Credits Special Thanks Contents

Credits Special Thanks Contents

Credits Contents Writing & Game Design: Ross Leiser Additional Spells: Benjamin Huffman of Sterling Vermin Adventuring Shaman ................................................................................................... 1 Company Class Features ........................................................................................ 2 Editing: Eli Scovill Shaman Spell List ............................................................................. 4 Sensitivity Readers: Lynn Brown (Hoodoo and Voodoo), Jesse Spirit Guides ........................................................................................... 7 Craighead (Cherokee) Air Spirit .............................................................................................. 7 Ancestral Spirit .................................................................................. 7 Layout & Graphic Design: Taron Pounds Animal Spirit ...................................................................................... 8 Cover Artist: Isaac DeKing - Kraest Illustrations Benevolent Spirit ............................................................................... 8 Interior Artists: Daniel Comerci, Gary Dupuis, Forrest Imel, Vagelio Earth Spirit ......................................................................................... 9 Kaliva, Eric Lofgren, Joyce Maureira, Elizabeth Porter, Dean Fire Spirit ............................................................................................ 9 Spencer, Purple Duck Games, Emmanuel Bou Roldan, Ernanda Lost Spirit .........................................................................................10 Souza, additional art assets provided for use on the Dungeon Malevolent Spirit .............................................................................10 Masters Guild by Wizards of the Coast Mischievous Spirit ...........................................................................11 Mournful Spirit .................................................................................11 Special Thanks Vengeful Spirit ..................................................................................12 Lester Ortiz-Miranda, who had the phenomenal suggestion of Warrior Spirit ...................................................................................12 including reference cards for the Spirit Guides Water Spirit .......................................................................................13 Spiritual Practices ...............................................................................14 The OAPatrons! Exorcism ............................................................................................14 Spencer Jackson Matt Lowry Sympatheticism ...............................................................................15 Aric Wilson CrimsonChaos Totemism ...........................................................................................17 DJ Rkod Fareed Shayek Warchanting ......................................................................................19 Joel David Allport-Cohoon Alex F Witch Medicine ................................................................................21 Solatra Harvinkai Wesley Kenton Spells ......................................................................................................22 Ryan Acheson Jake Sine Spells Table .......................................................................................22 Ryan Petticoffer Ryan Davis Spell Descriptions ...........................................................................23 Levi Andriga Ethan Lowe Spirit Guide Reference Sheets .......................................................30 To become an OAPatron and get exclusive previews and content, join my Outlandish Adventure on Patreon! https://www.patreon.com/OutlandishAdventureProductions DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016-2021 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. This work contains material that isSample copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Communityfile Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2016-2021 by Ross Leiser and Benjamin Huffman and published under the Community Content Agreement for Dungeon Masters Guild. Spiritual Connection Shaman The core of a shaman’s abilities is their An orc strides confidently alongside her relationship with the denizens of the spirit adventuring party, chanting sacred prayers to aid world. Through sacred rituals passed down by their them in the upcoming battle. As the orc’s stirring people, shamans embark on spiritual journeys that voice begins to lift their spirits, her comrades would allow their consciousnesses to access realms beyond swear they can see an ethereal warrior floating the material, where they seek to earn favor with the beside their friend. spirit guides who dwell there. By cultivating bonds Quickly extending his hand, a kalashtar exorcist with these spirit guides, a shaman can become focuses the power of his quori partner to sear an a channel, inviting a spirit to share the shaman’s abjuring mark onto an attacking demon. As the fiend mortal vessel. A shaman channeling a spirit in this recoils from the innocent woman it was attempting way carries advantages for both entities involved. For to possess, the kalashtar blasts it with ethereal the spirit, this is a chance to safely experience the flame, forcing the demon back to the Abyss. Material Plane, and so long as the shaman acts as Chiseling the finishing touches onto a stone statue, a conduit for the spirit, the spirit will often share its a dwarf looks to their spirit guide for approval. The wisdom and abilities with the shaman. fire spirit, in the form of a fox, flares with happiness and leaps to inhabit the totem. Journeys and Rituals Shamans cultivate connections with spirits and All shamans undertake journeys to contact the become conduits between the material and spirit spirit world, some through ritual meditation, others worlds. Whether shamans are carefully mixing through the use of sacred herbs, and others still poultices, joyously blessing a couple’s new union, through pilgrimages to sites where the veil between or protectingSample their allies in a desperate battle, it is worlds is thin. Many aim to bringfile the wisdom and their symbiotic relationships with the spirits that give power they gain from communing with the spirits them access to their spiritual knowledge and powers. back to protect and improve their communities, returning home after each journey. The shamans SHAMAN CLASS 1 who become adventurers, though, often believe that their spiritual journeys must involve traveling in their Class Features physical forms throughout the multiverse. As a shaman, you gain the following class features. Through their travels, these adventuring shamans learn to practice rituals not explicitly created Hit Points to contact the spirit world, trading knowledge Hit Dice: 1d8 per shaman level and wisdom with all sorts of ritual spellcasters. Hit Points at 1st Level: 8 + your These shamans adapt arcane and divine rituals to Constitution modifier work with their own spiritual connections, often Hit Points at Higher Levels: 1d8 (or 5) + your discovering new ways to tap into the Weave and turn Constitution modifier per shaman level after 1st unfamiliar magics into shamanic rituals. Proficiencies Creating a Shaman Armor: Light armor Weapons: Simple weapons As you create your shaman character, consider Tools: Herbalism kit how you came into contact with the spirits of the Saving Throws: Wisdom, Charisma multiverse. Did you have a near-death experience Skills: Choose two from Arcana, Deception, Insight, during which a benevolent spirit cradled your Intimidation, Persuasion, and Religion soul just long enough for the healers to draw you back to your body? Were you trained to conduct Starting Equipment sacred rituals to contact the other side under the You start with the following equipment, in addition to supervision of an elder shaman? Are you the latest in the equipment granted by your background: a long line of shamans who learn to receive guidance • (a) any two simple weapons or (b) a light crossbow from an ancestor spirit, or did you accidentally call and 20 bolts upon a vengeful spirit to torment your enemies in • (a) an explorer’s pack or (b) a priest’s pack a moment of sheer hatred? Did you stumble over a • Leather armor, an herbalism kit, and a shamanic mischievous spirit one night in a haunted mansion totem (see the Spellcasting Focus section and strike up a light-hearted friendship, or did a of the Shamanic Ritual Spellcasting feature primordial spirit deem you worthy of companionship for examples)

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