The Only Game in Town V4

The Only Game in Town V4

This Tuesday, It’s the Only Game in Town #gamers4her Sunday, November 6, 2016 (updated Tuesday, November 8, 2016) We, the 378 people signing this letter, make many of the games and puzzles you play. As game creators, we call on game players all across this great nation to make the best move on Tuesday: voting for Hillary Clinton. Today there are more great games around than ever before, so we know you have options, but this Tuesday we need everyone to join in on the finals of the presidential tournament. Whether you’re a dice chucker, a card slinger, a meeple monger, a puzzle solver, a button masher, or a keyboard clicker, we need you in the game. Let's take a look at the players. Hillary Clinton is the aunt who bought you your first box of Dungeons & Dragons because she heard it promoted literacy and problem solving skills. She’d rather be a healer, but she’ll be the tank when she needs to. She knows that characters of any race or gender should qualify equally for any class, without level limits or ability score penalties. She counts the pieces before you start assembling the jigsaw puzzle. She settled Catan before anyone else thought it was a good idea. She likes co-op games because she knows we’re stronger together. Donald Trump is the disruptive sort of player that no one wants at their game table. He tries to take your turn for you in Pandemic Legacy. He solves crosswords incorrectly in pen—in your copy of the magazine. He only wants to play Monopoly, and gets mad when you suggest a Free Parking rule. His favorite deck contains five counterfeit Moxes. To quote the Nuisance Committee, Trump mains Hanzo and complains about team comp in chat. People like him are the reason that game conventions need anti-harassment policies. This Tuesday, join us in voting for the highest-level candidate for president we’ve ever seen, Hillary Rodham Clinton. Let's win this thing for her. Signed: Teos Abadia, game designer (Dungeons & Dragons, Kobold Press) Peter Adkison, founder and former CEO of Wizards of the Coast, owner of Gen Con and Chaldea Dave Allsop, creator and artist (SLA Industries) Shannon Appelcline, game author and historian (Designers & Dragons) Elizabeth Argall, science fiction author, cartoonist, and game designer (Onyx Path, 13th Age) Martin Ashwood-Smith, crossword constructor, New York Times and Washington Post Christopher Badell, game designer (Sentinels of the Multiverse, Deck-Building: The Deck-Building Game) Keith Baker, game designer (Gloom, Eberron, Illimat, Phoenix: Dawn Command) Richard T. Balsley, writer (Gary Gygax's Cosmos Builder, Interface Zero Republic of Texas) Cam Banks, game designer (Leverage, Smallville, Marvel Heroic Roleplaying, Feng Shui 2, Unknown Armies 3) Jess Banks, editor, art director, and translator (Ars Magica 5th Edition, Polaris, Storium) Charles Andrew Bates, author, game designer, and illustrator (I Can't Even with These Monsters, Job Hunt) Chris Battey, puzzle designer (Microsoft and Amazon Puzzle Hunts) Wolfgang Baur, game designer and publisher (Midgard, Dark*Matter, Planescape) Tim Beach, game designer, writer, and editor (D&D, Deadlands, The Dark Eye) Jason Bender, game designer (Command and Conquer, Lord of the Rings: The Battle for Middle-earth, Diablo III) Scott Bennie, game designer (Champions, Dungeons & Dragons, Mutants & Masterminds) Alexander Bevier, game researcher, New York University Greg Bilsland, senior producer (Dungeons & Dragons 5th Edition) Ian Birdsall, organized play coordinator, Asmodee North America Alan Blaine, game designer (Red Dead Redemption, Grand Theft Auto 5) Dan Blanchett, game designer (Infamous: The Pirate Wars) Opinions expressed in this letter represent those of individual creators, not their companies. Patrick Blindauer, puzzle designer at patrickspuzzles.com Joe Blomquist, game designer (Dime Stories, Smallville, Marvel Heroic) Bill Bodden, game designer (Achtung! Cthulhu, Leverage) Logan Bonner, game designer (Pathfinder RPG, Dungeons & Dragons, Refuge in Audacity) Sean Bonney, game designer (Devastation) Michael Borys, game designer (The Curious Histories of The 49 Boxes), vice president at 42 Entertainment Emily Care Boss, game designer (Romance Trilogy, Dread House, Bubblegumshoe) Jeb Boyt, writer, Green Ronin and Modiphius Timothy Brannan, writer, Elf Lair Games and Other Side Publishing Ian Brody, game designer (Quartermaster General, Celestial Rainbows) Chad Brown, game designer (Pathfinder ACG, Betrayal at House on the Hill: Widow’s Walk) Jason Brown, puzzle designer (Mensa Puzzle Hunt) Joseph Browning, owner of Expeditious Retreat Press (Advanced Adventures) Benjamin Bruck, author (Pathfinder RPG) Foggy Brume, creator (P&A Puzzle Magazine) Katherine Bryant, puzzle editor (The Enigma) Jason Bulmahn, lead designer (Pathfinder