™ TM & ©2012 Marvel & Subs. A Deck Building Game Overview How to Win Your First Game Welcome to Legendary, the Marvel Deck- Players must work together to successfully For your first game, follow the setup Building Game! Evil Masterminds like attack the evil Mastermind four times. If they rules on the following page, using the Magneto and Dr. Doom lead a horde of do, then the Mastermind is beaten once and specific card stacks listed there instead powerful Super Villains, planning dark for all, and all the players win the game for of choosing card stacks at random. Schemes to destroy the Marvel Universe! the forces of good! In addition, defeating After your first game, every game of Only you can stop them, leading awesome Villains and rescuing Bystanders earns each Legendary uses different Heroes, Villains, Marvel Super Heroes like Spider-Man, Iron player Victory Points. If the players defeat Masterminds, and Schemes, so there are Man, and Wolverine! the Mastermind, then the player with the always new challenges to master and new most Victory Points is the most legendary combinations to explore. In this game for 1-5 players, each player hero of all and the individual winner. starts with their own deck of basic Hero cards. At the start of your turn, you play the How the Evil Mastermind Wins top card of the Villain Deck, showing how Unlike other games, in Legendary, the Villains invade the city, capture Bystanders, game itself fights back against the players! and create special events. Then you play The evil Mastermind, like Magneto or Dr. Hero cards from your hand to generate Doom, isn’t played by a player. Instead, Attack, Recruit Points, and special abilities. the game itself plays the part of the You attack with your Heroes to defeat Mastermind. Villains. You use Recruit Points to recruit better Heroes to add to your deck. The evil Mastermind works to accomplish an evil Scheme throughout the game. Whenever your deck runs out of cards, you Every Scheme card has a part that says shuffle your discard pile to make a new deck, “Evil Wins”, which tells you how the including all the new Heroes you recruited. Mastermind completes their Scheme. If This way your deck gets stronger and the evil Scheme is completed, then the stronger over time. Build up enough Power Mastermind wins the game for evil and all and you can defeat the evil Mastermind! the players lose! But be careful: if the players don’t defeat the Mastermind quickly enough, then the Mastermind will complete their dark Scheme and win the game for evil! Online How-to-Play Videos In addition to this rulebook, you can also learn to play by watching online how- to-play videos at www.upperdeck.com. “Like” us on Facebook to check out the Legendary site. 1 2 Your First Game - Cards to Use Mastermind: Red Skull Scheme: Unleash the Power of the Cosmic Cube Heroes: Spider-Man, Iron Man, Wolverine, Cyclops, Hawkeye Villain Groups for the Villain Deck: For 2 players: HYDRA, Spider-Foes, Sentinels For 3 players: HYDRA, Spider-Foes, Sentinels, Skrulls For 4 players: HYDRA, Spider-Foes, Sentinels, Skrulls, Hand Ninjas For 5 players: HYDRA, Spider-Foes, Sentinels, Skrulls, Hand Ninjas, Masters of Evil 3 4 Card Number: LM78 Card Number: LM79 Card Name: Supreme HYDRA Card Name: Viper Character Name: Villain - HYDRA E n dl Character Name: Villain - HYDRA Level: RARE Mastermind and Scheme Villain Deck Ess Armi E Game Setup E n dl RsEss ArmiRsVillainEs dofr - HYDR AHYs ofd r HYA d r A pVillain pE es Level:of RARE - HYHYDRa a Card Number: LM76 Essp pArmiDnAa e a a • Pick 1 Mastermind at random. Put the • Add 5 Master Strike cards to the Villain Deck. Card Name: Endless Armies of HYDRAE n dl DnAVillain - HYDR VillainViper - HYDR Rs Player Decks Card Number: LM76Character Name: Villain - HYDRAHYDRAVillain Ki - HYDR Supreme HYD Card Name: Endless Armies of HYDRA p p ea Character Name: VillainLevel: - HYDRA Villain - HYDR a Villain - HYDR Mastermind card faceup on the HYDRADnA Ki Give each player their own personal 12- Card Number: LM76Level: Card Name: Endless Armies of HYDRA Mastermind space on the board. Take Character Name: Villain - HYDRA Villain - HYDR rA card deck, made of these cards: HYDRA Ki a Card Number:Level: LM77 1 Card Name: HYDRA Kidnappers the 4 Mastermind Tactics cards that Character Name: Villain - HYDRA 1 • 8 S.H.I.E.L.D. Agents 1 Level: 3 3 3 Supreme HYDRA is worth match the Mastermind you selected. Put Card Number: LM77 Fight : Each player withoutother a HYDRAHYDRA Villain Villain in inyour Victory Pile. Card Name: HYDRA Kidnappers Fight: Play the top two cards of the theirVillain Victory Deck. Pile gains a Wound. • 4 S.H.I.E.L.D. Troopers Character Name: Villain - HYDRA Escape 3 Fight: Play the top two cards of the Villain Deck.: Same effect. them underneath the Mastermind card, Level: Play the top two cards of the Villain Deck. 3 TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. : Fight “Hail HYDRA! Immortal HYDRA! Cut off a 3 Villain Group : You may: You gain may again S.H.I.E.L.D. a S.H.I.E.L.D. Officer.TM Officer.