
TM TM FANTASY ROLEPLAYING IN THE WORLD OF THE HOBBITTM AND THE LORD OF THE RINGSTM SampleBASED ON THE NOVELS BY J.R.R. TOLKIEN file - CREDITS - Written by Gabriel Garcia, Andrew Kenrick, Mark A. Latham, T.S. Luikart, Francesco Nepitello, James M. Spahn and Kenneth Spencer. The One Ring rules designed by Francesco Nepitello and Marco Maggi. Additional Rules Development by Amado Angulo Art Director: Jon Hodgson Cover Art by John Howe Art by Jon Hodgson, Sam Manley, and Jan Pospíšil. Editors: Andrew Kenrick and Francesco Nepitello Graphic Design and Layout: Paul Bourne Line Development Team: Jon Hodgson, Robert Hyde, Andrew Kenrick, Dominic McDowall and Francesco Nepitello. Proofreaders: Ian Grainger-Allen, David Rea and Jacob Rodgers. Published by Sophisticated Games Ltd, 1 Andersen Court, Newnham Road, Cambridge CB3 9EZ, UK and Cubicle 7 Entertainment Ltd, Suite D3, Unit 4, Gemini House, Hargreaves Road, Groundwell Industrial Estate, Swindon, SN25 5AZ, UK The One Ring, Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used under license by Sophisticated Games Ltd and their respectiveSample licensees. file All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers. 2 - CONTENTS - INTRODUCTION 4 Old Quarter 47 How to Use Erebor: The Lonely Mountain 4 Notable Characters 48 The Passing of Years 4 Things to do while in Dale 51 THE KINGDOM UNDER THE MOUNTAIN 5 THE LANDS ABOUT THE MOUNTAIN 53 The Founding of Erebor (1999-2210) 6 The Northern Dalelands 53 The Desertion of Erebor (2210-2589) 6 The Waste 56 The Second Kingdom and the Founding of The Grey Mountains 60 Dale (2590-2770) 7 The Upper Marches 64 The Reign of Smaug (2770-2941) 7 The Nether Marches 67 The Bitter Years (2770-2941) 7 The Quest for Erebor and the Battle of CONCERNING DRAGONS 71 Five Armies (2941) 8 The Great Worms 71 The Restoration of Erebor (2941 - present) 8 Dragons in The One Ring 72 Erebor 9 Hatching a Dragon 73 The Last Home of the Dwarves 9 Encounters with a Dragon 78 The Upper Halls 11 Dragon-hoards 79 The Lower Halls 14 Treasures to Slay a Dragon 81 The Deeps 16 Dragons of the Third Age 82 The Mountain’s Sides 17 Notable Characters 18 THE WAR OF THE DWARVES AND ORCS 88 The Surviving Members of Thorin’s Company 20 The Eve of War (2790) 88 Things to do while in Erebor 25 The Mustering of the Host (2790-2793) 89 The War of Vengeance (2793-2799) 90 TREASURE OF THE DWARVES 28 The Battle of Azanulbizar (2799) 91 Dwarven Craftsmanship 28 Aftermath 93 New Enchanted Qualities 29 Treasures of the War of Vengeance 94 Famous Dwarven Weapons and Armour 30 Dwarven Grudges 95 Dwarven-smithing 31 DWARVES OF THE IRON HILLS 96 DALE 34 Cultural Virtues – Dwarves of the Iron Hills 100 A History of Dale 34 Cultural Rewards – Dwarves of the Iron Hills 100 The City of Dale 36 The Gates of Dale 36 DWARVES OF THE GREY MOUNTAINS 101 The Merchants Way 39 Cultural Virtues – Dwarves of the Grey Mountains 105 The Quays 39 Cultural Rewards – Dwarves of the Grey Mountains 105 The Merchants Quarter 39 Ravensgate District 43 Dwarves of the Iron Hills Character Sheet 106 Royal Palace 44 Dwarves of the Grey Mountains Character Sheet 108 Royal Barracks 45 SampleResidential Quarter 46 INDEX file110 3 EREBOR - - HOW TO USE EREBOR: THE LONELY MOUNTAIN INTRODUCTION This supplement is a guide to the places and peoples of this part of Middle-earth, and is an invaluable source For many centuries, the lands about the Lonely Mountain of new gaming material that expands upon what has were part of the Desolation of Smaug, abandoned by all been presented in The One Ring Roleplaying Game. It who feared the Dragon. But since Bard the Bowman slew is intended primarily for the Loremaster, who can use Smaug, the kingdoms of Erebor and Dale – their fates this material to greatly enhance an ongoing campaign. entwined – are resurgent, their cities rebuilt, their fortunes Players – especially those playing Dwarven or Barding revived. In the North, there are no greater wonders than heroes – may be allowed to read some of this guide, but Erebor and Dale. others should generally refrain from doing so. Erebor: The Lonely Mountain takes The One Ring THE PASSING OF YEARS Roleplaying Game east of Mirkwood, to the Kingdom The material presented in Erebor: The Lonely Mountain under the Mountain and the Kingdom of Dale. As well assumes the year is contemporary with the start of as describing both the cities of Erebor and Dale, it also The One Ring campaign, 2946 of the Third Age. Smaug has details one of the most terrible foes a hero might