RPG) Joe Cabrera, graphic artist and puzzle designer (National Puzzlers' League) Noah Callaway, game programmer (Picturiffic, Hot Routes) T Campbell, puzzle designer (Ubercross C-Spot, Crossworlds, Horror Crosswords) Jason Carl, CEO of By Night Studios Richard Dale Carlson, game designer (American McGee's Alice, Thief 2: The Metal Age, Brainpipe) Joseph Carriker, game developer (Chronicle of Darkness, Exalted, A Song of Ice and Fire Roleplaying) Mark Carroll, writer (Conan RPG, John Carter) Michele Carter, game editor (Dungeons & Dragons) Dr. Cat, game designer and programmer (Furcadia, Ultima) John P. Cataldo, game designer (Dungeons & Dragons: Online, Empire Earth) Dave Chalker, game designer (Get Bit!) Chris Cieslik, owner of Asmadi Games (Innovation, Penny Press, Win Lose or Banana) Jeff Cisneros, writer (Celestial Chorus, Mage: The Ascension, Shadows of Selastos, Bloodshadows) Yesenia Cisneros, online marketer at The Pokémon Company International Daniel Lovat Clark, game developer (Descent: Journeys in the Dark 2nd Edition) Bill Coffin, author (Septimus, Century Station, Systems Failure) Adam Cohen, puzzle writer and editor Anthony Coleman, game designer and developer (Bejeweled Blitz, Unpleasant Horse, Space Tyrant) Andy Collins, game designer (State of Decay 2, Dungeons & Dragons) Bruce Cordell, game designer and author (Dungeons & Dragons, Numenera, The Strange, Gods of the Fall) Jeff Cornelius, co-owner of Cosmic Wombat Games Torah Cottrill, game editor and author (Dungeons & Dragons, Star Wars, Gamma World) Liz Courts, author and developer (Pathfinder, Kobold Press) Alexandra Cox, producer (Cards Against Humanity) Tim Cox, writer and developer (Star Wars Roleplaying, Warhammer 40,000 Roleplay, The End of the World) Luke Crane, game designer (Burning Wheel, Mouse Guard) and head of games at Kickstarter Mike Cressy, artist (Sierra Hoyle, EA Need for Speed) Robert "Doc" Cross, game writer (Tooniversal Tour Guide, Toon Munchkin, Toon Tales, Toon Ace Catalog) Pavel Curtis, puzzle designer (Pavel’s Puzzles, Ada’s Adalogical Ænigmas) Liz Danforth, artist (Magic: The Gathering) and game designer (Deluxe Tunnels & Trolls, Wasteland 1 and 2) Lane Daughtry, president of TinkerHouse Games (Dwarven Descent) Rob Daviau, game designer (Pandemic Legacy, Seafall, Risk Legacy) Jeff Dee, game designer (Villains & Vigilantes) Steve Dee, game designer (Warhammer Fantasy Roleplay, Shadow of the Demon Lord) Chas deLong, production manager (Dungeons & Dragons) Paul DeStefano, game designer (Nin-Gonost, Dungeon Clash, Aapep, Lord of the Rings Dice Building Game) Opinions expressed in this letter represent those of individual creators, not their companies. Dennis Detwiller, game creator (Delta Green, Godlike, Magic: The Gathering) Roberto Di Meglio, game designer (War of the Ring, Rattlesnake, Age of Conan, Battle of Five Armies) Ben Dobyns, co-founder, Zombie Orpheus Entertainment (The Gamers films) Glenn Drover, game designer (Age of Empires III, Railroad Tycoon, WarQuest, Attack!) John duBois, game designer (Avignon) Chris Dupuis, game designer (Risk Legacy, Kaijudo, Heroscape) Jason Durall, writer, editor, and designer (Basic Role-Playing, Conan, The Laundry, Lords of Gossamer & Shadow) Jared Earle, writer and designer (SLA Industries) Chandana Ekanayake, game director (Wayward Sky) Mike Elliott, game designer (Thunderstone, Dice Masters, Quarriors, Duel Masters) Scott Elliott, game designer (DragonStone Mine) and vice president at Gen Con Jenn Ellis, game creator (Phoenix: Dawn Command) Geoff Engelstein, game designer (Space Cadets series, Ludology podcast) Brian Engard, game designer (Bulldogs!, Shadow of the Century) James Ernest, president and lead designer, Cheapass Games (Kill Doctor Lucky, Pairs, Tak) Steve Ewoldt, game designer (4 the Birds) Sean Patrick Fannon, game designer (Savage Rifts, Shaintar, The Fantasy Roleplaying Gamer's Bible) Matt Fantastic, owner of Prettiest Princess Games and Elm City Games Cafe Kiva Fecteau, executive producer, designer, and game analyst at Shadowsong Industries Mike Fehlauer, vice president at Penny Arcade and project manager (Thornwatch) Sean “Fletch” Fletcher, game designer (Harry Potter Hogwarts Battle, Magic the Gathering: Shadowmoor) David Flor, game designer, software architect, and president of Darklight Interactive Matt Forbeck, author and game designer (Dungeonology, Marvel Encyclopedia) Holly Forbis, owner of Games Plus Aaron Forsythe, senior director for R&D, Magic: The Gathering Crystal Frasier, game developer (Pathfinder RPG) Robert Fuhrer, founder of KenKen Puzzle Co. Javier Garavito, game designer (Lord of the Rings, Spec Ops, Nanovor, Pixar Rush) Richard Garfield, creator (Magic: The Gathering) Trin Garritano, events manager (Cards Against Humanity), Friendshipping

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