& ©2012 Marvel & Subs. ©2012 UDC, Inc. Fight limb, and two more shall take its place!” 3 Fight Card Number: LM77 “Hail HYDRA! Immortal HYDRA! Cut off a +3 limb, andTM & ©2012 two Marvel more & Subs. ©2012shall UDC, take Inc. its place!” 4 S.H.I.E.L.D. AGENT S.H.I.E.L.D. TROOPER Card Name: HYDRA Kidnappers 44 for each S.H.I.E.L.D. AGENT facedown in random order. Card Number: LM115 TM“Hail & ©2012 HYDRA! Marvel & Subs. ©2012 Immortal UDC, Inc. HYDRA! Cut off a Character Name: Villain - HYDRA S.H.I.E.L.D. AGENTh E RO h E RO Card Name: Negablast Grenades limb, and: twoYou maymore gain shall a S.H.I.E.L.D. take its place!” Officer. 3 h E RO h E RO Character Name: Mastermind Tactic - Red Skull Fight * S.H.I.E.L.D. AGENT S.H.I.E.L.D. TROOPER master strike Level: TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. master strike TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. S.H.I.E.L.D.h E RO AGENT S.H.I.E.L.D. TROOPER Card Number: LM114 TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. 5 h E RO h E RO master strike h E RO h E RO Card Name: Ruthless Dictator S.H.I.E.L.D. AGENT masterTM & ©2012 Marvel strike & Subs. h E RO Character Name: Mastermind Tactic - Red Skull master strike S.H.I.E.L.D. AGENT sku llM a s t eRuthless r Dictato ©2012 UDC, Inc. 6 ed TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. Red Skull r TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. HYDRA ConspiRACYtactic - S.H.I.E.L.D. AGENT M a s t e r Mind ind ©2012 UDC, Inc. h E RO M Mind S.H.I.E.L.D. TROOPER M a s t e r M a sNegablast t e r TM & ©2012 Marvel & Subs.©2012 UDC, Inc. ©2012 UDC, Inc. h E RO tactic - TM & ©2012 Marvel & Subs. RcEssku ll Card Number: LM111 ed red R TM & ©2012 Marvel & Subs. r sMku ll Card Name: Red Skull Es o u ind Character Name: Mastermind Card Number: LM113 ss Rtactic - t Card Name: HYDRA Conspiracy E acticg - ind r e Character Name: Mastermind Tactic - RedM Skull E n d l N r ades To Add Henchman Groups: ed • Now add Villain Groups to the Villain M a s t e r s 1 ku ll • Pick that many Henchmen Groups at 1 Deck. A Villain Group is a group of 1 5 5 1 0 Fight 1 : You get Fight 1 : Look at the top three cards of your deck. KO“ one, discard one and put one back on top random. Henchmen are weaker Villains The only pure act of creation is destruction.” eight Villain cards that work together, 1 +3 1 0 5 of your deck. 1 Fight: Draw two cards. Then draw another card 0 . 1 5 TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. Card Number: LM112 for each HYDRA Villain in your Victory Pile. TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. 00 Always Leads: HYDRA Card Name: Endless Resources TM & ©2012 Marvel & Subs. ©2012TM & ©2012 UDC, MarvelInc. & Subs. ©2012 UDC, Inc. TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. 7 TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. 0 where each group has 10 identical cards. 0 1 Master Strike: Each player Character Name: Mastermind Tactic - Red Skull 7 like “HYDRA” or “Skrulls.” Each Villain TM & ©2012TM & Marvel©2012 & Marvel Subs. ©2012& Subs. ©2012UDC, Inc. UDC, Inc. +4 TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. 0 KOs a Hero from their hand. TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. 5 TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. 0 0 : You get 1 Fight Add those cards to the Villain Deck. card lists its Villain Group under its card TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. 7 7 TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. You’d be surprised how many people are 7 0 willing to donate to a madman with no skin. name. The more players you have in the SentinelSentinel game, the more Villain Groups you use, Sentinelh e nch mhenchman a n v i lla i n villain henchman villain Sentinel henchmanSentinelhenchman villainSentinel villain Sentinelhenchman villain • Pick 1 Scheme card at random.
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