Iwgame Game Engine SDK Programming by Pocketeers Limited Iwgame Game Engine SDK Programming V0.36

Iwgame Game Engine SDK Programming by Pocketeers Limited Iwgame Game Engine SDK Programming V0.36

IwGame Game Engine SDK Programming by Pocketeers Limited IwGame Game Engine SDK Programming v0.36 Developed and maintained by Mat Hopwood of Pocketeers Limited (http://www.pocketeers.co.uk). For support please visit http://www.drmop.com This document is protected under copyright to Pocketeers Limited @2012. Page 1 of 229 IwGame Game Engine SDK Programming by Pocketeers Limited Table of Contents 1.0 IwGame............................................................................................................................................ 1.1 What is IwGame?......................................................................................................................... 1.2 Games Created with IwGame...................................................................................................... 1.2.1 cOnnectiCons....................................................................................................................... 1.2.2 Game of 10........................................................................................................................... 1.2 Installing IwGame........................................................................................................................ 1.3 Usage Rights and Warranties....................................................................................................... 1.4 Brief How To on Using IwGame................................................................................................. 1.5 IwGame Concepts........................................................................................................................ 1.5.1 Standard Class Definitions................................................................................................... 1.5.2 Getters and Setters............................................................................................................... 1.5.3 Init / Release......................................................................................................................... 1.5.4 Singletons............................................................................................................................. 1.5.5 Event Notification................................................................................................................ 1.5.6 XOML Mark-up Language.................................................................................................. 1.5.7 Local and Global Resources................................................................................................ 1.6 Example Code and Tutorials........................................................................................................ 1.7 Known Issues............................................................................................................................... 2.0 CIwGame Object – The Eye in the Sky........................................................................................... 2.1 Introduction.................................................................................................................................. 2.2 Implementing our own CIwGame............................................................................................... 3.0 CIwGameScene Object – A Place for Actors to Play....................................................................... 3.1 Introduction.................................................................................................................................. 3.2 Creating a Scene.......................................................................................................................... 3.3 Virtual Canvas.............................................................................................................................. 3.4 Scene Object Management.......................................................................................................... 3.5 Scene Extents and Clipping......................................................................................................... 3.6 Scene Camera.............................................................................................................................. 3.7 Potential Colliders and Collision Handling................................................................................. 3.8 Current Scene Concept................................................................................................................ 3.9 Actor Management....................................................................................................................... 3.10 Scene Naming and Finding Scenes............................................................................................ 3.11 Scene Layers.............................................................................................................................. 3.12 Scene Origin.............................................................................................................................. 3.13 Scene Visibility and Active State............................................................................................... 3.14 Scene Transitions....................................................................................................................... 3.15 Creating a Scene from XOML................................................................................................... 3.16 Animating Scene Components................................................................................................... 3.17 Creating a Custom Scene........................................................................................................... 3.18 Creating Custom Actions........................................................................................................... 3.19 Augmenting Scenes.................................................................................................................... 4.0 CIwGameActor Object – Sprites With Brains.................................................................................. 4.1 Introduction.................................................................................................................................. 4.2 Creating Actors............................................................................................................................ 4.3 Creating a CIwGameActorImage................................................................................................ 4.4 Text Based Actors........................................................................................................................ Page 2 of 229 IwGame Game Engine SDK Programming by Pocketeers Limited 4.5 Particle System Actors................................................................................................................. 4.6 Actor Lifetimes............................................................................................................................ 4.7 Actor Naming and Finding Actors............................................................................................... 4.8 Actor Types.................................................................................................................................. 4.9 Moving, Rotating and Spinning Actors....................................................................................... 4.10 Attaching a Visual and an Animation Timeline......................................................................... 4.11 Changing an Actors Colour........................................................................................................ 4.12 Obeying Scene Extents.............................................................................................................. 4.13 Actor Layering........................................................................................................................... 4.14 Visibility and Active State......................................................................................................... 4.15 Resetting Actors......................................................................................................................... 4.16 Collision Checking.................................................................................................................... 4.17 Creating an Actor from XOML................................................................................................. 4.18 Animating Actor Components................................................................................................... 4.19 Creating a Custom Actor............................................................................................................ 4.20 Modifying an Actors Behaviour................................................................................................ 5.0 CIwGameString – String Building Without Fragmentation............................................................. 5.1 Introduction.................................................................................................................................. 5.2 Basic String Building................................................................................................................... 5.3 Comparing Strings....................................................................................................................... 5.4 Stream Style Searching...............................................................................................................

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    229 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us