hope been dead for five years and Dale and Erebor have been never to face: Dragons. rebuilt, but much work still continues. For Loremasters who wish to set their games later, perhaps to use alongside The first section, The Kingdom under the Mountain, the material in The Darkening of Mirkwood campaign, describes Erebor, its denizens and the wonders that might they can do so with little modification. be found there. The second section, Treasure of the Dwarves, details the artifices of Durin’s folk, fabled items crafted with skills now lost to the world. The third section describes the city of Dale, foremost sanctuary of Men in Wilderland, followed by the regions that surround the Mountain, from the Grey Mountains in the north to the Nether Marches in the south-east. Each region contains descriptions of major features and the wildlife that will typically be seen in the area, along with brief accounts of whatever inhabitants dwell there. The next section, Concerning Dragons, describes the Great Worms, kin to Smaug and forever a bane upon Durin’s folk. As well as providing ample background and rules for Dragons, it also describes what might be found within a Dragon’s hoard, and presents two fully hatched worms. The War of the Dwarves and Orcs presents a history of the long war between Azog and King Thráin, as well as outlining several ways that a Loremaster might bring its dark legacy to the fore in their own game. Finally,Sample two new Dwarven Heroic Cultures are presented file for play; the Dwarves of the Iron Hills and the Dwarves of the Grey Mountains. 4 THE KINGDOM UNDER THE MOUNTAIN great sentinel, a solitary peak rising between Mirkwood THE KINGDOM and the Iron Hills. Shaped like a star, with six ridges extending outwards from a central peak, this snow- UNDER THE capped mountain has been the site of bitter struggle, bloodshed, and much toil for many centuries. Other - MOUNTAIN - Dwarven holds have risen and fallen, Erebor alone has been reclaimed and rebuilt anew; not once, but twice. It seemed as if darkness flowed out like a vapour Its long history has become legend among the Dwarves, from the hole in the mountain-side, and deep much of its lore has been lost in Dragon-fire; many darkness in which nothing could be seen lay secrets and dark mysteries may yet lie within the depths before their eyes, a yawning mouth leading in of the Mountain, waiting to be rediscovered. and down. When Smaug finally fell from the skies above Esgaroth, Erebor is the last great stronghold of the House of Durin. Erebor was once again free, but there weren’t many Built deep within the Lonely Mountain, it is more than among those who first entered its befouled halls who just a city, or a mining complex, or a fortress: it is a dared dream of restoring them to their former glory. It palace of gems and marble, a mansion of emerald and took all Dáin Ironfoot’s will and energy to transform the iron, a redoubt of diamond and steel. Great streams of blasted peak back into one of the wonders of the North. gold run through the living rock of its foundations and The old trade routes leading to the Mountain are being the columns of its halls are dense as the trees of a forest. reopened; the Men of Dale and Lake-town prosper once more; and peace reigns between Durin’s folk and the The Lonely Mountain dominates the north-east of Elves of Mirkwood. In just a handful of years, the Dwarves Wilderland, standing guard over the Dalelands like a have restored the upper levels of their stronghold, while The Folk of Durin The Dwarves keep themselves apart from the rest of the Dwarrowdelf. Durin lived an exceedingly long life, Free Peoples and what few of their tales they share with even as the Dwarves measure age, so long that he was outsiders are strange and sometimes contradictory. called ‘the Deathless’. Yet he eventually passed away Even the Elves know little of them, saving only that and was buried with great honour in Khazad-dûm. they believe the fire of Aulë the Smith burns within all Dwarves, driving them to create cunning things with According to the lore of the Longbeards there seems their hands. to be an additional meaning to Durin’s fame as the Deathless. For they say that his family line survived the It is held by the Dwarves that their race is divided passage of the centuries unbroken, and that five times into seven folks, each one descending from a founding an heir has been born in the House of the Longbeards father.
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