Introduction to Mixed Reality Jung Lee Contents • Basic Principles of MR • Application Examples • MR Devices • Discussion 2017/4/17 | # 2 Who Am I? 2017/4/17 | # 3 Virtual Reality, VR • Virtual space with only artificial entities Inception, 2010 2017/4/17 | # 4 Augmented Reality, AR • Real world overlapped with virtual entities . + interaction among them Harry Potter & the Order of the Phoenix, 2007 2017/4/17 | # 5 What is Augmented Reality? 2017/4/17 | # 6 What is Augmented Reality? • Definition by Ronald Azuma, 1997 . Real world with virtual entities . Interactive in real-time . Placed in 3D Augmented Reality Car 2017/4/17 | # 7 Mixed Reality Continuum • Combinations of the real and virtual worlds Mixed Reality Augmented Augmented Virtual Reality Reality Virtuality Reality 2017/4/17 | # 8 MIT Sixth Sense (Pranav Mistry, TED 2009) • Prototype for the future AR concept 2017/4/17 | # 9 Basic Principles of MR Basic Principle of VR • Binocular disparity . Difference between images seen from both eyes 2017/4/17 | # 11 2017/4/17 | # 12 Basic Roles of AR Components • User . Observes the AR display and . Changes the viewpoint • System . Tracks the user’s viewpoint, . Registers the virtual content in the real world, and . Presents situated visualization 2017/4/17 | # 13 Application Examples Virtual Try-On FXMirror, FXGear 2017/4/17 | # 15 VR Therapy : Arachnophobia • Realistic movement of a virtual spider . Relatively weak immersion into the situation 2017/4/17 | # 16 VR Therapy : PTSD • Soldiers, fire fighters, policemen, victims of sexual assaults, etc. Repeating the similar situations 2017/4/17 | # 17 Sport Broadcast Visualization 2017/4/17 | # 18 AR Browser • Superimposes points of interest on a live video Yelp Monocle 2017/4/17 | # 19 Translation • Spontaneous translations of text . Over the camera image Google Translate 2017/4/17 | # 20 AR Navigation i-Navi 2017/4/17 | # 21 Augmented Magazines 2017/4/17 | # 22 AR Game The Eye of Judgement, SCE Japan Studio, 2007 2017/4/17 | # 23 AR Environment Illumi Room, Microsoft Research 2017/4/17 | # 24 MR Devices <VR> HTC Vive 2017/4/17 | # 26 <VR> Tilt Brush, Google 2017/4/17 | # 27 <VR> Cyberith Virtualizer + Oculus Rift + Wii Mote 2017/4/17 | # 28 HMD : Head-Mounted Display Gear VR, Samsung • Smartphone-based VR HMD* • Partnership with Oculus . Head tracking . Touch-based controller Google Cardboard 2017/4/17 | # 29 Crisis of Samsung in 2016 2017/4/17 | # 30 <VR> Playstation VR (PSVR) 2017/4/17 | # 31 <VR> Summer Lesson for PSVR 2017/4/17 | # 32 <VR> Social VR, Facebook 2017/4/17 | # 33 <VR> Microsoft ???????, $299 !!! . Coming on Windows 10 Creator's Update • Free positioning 2017/4/17 | # 34 <AR> Google Glass 2017/4/17 | # 35 <AR> META 2 2017/4/17 | # 36 <AR> HoloLens, Microsoft (Concept) 2017/4/17 | # 37 <AR> HoloLens, Microsoft (Demo) 2017/4/17 | # 38 <AR> Magic Leap 2017/4/17 | # 39 <Interface> Manus VR 2017/4/17 | # 40 <Interface> Project Soli, Google 2017/4/17 | # 41 <Interface> MYO, Thalmic Labs 2017/4/17 | # 42 <Interface> Eye Tribe 2017/4/17 | # 43 <Interface> KOR-FX 2017/4/17 | # 44 Discussion • High-quality MR devices are coming … • Lack of contents & applications . VR : entertainment (game, remote experience, …) . AR : life assistant (info. provider, virtual surgery, …) • VR : indoor application • AR : everywhere application 2017/4/17 | # 45 My Vision • AR memory palace • Unified AR framework . Ubiquitous • Everywhere • Anytime . Intuitive • Everyone • Anything 2017/4/17 | # 46.
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