Gamification Quest: Rhythm Music As a Game Mechanic

Gamification Quest: Rhythm Music As a Game Mechanic

Gamification Quest: Rhythm Music as a game mechanic - Marina Granell Díaz – Advisor: Dr. Raúl Montoliu Colás Department of Engineering Universitat Jaume I de Castellón Castellón de la Plana July 2017 Abstract This document constitutes the Technical Report for the project Gamification Quest: Rhythm, music as a game mechanic for the Videogame Design and Development bachelor degree. The project consists on the design and implementation of rhythm game mechanics integrated in a gamification environment applied to education. The video game will be implemented on the game engine Unity (10), and will constitute a playable level inside a complete gamification application. In this implemented level, the player will choose one of the available musical instruments to change the environmental music, thus generating topological and behavioral modifications on the level with the aim to overcome spatial puzzles. Keywords Gamification, Game Mechanics, Rhythm, Platforms, Android Table of contents Abstract .................................................................................................................................. 1 Keywords ................................................................................................................................ 1 Table of contents ....................................................................................................................... 3 List of figures .............................................................................................................................. 5 List of tables ............................................................................................................................... 7 Nomenclature ............................................................................................................................ 8 Chapter 1 Technical Proposal .................................................................................................... 9 1.1. Motivation ....................................................................................................................... 9 1.2. Project Overview ........................................................................................................... 10 1.3. Justification .................................................................................................................... 12 1.4. Objectives ...................................................................................................................... 14 1.5. Project Plan .................................................................................................................... 15 1.6. Costs .............................................................................................................................. 17 1.7. Risk Management .......................................................................................................... 18 1.8. Tools .............................................................................................................................. 19 1.9. Expected Results ............................................................................................................ 21 Chapter 2 Game Design Document ......................................................................................... 22 2.1. Gameplay ....................................................................................................................... 22 2.2. Gamification .................................................................................................................. 23 2.3. Game Mechanics ........................................................................................................... 24 2.4. Characters ...................................................................................................................... 24 2.5. Environment .................................................................................................................. 24 2.6. Controls ......................................................................................................................... 25 2.7. Art .................................................................................................................................. 25 2.8. Audio ............................................................................................................................. 25 Chapter 3 Game Development ................................................................................................ 26 3.1. General Overview .......................................................................................................... 26 3.2. Deliverables ................................................................................................................... 27 3.3. Game Design .................................................................................................................. 28 3.4. Game Art ....................................................................................................................... 31 3.5. General Implementation ............................................................................................... 47 3.6. Artificial Intelligence Implementation ........................................................................... 64 3.7. Testing ........................................................................................................................... 67 Chapter 4 Results ..................................................................................................................... 68 4.1. Objective completion .................................................................................................... 68 4.2. Final game state ............................................................................................................ 69 Chapter 5 Testing & Evaluation ............................................................................................... 71 Chapter 6 Conclusions ............................................................................................................. 72 6.1. Project overview ............................................................................................................ 72 6.2. Developed competences ............................................................................................... 73 6.3. Future work ................................................................................................................... 73 Chapter 7 Project Deviations ................................................................................................... 74 Chapter 8 References ............................................................................................................... 77 Chapter 9 Appendix A. Gamification Quest: Rhythm GDD ..................................................... 80 Chapter 10 Appendix B. Music and Sound Design .................................................................. 81 Chapter 11 Appendix C. Playtesting questionnaire ................................................................ 82 Chapter 12 Appendix D. Project Exhibition Leaflet................................................................. 83 List of figures Figure 1. Gantt diagram ........................................................................................................... 17 Figure 2. Positive and negative impact of player's academic performance ............................ 23 Figure 3. High level representation of game relation to the gamification process ................. 26 Figure 4. Tutorial layout ........................................................................................................... 29 Figure 5. Complete level layout ............................................................................................... 30 Figure 6. Possible level itinerary .............................................................................................. 31 Figure 7. Early conceptual design of familiars ......................................................................... 34 Figure 8. Blueprint of the chosen familiar ............................................................................... 35 Figure 9. Process of creation of the familiar model ................................................................ 35 Figure 10. Final steps in the creation of the familiar model .................................................... 36 Figure 11. Final familiar model with and without applied colors ............................................ 36 Figure 12. Offensive enemy blueprint ..................................................................................... 37 Figure 13. Final offensive enemy model with and without applied colors ............................. 38 Figure 14. Bones applied to the offensive enemy 3D model................................................... 39 Figure 15. Passive enemy concept art ..................................................................................... 40 Figure 16. Passive enemy blueprint ......................................................................................... 40 Figure 17. Three different frames of the carnivorous plant animation .................................. 42 Figure 18. Familiar texture ....................................................................................................... 43 Figure 19. Distribution of vertices along the texture in the unwrap process ......................... 44 Figure 20. Creating

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