The Second Age

The Second Age

VII – CONFLICT & COMBAT ............................................ 122 INTRODUCTION .................................................................. 2 NARRATIVE AND STRUCTURED GAMEPLAY ........................................... 122 WHAT’S DIFFERENT FROM GENESYS? ..................................................... 2 MANEUVERS.................................................................................. 124 SETTING ............................................................................................ 3 ACTIONS ....................................................................................... 126 I – THE SYSTEM .................................................................. 5 DEFENSE ....................................................................................... 128 SOAK ............................................................................................ 129 CORE MECHANIC ................................................................................ 5 RANGE BANDS ............................................................................... 129 THE DICE POOL................................................................................... 6 ADDITIONAL COMBAT MODIFIERS ..................................................... 130 BUILDING A BASIC DICE POOL................................................................ 8 ENVIRONMENTAL EFFECTS................................................................ 132 INTERPRETING THE POOL ...................................................................... 9 WOUNDS, STRAIN, AND OVERALL CONDITION ..................................... 134 OTHER TYPES OF CHECKS ....................................................................10 HEALING AND RECOVERY ................................................................. 136 OTHER KEY FEATURES ........................................................................11 SOCIAL ENCOUNTERS ...................................................................... 137 EXPERIENCE & DEVELOPMENT .............................................................14 DERIVED ATTRIBUTES .........................................................................14 VIII – VEHICLES .............................................................. 145 II – CHARACTER CREATION............................................... 16 VEHICLE WEAPONS ......................................................................... 146 VEHICLE COMBAT ........................................................................... 147 CHARACTER GENERATION ...................................................................16 TAKING DAMAGE............................................................................ 148 STEP 1: DETERMINE BACKGROUND ......................................................18 TRAVEL ......................................................................................... 149 STEP 2: SELECT AN ARCHETYPE ............................................................18 VEHICLE PROFILES........................................................................... 150 STEP 3: CHOOSE A CLASS & SPECIALIZATION ..........................................24 SHIP AND VEHICLE MODIFICATIONS ................................................... 153 STEP 4: DETERMINE HONOR AND MOTIVATIONS ....................................33 STEP 5: INVEST STARTING EXPERIENCE ..................................................38 IX – GAME MASTER ....................................................... 156 STEP 6: DETERMINE DERIVED ATTRIBUTES .............................................39 HOW TO RUN A GAME .................................................................... 156 STEP 7: CHOOSE GEAR & APPEARANCE.................................................39 GAME MASTER RULES AND OPTIONS ................................................. 161 III – THE BENDING ARTS ................................................... 42 ADVENTURES WITH THE AVATAR ....................................................... 166 MASTERS ...................................................................................... 170 BENDING IN AVATAR: THE SECOND AGE ................................................42 SIGNATURE TECHNIQUES .................................................................. 171 BENDING FORMS ..............................................................................49 SKILL CHALLENGES .......................................................................... 176 FIREBENDING ....................................................................................52 CREATING ENCOUNTERS, ADVENTURES, AND CAMPAIGNS ...................... 181 AIRBENDING .....................................................................................57 WATERBENDING ...............................................................................63 X – THE AVATAR UNIVERSE ........................................... 190 EARTHBENDING ................................................................................70 THE SPIRIT WORLD ......................................................................... 190 IV – SKILLS ........................................................................ 77 EARTH .......................................................................................... 192 HISTORY ....................................................................................... 198 GENERAL SKILLS ................................................................................77 COMBAT SKILLS ................................................................................82 XI – ORGANIZATIONS & SOCIETY ................................... 205 KNOWLEDGE SKILLS ...........................................................................83 AIR NOMADS ................................................................................. 205 V – TALENTS ..................................................................... 86 WATER TRIBE ................................................................................ 206 EARTH KINGDOM ........................................................................... 206 TALENT DESCRIPTIONS .......................................................................86 FIRE NATION ................................................................................. 207 TIER 1 .............................................................................................87 UNITED REPUBLIC OF NATIONS ......................................................... 208 TIER 2 .............................................................................................91 TIER 3 .............................................................................................95 XII – ADVERSARIES & CREATURES ................................. 209 TIER 4 .............................................................................................99 UNITED REPUBLIC OF NATIONS ......................................................... 210 TIER 5 ...........................................................................................102 EARTH KINGDOM ........................................................................... 212 VI – GEAR AND EQUIPMENT .......................................... 106 FIRE NATION ................................................................................. 214 WATER TRIBES ............................................................................... 215 ECONOMICS IN AVATAR ....................................................................106 RED LOTUS .................................................................................... 216 RARITY ..........................................................................................107 WHITE LOTUS ................................................................................ 216 ENCUMBRANCE ...............................................................................108 CREATURES AND SPIRITS .................................................................. 218 COMBAT SKILLS ..............................................................................109 WEAPON CHARACTERISTICS ..............................................................109 XIII – THE GREAT UNITER ............................................... 229 WEAPON DESCRIPTIONS ...................................................................112 ADVENTURE SUMMARY ................................................................... 229 ARMOR .........................................................................................116 EPISODE I: OFF THE RAILS ................................................................ 230 GEAR ............................................................................................117 EPISODE II: OUT OF THE FRYING PAN… .............................................. 237 CUSTOMIZATION AND MODIFICATIONS................................................119 OPTIONAL ENCOUNTERS .................................................................. 249 CRAFTING ......................................................................................120 Water. Earth. Fire. Air. Long ago, the four nations lived together in harmony. Then everything changed when the Fire Nation attacked. Only the Avatar, master of all four elements, could stop them, but when the world needed him most, he vanished. A hundred years passed and my brother Sokka and I discovered the new Avatar, an airbender named Aang. Although his airbending skills were great, he had a lot to learn before he was ready to save anyone. But from the first

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