Airlanding Company 12Th (Airborne) Battalion, the Devonshire Regiment

Airlanding Company 12Th (Airborne) Battalion, the Devonshire Regiment

AIRLANDING COMPANY 12TH (AIRBORNE) BATTALION, THE DEVONSHIRE REGIMENT FEARLESS VETERAN INFANTRY COMPANY POINTS 2000 PLATOON QTY UNIT POINTS HEADQUARTERS Airlanding Company HQ p.3 2 Cmd SMG team 110 1 Sniper team COMBAT PLATOONS Airlanding Platoon p.3 1 Cmd Panzerfaust SMG team 230 1 PIAT team 1 Light Mortar team 5 Rifle/MG team Airlanding Platoon p.3 1 Cmd Panzerfaust SMG team 230 1 PIAT team 1 Light Mortar team 5 Rifle/MG team WEAPONS PLATOONS Airlanding Machine-gun Platoon p.4 1 Cmd Rifle team 160 4 Vickers HMG Airlanding Anti-tank Platoon p.5 1 Cmd Rifle team 160 4 OQF 6 pdr gun (late) SUPPORT PLATOONS Guards Tank Platoon p.12 1 Churchill VII 380 CONFIDENT VETERAN 1 Churchill VI with applique armour 1 Churchill IV (late) with applique armour Airborne Recce Platoon p.6 1 Universal Carrier with extra hull-mounted MG 70 1 Daimler Dingo Airlanding Platoon, Royal Engineers p.8 1 Cmd Pioneer Rifle/MG team 280 1 PIAT team 1 Light Mortar team 1 Pioneer Supply Jeep and Trailer 6 Pioneer Rifle/MG team Field Battery, Royal Artillery p.14 2 Cmd Rifle team 185 CONFIDENT VETERAN 1 Staff team 1 Observer Rifle team 1 OP Carrier 4 OQF 25 pdr gun Airborne Recce Mortar Platoon p.7 1 Cmd Rifle team 170 1 Observer Rifle team 4 ML 4.2" Mortar Air Observation Post p.16 1 Auster AOP 25 Nachtjäger (Digital Exclusive) ‑ British Late‑War ‑ Platoon Count: 9 ARSENAL TANK TEAMS Name Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower INFANTRY TANKS Churchill VI with applique armour Slow Tank 9 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks. OQF 75mm gun 32"/80cm 2 10 3+ Semi-indirect fire, Smoke. Churchill VII Slow Tank 13 8 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks. OQF 75mm gun 32"/80cm 2 10 3+ Semi-indirect fire, Slow traverse, Smoke. Churchill IV (late) with applique Slow Tank 9 7 2 Co-ax MG, Hull MG, Protected ammo, Tow armour hooks, Wide tracks. OQF 6 pdr gun (late) 24"/60cm 3 11 4+ RECONNAISSANCE Universal Carrier with extra hull- Half-tracked 0 0 0 Two Hull MG, Recce. mounted MG Daimler Dingo Jeep 1 0 0 AA MG, Recce. GUN TEAMS Weapon Mobility Range ROF Anti-tank Firepower Notes OQF 25 pdr gun Heavy 24"/60cm 2 9 3+ Gun shield, Smoke, Turntable. Firing bombardments 80"/200cm - 4 5+ Smoke bombardment. ML 4.2" Mortar Light 48"/120cm - 3 4+ Smoke Bombardment. Vickers HMG Man-packed 24"/60cm 6 2 6+ ROF 3 when pinned down or moving. Firing bombardments 40"/100cm - - -+ OQF 6 pdr gun (late) Medium 24"/60cm 3 11 4+ Gun shield. INFANTRY TEAMS Team Range ROF Anti-tank Firepower Notes Flame-thrower team 4"/10cm 2 - 6+ Flame-thrower. Light Mortar team 16"/40cm 1 1 4+ Smoke, Can fire over friendly teams. Panzerfaust 4"/10cm 1 12 5+ Tank Assault 6. Cannot shoot in the Shooting Step if moved in the Movement Step. PIAT team 8"/20cm 1 10 5+ Tank assault 4. Rifle team 16"/40cm 1 2 6+ Rifle/MG team 16"/40cm 2 2 6+ SMG team 4"/10cm 3 1 6+ Full ROF when moving. Sniper team 16"/40cm 1 0 4+ Staff team 16"/40cm 1 2 6+ Moves as a Heavy Gun team. ADDITIONAL TRAINING AND EQUIPMENT Gammon Bombs are rated as Tank Assault 3. Pioneer teams are rated as Tank Assault 3. TRANSPORT TEAMS Vehicle Mobility Front Side Top Equipment and Notes Troop, OP, Mortar, or Loyd Carrier Half-tracked 0 0 0 Pioneer Supply Jeep and Trailer Jeep - - - VEHICLE MACHINE‐GUNS Weapon Range ROF Anti-tank Firepower Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire. SPECIAL RULES Airborne Recce Platoon ‑ p.6 An Airborne Recce Platoon is a Reconnaissance Platoon. Airlanding Company HQ ‑ p.3 All SMG teams in the Airlanding Company HQ carry Gammon Bombs giving them Tank Assault 3. British and American platoons in your force are not rated as Allies. Airlanding Platoon ‑ p.3 All teams in an Airlanding Platoon carry Gammon Bombs giving them Tank Assault 3. Airlanding Platoon, Royal Engineers ‑ p.8 You may replace one Pioneer Rifle/MG team with a Flamethrower team at the start of the game before deployment. Field Battery, Royal Artillery ‑ p.14 Each Gun Troop operates as a separate platoon with its own Command team. The Command team and Staff team of the HQ Troop must be attached to a Gun Troop from its battery at the start of the game before deployment (see page 248 of the rulebook). Guards Tank Platoon ‑ p.12 Guards Tank Platoons may re‑roll any failed Platoon Morale Checks. Infantry teams have a 3+ Save while Mounted on a Churchill tank team as Passengers instead of the normal 5+ Save (see page 101 of the rulebook)..

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