Subterranean Enclave: Flenheim

Subterranean Enclave: Flenheim

RAGING SWAN PRESS SUBTERRANEAN ENCLAVE: FLENHEIM Sample file YOUR TIME IS PRECIOUS MAKE YOUR CAMPAIGN PREP. EASIER JOIN RAGING SWAN PRESS’S PATREON CAMPAIGN Sample file PATREON.COM/RAGINGSWANPRESS SUBTERRANEAN ENCLAVE: FLENHEIM Flenheim is a wretched, horrible place. Wretched in dancing shadows, the derro enclave is renowned for its flesh crafters—derro skilled in the art of enhancing their customer’s bodies by grafting or infusing the body parts of others onto their own. Flenheim is also at the centre of a growing slave trade and many come here to browse the wares at the Collectors’ Lodge and the Shadow Market. And above the clamour of life and trade, moans and screams echo through the village. It is here the mad derro bard Herath Syngler perfects flenning—the art form of using the screams of torture victims to create soul-crushing symphonies of macabre horror. Each performance is unique and Herath always has need of fresh instruments. His seemingly unending thirst for new muses has brought him into conflict with the fleshcrafters and soon bloody violence and slaughter may engulf Flenheim’s chaotic society... Design: Brian Wiborg Mønster Product Identity: All trademarks, registered trademarks, proper Development: Creighton Broadhurst names (characters, deities, artefacts, places and so on), dialogue, Art: Luigi Castellani and William McAusland. Some artwork plots, storylines, language, incidents, locations, characters, copyright William McAusland, used with permission. artwork and trade dress are product identity as defined in the Cartography: Maciej Zagorski (The Forge Studios) Open Game License version 1.0a, Section 1(e) and are not Open Content. Thank you for purchasing Subterranean Enclave: Flenheim; we hope you enjoy it. Open Content: Except material designated as Product Identity, the contents of Subterranean Enclave: Flenheim are Open Game If you did, please consider leaving a review. Content as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material If you didn’t, did you know Raging Swan Press offers a money designated as Open Game Content may be reproduced in any back guarantee? form without written permission. The moral right of Brian Wiborg Mønster to be identified as the author of this work has C ONTENTS been asserted in accordance with the Copyright Designs and Patents Act 1988. ©Raging Swan Press 2016. Flenheim At a Glance ................................................................... 2 Notable Locations ........................................................................ 4 Pathfinder is a registered trademark of Paizo Inc., and the Life in Flenheim ............................................................................ 6 Pathfinder Roleplaying Game and the Pathfinder Roleplaying Support Raging Swan Press .......................................................... 7 Game Compatibility Logo are trademarks of Paizo Inc., and are OGL V1.0A .................................................................................... 7 used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product. To learn more about the Open Game License, visit Samplewizards.com/d20. file ragingswan.com [email protected] F LENHEIM A T A G LANCE After traversing a network of twisting tunnels visitors discover a temple and is often seen tenderly caressing the torture peculiar sight: inside a massive cavern lies the derro village of implements used in the rituals performed therein. Flenheim lit up by the weird, dancing shadows created by scores Sister Jerille (location 6; CN female derro expert 3) Jerille owns the Final Scream and loves to collect recipes from the of iron wrought braziers and lanterns. Brass tubes protrude from surface. the rocky walls and some of the buildings are even shaped to resemble various internal organs. In its shadowed market, luxury N OTABLE L OCATIONS items from the surface are bartered for alongside the services of Most of the enclave comprises derro homes. A few locations, fleshcrafters selling their skills to the desperate, the crippled or however, are of interest to adventurers: the insane. Moans and screams echo through the cavern. It is here the 1. Flenning Academy: Brass tubes emerge from this stone mad derro bard Herath Syngler perfects his art form of structure which also has natural stone pipes running around its flenning—the use of the screams of torture victims to create exterior. Disturbing statues of various races in obvious pain symphonies of macabre horror. Flenheim has always been linked also adorn the building. to flenning but Syngler has turned it into an art form that lures 2. Mayor’s Office: This is the first stop for visitors to Flenheim; students of other races to the village to learn—or sometimes here they are told the village’s rules and sign the contracts participate in—the masters’ lessons. needed to enter. 