Unsung Heroes

Unsung Heroes

rOfficial Game Accessory UNSUNG HEROES Table of Contents Introduction 2 Characters 4 Dragons 52 Character Index 64 Credits: Design: Tim Beach with Jim Atkiss (Nystallina, Tatanya), Rich Baker (Cymbelene, Valdemari), Wolfgang Baur (Amberstar, Dvvyam), Anne Brown (Calandria, Poresche), Tim Brown (Boinias, Tranea), Dale Donovan (Estheria, Hakan), Jeff Grubb (Teekli, Blaze), Slade Hen- son (Liliornin, Morrandar), Harold Johnson (Vattaan, Skie), Rob King (Kiiri, Pheragas), Julia Martin (Lafallot), Colin McComb (The Red Minotaur, Santis), Roger Moore (Dargent, Khi- santh), Bruce Nesmith (Pal, Shonorr), John Rateliff (Grindlethorpe, Jessie), Thomas Reid (Alyssa, Grogan), Norm Ritchie (Cyan, Glitarald), David Wise (Hilmar, Aurum), and Bar- bara Young (Glitterback, Vallo) Design Coordination: David "Zeb" Cook, Karen Boomgarden, and Tim Beach Development: Tim Beach Production: Dawn Murin Editing: Karen Boomgarden Typography: Gaye O'Keefe Cover Art: Robh Ruppel TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva, Wl 53147 Cambridge CB1 3LB U.S.A. United Kingdom Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ADVANCED DUNGEONS & DRAGONS, AD&D, and DRAGON LANCE are registered trademarks owned by TSR, Inc. DUNGEON MASTER, DM, and the TSR logo are trademarks owned by TSR, Inc. AlSamplel TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. file This material is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. Printed in U.S.A. Copyright ° 1992 TSR, Inc. All Rights Reserved. 9383 ISBN 1-56076-423-6 9383XXX1501 INTRODUCTION Unsung Heroes is a sourcebook for the Robes" or "Enchanter of the Red Robes." Titles DRAGONLANCE® Campaign Setting. It offers full such as "Black Robe Mage" or "White Robe Di- descriptions of 48 characters and 10 dragons viner" are acceptable, as are the very rare titles which have played minor parts in novels or mod- like "White Mage" or "Red Illusionist." High Sor- ules, or were briefly described on AD&D™ Trading cerers may not use wizard kits. Cards. A renegade may be a mage or specialist as well, Some of the N PCs were heroes of the War of the and is referred to by school if it is known, such as Lance, while others became heroes afterwards. "renegade mage" or "renegade transmuter;" There are also villains within, and not everyone "renegade wizard" is used if specifics are un- who fought on the side of Good during the war known. will be friendly. Those priests who belong to the Holy Orders of Unsung Heroes builds on the 7a/e5 of the Lance the Stars are usually referred to by their order, as in boxed set. Unfortunately, Ta/es of the Lance was so "Priest of the Good Order." Some refer to their de- packed with material that a few items were left ity in their title, as in "Priest of Mishakal" or "Pala- out. Also, much of the previously published mate- dine's Priest." Priests of the Holy Orders do not use rial on Krynn was written for the first edition priest kits. AD&D® game. When information in this accessory Heathens can be clerics or specialty priests. disagrees with previously published game materi- Some few receive spells if they worship true gods al, the information in Unsung Heroes takes prece- (such as druids of Habbakuk), though the Holy Or- dence. ders and most others do not acknowledge their abilities. Those who worship false deities (includ- ing those imported from other worlds) either con- CHARACTER CLASSES AND vert or lose the ability to cast spells above second level in power. KITS Handler and con artist/prestidigitator are kits for use with the thief class. Only kender may be han- This is a complete list of character classes of dlers, and this requires a completely different phi- Krynn: fighter, Knight of Solamnia, paladin, ranger losophy for the character. Kender may also be (Warrior Group); High Sorcerer, renegade (Wizard thieves with other kits, or with no kit, but this is a Group); Holy Order Priest, heathen (Priest rare occurrence. Group); thief, bard (Rogue Group); tinker, com- Tinkers and commoners can become proficient moner (Normal Group). The Normal Group is de- in any weapon, but generally use basic weapons scribed in Tales of the Lance. like clubs or swords. If a commoner character There are no psionicists native to Krynn; what wants to start with proficiency in something odd, few exist there are visitors from other planets or like a minotaur gladiator's weapon, there needs to planes, and if they stay on Krynn more than one be a reasonable explanation. Tinkers and com- month per level, their psionic abilities disappear- moners can use any armor, but never start with permanently. better protection than leather or padded armor. "Knight of Solamnia" is a generic term used There are no kits for