make in school that can be viewed from home. Understanding Technology Issue passwords for children to log onto E Schools from home and demonstrate how to access the class pages Allow children time to explore the class pages Ask children to practice using their passwords and access the class pages for homework and show their family COMPUTING ASSESSMENT CRITERIA Key Programming Using Technology Understanding Technology Year 1 I know that an algorithm is an instruction. I can create a simple set of algorithms (instructions) to control programmable devices or objects on screen. I can recognise if I have made a mistake in my instructions and try to rectify it. I can use technology purposefully to create digital content e.g. making an E Book or a photo collage. I understand that I can save and store my work for later using technology. I understand that I can use technology to collect things like information or pictures. I am aware of some safety issues related to using technology such as; the use of passwords on computer networks, mobile phones and school gates. I can recognise common uses of information technology beyond school. Computing Non-Negotiables Year 2 Programmes of Study Non-Negotiable Criteria Possible Lines of Direction Resources Year 2: 2 Go writing simple sequences of instructions and testing them and Coding Espresso Unit 2A Using keys/buttons to initiate actions. Understand what algorithms Use programmable toys and screen turtles as Remind children that in Y1 they used a program Espresso are, how they are programming devices called ‘Espresso Coding’ and that coding is giving Coding implemented as programs on instructions to a computer to make things happen.
Details
-
File Typepdf
-
Upload Time-
-
Content LanguagesEnglish
-
Upload UserAnonymous/Not logged-in
-
File Pages32 Page
-
File Size-