Imperial Armour Thirteen: War Machines of the Lost and Damned Imperial Renegades and Heretics

Imperial Armour Thirteen: War Machines of the Lost and Damned Imperial Renegades and Heretics

Imperial Armour Thirteen: War Machines of the Lost and Damned Imperial Renegades and Heretics Renegade and Heretics Special Rules Uncertain Worth Renegades aren’t always reliable troops. While some are fanatically loyal, others have been forced to fight and will run away at the first chance, while Chaos Covenant yet more are simply unpredictably insane. Though far less tempting to the powers of Chaos than the post­human warriors of the Adeptus Astartes, many of mankind’s leaders have earned This is represented by a militia unit’s random Leadership value. The first time a unit with this special rule is required to take a leadership test, roll a the attention of the Chaos gods, entering into unholy bargains to gain D6 and add 4 (giving the result of between 5 and 10). This is the squad’s short­lived ascendancy among their peers. Such individuals rarely Leadership value for the rest of the game. (And should be noted down for maintain the interest of their patrons for long, often being consigned to an reference). This Leadership characteristic is subject to all the usual modifiers ignominious fate as a squirming Chaos Spawn, but a rare few do manage during play. to achieve such notoriety that they transcend their mortal form to join the Curse of Mutation lower ranks of their patron’s hierarchy of demonic servants. Cursed and exiled by the citizens of the Imperium, mutants are a common sight and the armies of the Arch­enemy, always eager to strike back at Renegades and Heretics models with access to a Chaos Covenant may those who have persecuted them, regardless of the cost. select one of the following options. For each unit with this special rule, before deployment roll once on the table Covenant of Khorne: Any unit which contains at least one model below to see what effect their mutation have. with this special rule may re­roll all failed To Wound rolls on the first turn of Close Combat. 1­2 Horrific Disfigurement: ​The unit gains the Fear special rule, and all friendly units without the Curse of Mutation special Covenant of Nurgle: ​Any unit which contains at least one model with rule reduce their leadership caule by ­1 when within 6” of this this special rule gains the Feel No Pain (6+) special rule unit. Covenant of Slaanesh: Any unit which contains at least one model 3­4 Unnatural Senses: The unit gains the Acute Senses and with this special rule gains the Fleet special rule. Scout special rules, but counts all Blast, Barrage, and Heavy type weapons as having the Blind special rules. Covenant of Tzeentch: Any unit which contains at least one model with this special rule makes all Snap Shots at BS 2 rather than the usual 5­6 Horns, Claws and Fangs: The unit gains the Hammer of BS 1. Wrath special rule, and resolves all Hammer of Wrath attacks at +1 Strength. However, they must always declare a charge in Fanatic any friendly Assault phase in which they are within 12” of an Some amongst the ranks of the Lost and Damned have dedicated enemy unit, if multiple units are within 12”, the controlling themselves to the gods of Chaos with unshakeable devotion. player decides which unit a charge is declared on. When rolling to determine this unit’s Leadership value, as per the Uncertain Worth special rule, a model with this special rule rolls and Aura of the Witch additional D6, discarding the lowest dice to establish its Leadership value. Unbound by the Emperor’s wards, rogue psykers manifest a dangerous power. Even the least amongst their number are deadly and unpredictable foes. A model with this special rule gains a 5+ Invulnerable save and the Fear special rule. However, it may never join another unit or become the army’s Warlord. Renegade Demagogue Devotions Master of the Horde…………………………………………+20 Points A single Demagogue in any one Renegade Command Squad in the army Whether unwilling or unknowing dupes of the Chaos or willing converts to may be upgraded with one of the following options, no more than one their dark creed, it is not uncommon for entire worlds or even systems to Demagogue in any army may purchase any of these upgrades. A follow a charismatic leader into damnation. Demagogue that has been upgraded with one of the options listed below will always be te army’s Warlord, regardless of Leadership value of any Whenever an individual Renegade Infantry Squad bought as a part of the other HQ choice included in the army. same army as a Demagogue with this Devotion, and numbering at least 15 models at the start of play, is removed from play as a casualty, or flees off Primaris­rogue Witch………………………….