tinkers or commoners, but when a Knight's order is unknown, or to describe a it may be possible to adapt a very few, such as the group of Knights of multiple orders. A Knight gen- peasant hero fighter's kit or the academician wiz- erally refers to himself by his specific order, like ard kit. In general, a kit implies a level of speciali- "Knight of the Crown" or "Knight of the Rose." zation beyond characters who are part of the Such terms as "Crown Knight" and "Sword normal group. Knight" are acceptable, but less common. The barbarian, cavalier, and mariner are kits for the warrior classes. Paladins, rangers, and fighters CHARACTER RACES can be barbarians. Only paladins and fighters can be cavaliers and mariners. Other fighter kits can A wide variety of races are available for player be used as well, but are rare. Knights of Solamnia characters on Krynn. Details can be found in the never use kits. DRAGONLANCE® Monstrous Compendium; the "High Sorcerer" is a generic term, as is the far Tales of the Lance and Time of the Dragon boxed less Samplecommon "robed wizard." A High Sorcerer sets; DLR1, Otherlands; anfiled here in Unsung He- can be a specialist of any school allowed to the ap- roes. propriate robe color, and is normally referred to Kender receive the halfling racial adjustments to by area of specialty, such as "Mage of the White thieving skills. The natural thieving skills possessed by all kender have already been adjusted for this. roes, if an individual has proficiency in a multiple- Apply Dexterity adjustments normally to their nat- use weapon, individual skills are listed, such as ural skills. "bollik (as bolas)" or "hoopak (as quarterstaff and Irda receive the following adjustments to thiev- sling)." ing skills: OL +10%; F/RT +10%; MS +5%; HS + 10%; RL +5%. Because of prejudices against them, Irda are seldom professional thieves. They POSSESSIONS must choose a kit. Irda are generally investigators, troubleshooters, or scouts, while some are adven- All characters in Unsung Heroes have a list of turers, swashbucklers, or acrobats, and a few are possessions; please note that these are the items spies, smugglers, or burglars. most often carried, but not an exhaustive list. Characters might have other items, and all are as- sumed to have at least a little money, though none LANGUAGES is listed. Most of the intelligent races of Krynn have their own spoken language. Many of these have region- DRAGONS ON KRYNN al or subspecies dialects. Player characters on Krynn receive Common and their local racial dia- Dragons have several attack forms available to lect automatically, without spending proficiency them. Those dragons described in this sourcebook slots. have only their commonly used attack forms list- There are two dwarven languages, Mountain ed. Krynnish dragons are also able to alter their Dwarf and Hill Dwarf. Each clan has its own dia- size to become half normal size or up to 50% larg- lect of Hill or Mountain Dwarf, and Aghar speak a er. This allows them to squeeze into small spaces slang-filled language, Gully Talk. Hammertalk is or to appear even more impressive than normal; it tapped out in caverns to communicate over long also leads to wildly varying reports of their size. distances. There has never been a reliable report of a sight- There are four elven languages: Silvanesti, ing of a baby dragon on Krynn. Sages speculate Qualinesti, Kagonesti, and Dargoi. The latter is that baby dragons do not look at all like dragons. spoken by both types of sea elf, as well as mer- Hatchling black dragons might look like tadpoles, men, sirines, tritons, and many other sea-dwellers. while young green dragons might appear to be There are many regional human tongues, in- worms of some sort. Some change gradually, cluding Abanasinian (or Plainsman; Seeker is a growing wings and other distinguishing features, more formal version), Ergot (or Ergothian), while others enter a pupal stage and metamor- Estwilde (or Mountain Barbarian), Ice Barbarian, phose into dragons. These theories are uncon- Kalinese (or Sea Barbarian), Kharolian (used in Tar- firmed, and occasional magical mutations (seethe sis and the Kharolis Mountains), Khur (or Desert entry on Poresche) add to the confusion. Barbarian), Lemish, Nerakese (spoken in Taman Busuk and surrounding areas), Nordmaarian, Saifhum, and Solamnic. THANK YOU There are three special languages. Hand Talk (or Sign Language) is a silent language used primarily Unsung Heroes was a "jam" project, to which in Abanasinia. Thieves' Cant is a collection of idi- almost everyone on staff contributed while work- om and slang known by all thieves (without the ex- ing on other assignments.

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