denizens of the Credits Inner Planes CREDITS Editors: Igor Calija, Ivan Chia. Layout: Ivan Chia. Authors: Igor Calija, Ivan Chia, Creature Catalogue. Cover Art: Ron Schuijt. Interior Art: Francesca Lyn (p.4), Melissa Phifer (pp.16, 22, 64, 65, 107, 116 & 130), Rip Van Wormer (pp.26, 32, 66-71 & 105; color p.4), Ron Schuijt (pp.51, 56, 58, 124 & 138), Scott Purdy (pp.34, 57, 100 & 134), Sergio Rodriguez (pp.14, 25, 30, 37, 74, 109, 115 & 138), William Northern (p.11). Used with permission. All art works are owned by their respective artists. Denizens of the Inner Planes (v1.0), released by Planewalker.com. THIS IS NOT AN OFFICIAL PLANESCAPE PRODUCT. Planescape is © 2005 Wizards of the Coast, a divison of Hasbro Inc. Used with Permission. This is an authorized Planewalker netbook. Legal Notice: Dungeons and Dragons®, D&D, and Planescape® are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. The content here in is considered to be derivative work (as it is based on the intellectual property owned by Wizards of the Coast), and the articles within are jointly owned by both Wizards of the Coast and their authors. As such neither can do anything outside the official website without the permission of the other. This project may be reproduced for personal use, but may not be used to generate revenue. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Table of Contents Contents Table of Table of Contents 2 Sandling 103 Foreword 3 Sandman 104 Scape 106 Scile Swarm 106 Part 1: Elemental Denizens 4 Shad 108 Aerial Servant 4 Shadow, Grand 110 Archomental 5 Shocker 111 Balhiir 9 Shimmering Wraith 113 Blazon 11 Sislan 114 Bzastra 12 Skriaxit 117 Chososion 13 Sootbeast 118 Darklight 15 Spectral Death 119 Denzelian 16 Suisseen 120 Dharum Suhn 17 Tome Guardian 121 Dragon Horse 19 Tsnng 122 Drelb 20 Ungulosin 125 Egarus 21 Vermin, Elemental 126 Element Creature 23 Vacuous 129 Elemental of Chaos 26 Vapor Rat 130 Elemental of Law 28 Vortex 131 Elementite Swarm, Negative 32 Waiveras 132 Entrope 33 Wavefire 132 Firetail 35 Wind Walker 133 Facet 36 Genie, Noble 38 Genie, Tasked 44 Part 2: Appendix 135 The Inner Planes 135 Giggag Swarm 59 Genies 136 Helian 59 Paraelementals 136 Hgaun 60 New Magic Items 137 Horde 61 New Subtypes 137 Khargra 62 Power Components 137 Klyndes 64 Lavaworm 65 Mephit 66 Part 3: Planar Encounters 139 Mihstu 72 Nautilus, Giant 73 Nimbus 74 Ooze Sprite 76 Pech 77 Pseudoelemental, Negative 78 Quasielemental, Negative 82 Quasielemental, Positive 91 Ruvoka, Fire 102 Foreword Greetings, rchmagus Tiberius! In accord with your command, I present to you our work on the denizens FOREWORD Aof the Inner Planes. My lord, the great ultroloth Elish al-Merador, was pleased with this work. I’m sure you would be equally satisfied. The Inner Planes are primal sources of great power. Of all fiends, it is the devils to first establish a foothold in the Elemental Planes, especially in the Plane of Fire, where they have an embassy in the City of Brass and a pit fiend general Asgeroth serving Imix, the Evil Prince of Elemental Fire. It was with Asgeroth’s assistance that Imix crushed the resistance of Zaaman Rul. If I may offer a suggestion, the weakened Zaaman Rul may be the archomental for you to bind into submission. As a prime native, it would interest you to know that certain regions of the Elemental Planes are said to correspond to specific prime worlds, such that when there is elemental imbalance in a prime world, the corresponding regions on the Elemental Planes also change their respective natures. For ex- ample, there exists a region in the Plane of Ice, where torrents of rain perpetually fall, instead of ice and snow. This region supposedly corresponds with Athas, a prime world of barren desert wasteland. As a result, the Athasians called it somewhat confusingly the “Plane of Rain”, when it is really part of the Plane of Ice. Some creatures even adapted to these regions, creating breeds like the Rain Paraelemental Beast. For more details on these creatures, one can consult Terrors of Athas, a work freely available at http://athas.org/releases. As usual, this product makes use of the rules contained in Monster Manual (v3.5), published by Wizards of the Coast. Those basic information are not reproduced here. Should it be necessary, you can always summon me or contact other plane at d20 System Reference Documents (v3.5). Your mastery of the elements, I believe, would be greatly assisted by the information contained in this codex. I look forward to sending the work on the denizens of the Lower Planes and the fulfillment of your promise to free me from the service of my faceless master by means of imprisonment. In Your Service, Trinitilus Part 1: Elemental Denizens Elemental denizens Part 1: The Inner Planes are the planes of substances, the building blocks of life and existence. As