……………+35 Points the table edge, roll a D6. On a score of a 5+, the controlling player may These miserable creatures are open portals of the powers of the Warp, a place a unit identical to the unit removed from play into reserve ­ this unit doorway into the world of mortals and pawns of whose powers are easily has all of the models and upgrades listed on its controlling player’s army twisted to suit their malevolent ends. list, but does not have any Dedicated Transports that may have been originally attached to that unit. A Demagogue with this Devotions gains the Psyker (Mastery Level 1) and Fearless special rules, but may only use the Psychic Disciplines of An army whose Demagogue has this Devotion must contain at least two Daemonology (Malefic only), Biolamancy, Pyromancy and Telekinesis. Renegade Infantry Platoons and increases the maximum size of Renegade Infantry Squads to 30 models. For +25 Points, the Demagogue may be upgraded to a Psyker (Mastery Level 2) Arch­heretic Revolutionary ………………………………..…+25 Points A Demagogue with this Devotion may not take a Chaos Covenant of Many seemingly noble uprisings against the perceived evils of rule by the Khorne, and an army whose Demagogue has this Devotion may take distant High Lords of Terra are but crude disguises for the followers of the Rogue Psykers Covens and Elites rather than as HQ choices. Chaos gods to spread their dark creed. Mutant Overlord……………………………………………+15 Points These broken wretches are often found in the armies of the Arch­enemy, A model with this Devotion gainst the Zealot special rule, and may take any easily lured into the service of Chaos by the promise of power and a one Covenant of Chaos for no additional point cost. chance for revenge, rising in noisome hordes to assail their former Imperial masters. Any unit of Renegade Infantry or Renegade Veterans may be upgraded to A demagogue with this Devotion must roll three times on the following have a Fanatic special rule for +20 points for the entire unit, and any table, and both the Demagogue and all Disciples in their Command Squad Renegade Enforcer Cadre may include up to 10 Enforcers rather than the gain the Curse of Mutation Special rule. usual limit of 5. 1 Reduce either this Demagogue’s I or A by ­1. If rolled again, re­roll this result. Heretek Magus…………………………………………………+30 Points Magus are individuals of great power, some of whom cannot resist the lure 2­3 Add +1 to either the Demagogue’s WS or BS. of the forbidden art of fusing Daemon and machine. Such individuals are 4­5 Add +1 to either the Demagogue’s S or T. branded heretek and hunted by their erstwhile brethren, using their dark knowledge to constructed unholy war engines. 6 Add +1 to the Demagogue’s W and it gains the Slow and Purposeful and Bulky special rules. If rolled again, re­roll this A model with this Devotion gains a 3+ amror save, increases their result. Toughness by +1 and gains the Feel no Pain (6+) special rule. Note that all results rolled on this table modify only a single characteristic per roll, chosen by the Demagogue’s controlling player. In addition, an amry whose this Devotion may take Defilers as Heavy Support choices and Decimators as Eliet choices, and any unit fron the An army whose Demagogue has this Devotion must contain at least two Renegade Mutant Rabble units and may select a single unit of Renegade following list may take the Feel No Pain (6+) special rule for +10 Points: Chaos Spawn as a non­compulsory Troops choice in addition, it may Renegade Command Squads (except the Arch­demegogue), Infantry upgrade any Ogryn Brute units to have the Curse of Mutation Special rule Platoons, Infantry Veteran Squads, Disciple Squads, Heavy Ordnance for +15 points for each unit. Batteries, Renegade Support Squads, Rapier Laser Destroyer Batteries, Field Artillery Batteries. Bloody­Handed Reaver………………………...……………+20 Points Renegade Warlord Traits Weather a renegade Imperial Guard officer, battle­hardened mercenary When generating a Warlord Trait for a character selected from the or fallen Rogue Trader, many of the Imperium’s finest military minds Renegades and Heretics army list, you may choose to roll on the following have been led into damnation by the forces of Chaos. table instead of rolling on the table found in the ​Warhammer 40,00 rulebook. A demagogue with this Devotion gains a refractor field and krak grenades for not additional points cost, and my replace it’s autopistol or stubgun 1 Fanatical Convert: ​This warlord’s faith in his or her new gods is absolute. No sacrifice is too great in the pursuit of their worship. with a hot­shot laspistol or hot­shot lasgun for +5 points. When any friendly unit with the Uncertain Worth special rule is destroyed within 12” of this Warlord, their controlling player rolls a Any Renegade Infantry Veterans Squad in the army may be upgraded to D6.

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