US 2011/0159963 A1 Link (43) Pub

US 2011/0159963 A1 Link (43) Pub

US 20110159963A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2011/0159963 A1 Link (43) Pub. Date: Jun. 30, 2011 (54) GAME DOLLAUTHENTICATION DEVICE (52) U.S. Cl. .......................................................... 463/40 (57) ABSTRACT (75) Inventor: Uu Link, Taipei County (TW) A game doll authentication device includes a doll; a Blue tooth wireless transmission system based wireless sensing device implanted in the doll; a plurality of chip sensing Sock (73) Assignee: Loading Technologies, Co., Ltd., ets and memory chips implanted in the doll at different posi Taipei County (TW) tions; and game-related items associated with the doll and having memory chips implanted therein. The memory chips stores authentication information in connection with an elec (21) Appl. No.: 12/654,777 tronic game and the wireless sensing device is able to read the stored authentication information and transmits the same to a computer for a game player to complete login procedure on (22) Filed: Dec. 31, 2009 the computer. Any level-up data in connection with the game player can be transmitted from the computer via the wireless Publication Classification sensing device to the doll for storing in the memory chips. With these arrangements, the game player can play the elec (51) Int. C. tronic game with increased online security and virtual trea A63F 9/24 (2006.01) Sures in the electronic game can be given a real form. Patent Application Publication Jun. 30, 2011 Sheet 1 of 5 US 2011/O159963 A1 Patent Application Publication Jun. 30, 2011 Sheet 2 of 5 US 2011/O159963 A1 Patent Application Publication Jun. 30, 2011 Sheet 3 of 5 US 2011/O159963 A1 Patent Application Publication Jun. 30, 2011 Sheet 4 of 5 US 2011/O159963 A1 Patent Application Publication Jun. 30, 2011 Sheet 5 of 5 US 2011/O159963 A1 US 2011/O 159963 A1 Jun. 30, 2011 GAME DOLLAUTHENTCATION DEVICE remote player in the game on a related electronic game unit that can sense the data stored on the doll. FIELD OF THE INVENTION 0005. In an embodiment of the present invention, the doll can further include a USB cable for transmitting the authen 0001. The present invention relates to a game doll authen tication information and level-up data between the doll and tication device, and more particularly to a doll that is associ the computer. With the present invention, virtual treasures in ated with an electronic game and has memory chips electronic games can be given a real form. implanted therein to memorize and store authentication and 0006 Specially designed dolls, personalized dolls, and level-up data in connection with the electronic game. The data customized dolls with the above structure can be manufac stored in the doll can be transmitted to and from a computer tured and used as special gifts in various electronic games to via a Bluetooth wireless transmission system or a USB cable, enhance the interaction among game players and make the so that an electronic game machine can sense data stored on game doll a good item for collection. the doll to allow one or more players to play the electronic game. BRIEF DESCRIPTION OF THE DRAWINGS BACKGROUND OF THE INVENTION 0007. The structure and the technical means adopted by the present invention to achieve the above and other objects 0002 There are various doll-shaped products available in can be best understood by referring to the following detailed the market, such as cartoon dolls showing cartoon figures, description of the preferred embodiments and the accompa personalized dolls showing personal characteristics, toy dolls nying drawings, wherein for playing, and game dolls showing characters in electronic 0008 FIG. 1 shows a game doll according to an embodi games. For example, the game dolls are very popular in the ment of the present invention and a phantom view thereof; market. However, the game dolls and the electronic games are 0009 FIG. 2 shows the data sensing and transmission separately sold. In most cases, the game dolls are produced between the game doll and other game-related items; and sold as peripheral products or sent out as gifts. That is, for 0010 FIG. 3 shows the game doll of the present invention people who own the game dolls, these game dolls are only and the game-related items associated therewith all have a personal collections without any other added value. memory chip implanted therein; 0003. Among others, the online games have become one 0011 FIG. 4 shows the use of the game doll of the present of the most welcomed electronic games. The online games invention to complete a login procedure on a computer; and are subject to the potential threats from hackers and phishers, 0012 FIG. 5 shows the manner of adding new weapons who attack or steal the game players online authenticated and other items to the game doll of the present invention. virtual products. Such as the players password and virtual