such, life is abundant in these planes. As the Inner Planes share borders, creatures from one plane often cross over to the adjacent planes. For more information, see Appendix on the Inner Planes. Aerial Servant _____________________________________________________________________________ You face a semi-transparent legless humanoid of spar- Medium Elemental (Air, Extraplanar) kling blue smoke, with empty eyes, a slash for a mouth, and long, four-fingered hands. Hit Dice: 16d8+64 (136 hp) Initiative: +9 The creature commonly referred to as “aerial servant” Speed: Fly 60 ft. (perfect) is a form of elemental-kin native to the Elemental Plane Armor Class: 19 (+5 Dex, +4 natural), touch 15, flat- of Air, but also occasionally found on the Ethereal or footed 14 Astral Plane. Easily and often called to the Prime Ma- Base Attack/Grapple: +12/+20 terial Plane by spellcasters, it typically goes to great Attack: Slam +21 melee (2d8+12) lengths to get back at its summoner once the terms of Full Attack: 2 slams +21 melee (2d8+12) the service are met. Space/Reach: 5 ft./5 ft. On any plane, these reclusive, nomadic creatures Special Attacks: Constrict 2d8+12, improved are drawn to areas of extreme weather. On the grab, windblast Ethereal Plane they sometimes follow the Ether cy- Special Qualities: Damage reduction 5/magic, clones, usually in the Deep regions. darkvision 60 ft., elemental traits, find target, Aerial servants apparently believe that most natural invisibility windstorms on the Prime originate from their Saves: Fort +9, Ref +15, Will +5 ritual dances performed on Elemental Air. Abilities: Str 26, Dex 21, Con 18, As far as anyone knows, they might even be Int 4, Wis 10, Cha 11 right. It is thought that aerial ser- Skills: Listen +9, Move Silently vants reproduce by being blown +10, Spot +9 in two by storm winds. Feats: Alertness, Combat Aerial servants understand Reflexes, Improved Critical Auran but rarely speak to outsiders. In their (slam), Improved Initiative, Power crude dialect, the name for their race is Attack, Weapon Focus (slam) “sharnah’shiah”, or “makers of gales”. Environment: Elemental Plane of Air Organization: Solitary COMBAT Challenge Rating: 9 Aerial servants create a shearing blast of intense- Treasure: None ly focused wind to pummel their opponents, and Alignment: Always neutral use slam attack if pressed. If a character that had Advancement: 17-32 HD (Medium); 33-48 HD previously summoned an aerial servant engages (Large) one in combat, it is automatically recognized Level Adjustment: – and becomes the primary target of the elemental’s attacks; the aerial servant usually ig- Archomental nores other foes and attempts to strangle or wind blast ________________________________________________________________________________ the summoner. Archomentals are elemental beings who rose above Its natural weapons are treated as magic weapons their fellows, subjugating the rest under their own for the purpose of overcoming damage reduction. An rules. They took on the mantle of good and evil, and are aerial servant can be summoned using the summon referred to as Elemental Princes. The archomentals rule Part 1: monster VII spell. over their own realms within their home planes. Like Denizens Elemental the archfiends, these near-deific entities are sometimes Constrict (Ex): An aerial servant deals 2d8+12 points worshipped in minor cults. Some sages speculated that of damage with a successful grapple check. they are related to the Elder Elemental God, but no evidence is forthcoming. Elemental Traits (Ex): Immune to poison, sleep ef- fects, paralysis, and stunning; not subject to critical hits SAMPLE ARCHOMENTAL or flanking. IMIX, PRINCE OF ELEMENTAL FIRE Find Target (Sp): When attempting to locate a crea- Huge Elemental (Evil, Extraplanar, Fire) ture or an object, an aerial servant does so unerringly, as though guided by a discern location spell. Either Hit Dice: 48d8+624 plus 576 (1,584 hp) the aerial servant or the caster that commands it must Initiative: +21 know the designated creature/object. Speed: 180 ft. Armor Class: 65 (-2 size, +17 Dex, +12 divine, +8 Improved Grab (Ex): To use this ability, an aerial ser- natural, +8 deflection, +12 insight), touch 57, flat- vant must hit with its slam attack. It can then attempt footed 48 to start a grapple as a free action without provoking an Base Attack/Grapple: +36/+59 attack of opportunity. If it wins the grapple check, it Attack: Slam +77 melee (3d8+35/19-20 plus 2d8 fire) establishes a hold and can constrict. Full Attack: 2 slams +77 melee (3d8+35/19-20 plus 2d8 fire) and secondary slam +72/+67/+62/+57 Natural Invisibility (Su): This ability is constant, al- melee (3d8+35/19-20 plus 2d8 fire) lowing the aerial servant to remain invisible even when Space/Reach: 15 ft./15 ft.
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