3. The Shadow Market: Several stalls stand in the shadows; here D EMOGRAPHICS the derro sell whatever trinkets and goods they have brought Ruler High Mayor Dyrril Hrathen back from their expeditions to the surface. Government Autocracy 4. Improvers’ Quarter: These residential laboratories have signs Population 183 (176 derros, 7 others [pupils at the academy]) made from skin, teeth, nails and other remains from the Alignments NE, CE, CN improver’s slabs. Languages Aklo, Common, Undercommon Corruption -1; Crime -2; Economy -1; Law 0; Lore 0; Society -1 5. Gorls Twarkken’s Home: The biggest laboratory belongs to the Qualities Academic, insular de facto leader of the improvers. Next to the door is an Danger 10; Disadvantages None animated head that calls out, “Master” whenever its nose is pressed. A sign explains how to use this macabre doorbell. N OTABLE F OLK 6. The Final Scream: This large inn is located near the Improvers’ Most of the population are nothing more than normal derro. A Quarter. Inside Sister Jerille cooks surface dishes as well as few, however, are of interest to adventurers: various Ebon Realms dishes. 7. Collectors’ Lodge: A small unassuming structure, here the Esteemed Improver Gorls Twarkken (location 5; NE male derro collectors depart on their raids to the surface; several cages sorcerer [aberrant] 7) Hidden beneath his cloak is a body display their newest acquisitions. that bears the signs of much experimentation; not all of 8. The Flayed House: Covered in flayed skins and dried blood this Gorls’ current body parts are his own. Flenmaster Herath Syngler (location 1; CE male derro bard 8) nightmarish building has a depressing aura about it. Herath wears outrageously colourful clothes; his hairstyle 9. Kal Zakoth: An ancient abandoned dwarven outpost; changes daily. according to rumours it has a new owner. High Mayor Dyrril Hrathen (location 2; NE male derro expert 3) An elderly derro, his eyes and posture reveal he is troubled M ARKETPLACE and stressed. Jerad Mangovian (location 6; LG male human paladin 6) Jerad Resources & Industry Fleshcrafts and surface items has yet to wash off the dust and grime of weeks of travel. Base Value 500 gp; Purchase Limit 2,500 gp; Spellcasting 3rd; Mistress Nerya the Shadow (location 7; CE female derro rogue Minor Items 2d4; Medium Items 1d4; Major Items – 7) A slim, lean derro always dressed in black leather, Nerya When the PCs arrive in Flenheim, the following items are for seems part of the shadows. Priest Karne Leden (location 8; CE male derro cleric 6) A stern sale: derro, Karne’s ceremonial cape comprises the flayed skins of Potions & Oils bear’s endurance (300 gp), haste (750 gp) several victims. Scrolls (Arcane) enlarge person (25 gp), fireball (375 gp) Priestess Eliam BrethSample (location 8; CE female derro cleric 5) Eliam Scroll (Divine) hold person (150 gp), filesanctuary (25 gp) has a soft voice, and braided white hair. She tends to the 2 E NCLAVE L ORE W HISPERS & R UMOURS A PC making a Knowledge (geography) or Knowledge (local) A PC can use Diplomacy to gather information about Flenheim check may know something about Flenheim. A successful check and its surroundings. This takes 1d4 hours and requires a DC 10 reveals all the information revealed by a lesser check. check. A PC exceeding this check gains one additional rumour for DC 10: Flenheim has existed for centuries, but recently its each 5 points by which he exceeded DC 10. Use the table below folk have started selling surface items, a move that has made to determine which rumour(s) the PC learns. them more open to visitors than most derro settlements. DC 15: Flenheim gets its name from flenning, an obscure D6 RUMOUR derro art form. Flenning is basically music, but music comprising Herath Syngler insulted Gorls Twarkken at the Final the exquisite sounds created by the careful (but enthusiastic) 1 Scream two days ago. The enclave awaits Gorls’ response. application of pain. The Pure Form is awaiting the arrival of a particular item 2* DC 25: Tensions boil between the Flenning Academy and the from the surface, before they launch an attack. Improvers, the latter lead by Gorls Twarkken. One of the flayed skins adorning the temple has a tattoo 3 of a treasure map on it. It leads to a legendary hoard. V ILLAGERS Not all the guests at the Final Scream are what they 4 seem. Appearance The derro have blueish/grey skin and large eyes Nerya the Shadow has returned with a great treasure but with no discernible pupils. 5 she has decided to keep it to herself. No one knows what Dress The derro favour black and grey leathers with a it is. comfortable yet simple cut. This style is most useful for their Recently some guests at the Final Scream disappeared surface raids and for hiding in the Ebon Realms.

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