The Free Minecraft Map Maker’s Magazine MAPMAG ISSUE 6 - CONCEPT CONTENTS The Lobby Community Interview MC Buildcon 2017 Big Giant Ideas New Map - Big Giant Lightshow Cinematic Tools in Minecraft Mapmaking Share Command Concepts Using Generators for your Map RPG Style Loot Classic Spawner Concepts The End… Master Crafter Edition Image by @Mojang THE LOBBY Welcome back to the Minecraft Map Making Scene! Submission Guidelines Welcome to the Sixth issue of Map Making Mag. This We are interested in what YOU have to say. project started mid-2016 and has successfully grown into a Content you make for MapMag can be sent to: community journal for information about all sorts of things [email protected]. of interest to Minecraft Map Makers. Our past issues have The best letters, articles, art, and other work Mag looked at the latest map releases, methods for starting and may be selected for inclusion in Map editions or on affiliate websites and other completing your map making project, and interviews with communication channels. Because MapMag is made by the community for the community, some very talented Map Makers willing to talk passionately MapMag is free for readers and we don’t pay about their projects. you for anything. We ask for permission to include your work in the magazine. This issue explores the world of the Minecraft Concept Any content you submit must be your own work, or work that you have the right to submit. creator. Concept creators are often the first people to By sending us your work you agree that we develop Minecraft features into new mechanics. Their may edit it for readability or make changes we think are necessary for the magazine. If we efforts in making game techniques generally available to decide to include your work you acknowledge everyone is much appreciated by the community. We will that you have granted us the right to publish your work in MapMag and you understand that explore their world in detail this issue. your work may be quoted or discussed on the internet by anyone in the world without limitation. Where do they get their ideas? How do they make an idea into something that works in a Minecraft world? What All other rights to your work remain with you. You own your work. We are allowed to use it happens to the Concept after it is released into the wild? for MapMag. It is that simple. How do people share their discoveries effectively? What We will credit you by real name, game name, does credit mean to these people? social media account, or another method that you prefer and that we mutually agree. We will not share your email address without your When you see a mainstream media article about the latest express permission. If you do not tell us how to credit you for your work then you will not be amazing Minecraft creation, chances are good that there is published in MapMag. a concept creator lurking behind it. If we refer to you or your work in MapMag you acknowledge that we do so in good will and our Issue 6 is all about forming deep insights into this lofty intention is not to damage or harm. realm where innovation happens frequently, with startling DISPUTES results. Special thanks goes to guest editor @CDFDMAN. Writing about what you enjoy and hearing from other people with similar interests can be great If you want to help we are always on the lookout for fun. When people are excited about what they are doing sometimes things can get a little articles and art. See the side panel for submission heated in a large community. If you have any concerns over what MapMag is doing or how we guidelines. Until next issue - Happy Map Making! are doing it then please contact us describing your concern. This will allow us to understand how we can do better. We can be reached at - Adrian Brightmoore, Editor [email protected]. Twitter: @abrightmoore By reading this magazine you agree that the Contributors, Production Team, and anyone Check out these Concept Creators: associated with this activity are not liable for any damages to the fullest extent permitted under law. You agree that any dispute arising from this publication is governed by the laws of New South Wales, Australia. @SimplySarc @Dragnoz @HiFolksImAdam @Sethbling @JesperTheEnd @theqmagnet Community Interview MCBuildCon 2017 14th-18th April MCBuildCon is the annual Minecraft creative Convention hosted online, accessible and enjoyed by all! Each year we host a variety of events, panels and masterclasses; orientated around the creative side of Minecraft. This year we host over 40 build teams and thousands of players to our biggest BuildCon yet! With a bigger server than ever, and an all new artwork and render showcase, now is the year to come! The server will lay host to a huge number of team and solo builds alike for you to explore and marvel, as well as a tournament between 24 different trios, battling it out to become the MCBuildCon 2017 Champions. We will be hosting an epic Build Battle between Vaeron and ShapeScape; two of the biggest teams out there. Masterclasses: events hosted by a master of their field. Whether they be structure, cinematography or renders, you won’t want to miss them! Panels: run by the community to showcase some of the awesome new content, ideas and projects out there in the world of Minecraft! Showcases: the most epic constructions and creations of the best of the community! Follow us on Twitter, @MCBCon, for more info on what will be going on, exact server opening times and what events are when! Big Giant Ideas How any experience can be created in Minecraft By: CDFDMAN It all started with some down time and an empty corner. As Mineathon 2014 was quickly approaching, I was flying around on the server with little to do. I noticed an empty corner in the lobby and began to build a stage. “Why not?”, I said to myself. “It’ll be a place to hold an opening ceremony or something, who knows.” With the stage complete, there was something missing. Anyone who knows me, knows I’m obsessed with stage lighting; I have been ever since I was a kid. I hopped in a call with my friend SpiderRobotMan and asked him if he had any ideas on controlling color changing beacons. These were a recently added feature in the game and had just been updated to instantly change color. An hour later (and a few villagers) we had beacons that we could program to change colors. I thought, “Wow this is awesome. What else can we do?” Eight hours more and we had the first ever vanilla light show in Minecraft. It featured fireworks, enderdragon beams, and confetti. What started as a time wasting stage build ended up being way larger, and was ultimately recognized by Searge and Marc of Mojang! Whether your idea is big to start with or grows from a tiny sapling to a jungle tree, nearly anything from the real world or your imagination can be created in Minecraft. We as creators are no longer confined to the blocks of vanilla or the sweet sounds of C418. With resource packs, command blocks, and custom models; nearly any experience can be created. Granted it won’t be a 1 to 1 copy of what you are imagining, but you can still make the general idea. A perfect example of this is the enderdragon beams in my light shows. They aren’t what a light beam would look like in the real world but they are close enough to where a player can recognize it as a light beam and enjoy it when they see it as a part of a light show. The technology of Minecraft doesn’t have to hold your ideas back anymore. Dare to dream big giant ideas and most importantly, go out there and make them a reality. New Map: Big Giant Lightshow by: CDFDMAN, Sounas, SpiderRobotMan A year in the making, I present to you the Big Giant Lightshow! Originally made for Minecraft Realms, this vanilla 1.11 light show is a 20 minute concert experience that is sure to entertain! The map includes: - A concert experience unlike any other in Minecraft. - Never before seen special effects. - Control the cameras at the concert by switching between inventory slots! - Amazing music from Big Giant Circles! This map can be found under the experiences category on Realms or on my YouTube channel /CDFDMAN. Cinematic Tools in Minecraft Mapmaking: The Cutscene Generator and Transitional Fades by The Redstone Scientist (TRS) The greatest story-based maps of the last few years all share a few things in common. One of the most obvious commonalities is their cinematic quality. Think about it: Terra Swoop Force, Unsighted Shadow, Exodus Season 2, CDF's Testing Facility series, and many more all drew our attention in unique ways that further elevated them past the realm of "just another map." Cinematic techniques allow us to almost forget that we're playing something in Minecraft. Cutscenes, voice acting, transitions, all of these things which minecraft doesn't naturally have, when added, have a profound effect on the player's experience. It pulls them further into the world of the game and, it can't be denied, produces a "That's pretty dang cool" reaction. I'm going to show you a few tools I've made that can help you get your map counted among the greatest by not only enhancing the "cool" factor, but FAR more importantly, enhancing your story as well.
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