treasures. Even if the game designers have tried every way to DETAILED DESCRIPTION OF THE PREFERRED enhance the online security for their online games, the hack EMBODIMENTS ers and phishers can still spoil or steal the game players authentication information and virtual treasures. The virtual (0013 Please refer to FIGS. 1 to 5. A game doll authenti treasures obtained by some online game players via purchas cation device according to the present invention includes a ing the games online or passing barriers in the games are doll 10, in which a Bluetooth wireless transmission system frequently stolen by phishers. based wireless sensing device 11 is implanted. Chip sensing sockets 20 are provided on the doll 10 at different positions, SUMMARY OF THE INVENTION including the doll's head, hands, chest, back, feet, etc., to where different game-related items, such as a weapon 12, a 0004 Aprimary object of the present invention is to pro guard 13, or any other props (not shown) can be mounted. vide a game doll authentication device, which includes a doll; And, a memory chip 30 can be plugged in slots 201 provided a Bluetooth wireless transmission system based wireless on each of the chip sensing sockets 20. As can be seen in FIG. sensing device implanted in the doll; a plurality of chip sens 2, the chip sensing Sockets 20 each have a plug 202 for ing sockets arranged at various places in the doll. Such as the plugging in one of many slots 111 provided on the wireless doll's head, hands, chest, back and feet, that are possibly sensing device 11. The doll 10 can be configured as a char connected to some game-related items; a plurality of memory acter in an electronic game, an online game, etc. or can be a chips being connected to the chip sensing sockets; and game personalized or customized figure. related items that are associated with the doll and have 0014. Please refer to FIG.3. All virtual treasures, weapons memory chips implanted thereinto correspond to the memory 12, guards 13 or other props (not shown) that are designed to chips in the doll. The memory chips store authentication associate with the doll 10 have one memory chip 30 information, including basic and level-up information and implanted therein for memorizing related level-up and data in connection with an electronic game, and the Bluetooth authentication data thereof, and for storing different authen wireless transmission system based wireless sensing device tication information, such as basic data and level-up data in implanted in the doll is able to read the information and data connection with an electronic game. stored in the memory chips implanted in the doll and the (0015. Please refer to FIGS. 2 and 4. To use the game doll game-related items, and then transmits the read information authentication device of the present invention, first implant and data to a computer for decoding, so that a game player one memory chip 30 in the doll 10. Authentication data stored owning the doll can complete level-up and login procedures in the memory chip 30 can be transmitted to a computer 50 via on the computer via the doll. And, the doll is able to receive the Bluetooth based bidirectional wireless sensing device 11 any level-up data in connection with the game player from the built in the doll 10. The authentication data transmitted to the computer via the Bluetooth wireless transmission system computer 50 is decoded to complete the login procedure on based wireless sensing device and stores the received data in the computer 50. The Bluetooth bidirectional wireless trans the implanted memory chips. Therefore, the doll can be asso mission system can provide a transmission range as long as 20 ciated with an authentication system of an electronic game, meters. Any level-up data can be transmitted back to and and a game player can play the game or compete with a stored in the memory chips 30 implanted in the doll 10. The US 2011/0159963 A1 Jun. 30, 2011 game doll authentication device of the present invention can 0023 4. By adopting the Bluetooth wireless transmission be used with the authentication system of any electronic System, the game doll authentication device of the present game. An electronic game unit for playing a specific elec invention can be manufactured at reduced cost. tronic game in connection with the doll 10 can sense the data 0024. The present invention has been described with a stored on the doll 10 to allow one or more players to proceed preferred embodiment thereof and it is understood that many with the game. The doll 10 can further include a USB cable changes and modifications in the described embodiment can 112 for bi-directionally transmitting the authentication data be carried out without departing from the scope and the spirit between the implanted memory chips 30 and the computer of the invention that is intended to be limited only by the SO.

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