X201c;Ahead, Warp Factor Three, Mr. Sulu&

X201c;Ahead, Warp Factor Three, Mr. Sulu&

“Ahead, Warp Factor Three, Mr. Sulu”: Imagining Interstellar Faster-Than-Light Travel in Space Science Fiction MARGARET A. WEITEKAMP ICTIONAL SPACESHIPS TRAVEL AT THE SPEED OF PLOT.SO SAYS J. Michael Straczynski, creator of the American cable television F shows Babylon 5 (PTEN & TNT, 1994–98) and Crusade (TNT, 1999). No matter where imagined spacecraft begin their journeys, he suggests, or how they are powered, or how far they have to travel, in the end they arrive right where and when the writer needs them—ei- ther just in the nick of time or tragically a moment too late—to serve the dramatic interests of the story. Straczynski identified this trope when jokingly describing the specifications of one of his television productions’ main spacecraft.1 In doing so, he broke the fourth wall of the show’s dramatic stage to address the real mechanism propelling such vehicles: literary creativity. But his comment also highlights a relatively recent addition to the elements of space-themed science fic- tion: the actual travel across the immensity of space. For hundreds of years, writers imagined cosmic adventures but largely ignored the trips themselves. Stories focused instead on the ends of the journey, skipping quickly from planning the expeditions to the events in other-worldly destinations. That changed in the 1950s. After real- world technologies demonstrated that speed barriers could be sur- passed and human beings shot into space, science fiction creators began to offer more detailed fictional explanations of how their adventurers got from place to place. In literature, film, and eventually television, writers envisioned space travel in ways both grounded in practicality and playful in imagination. The Journal of Popular Culture, Vol. 52, No. 5, 2019 © 2019 Wiley Periodicals, Inc. 1036 Imagining Faster-Than-Light Travel 1037 The premise that characters can travel from planet to planet, or star to star, in ways that defy current science and technology has become central to space fiction as a genre. Without it, one can imag- ine entire seasons of popular space television programs spent dully in transit. As a narrative device, however, interstellar travel remains a background element, rarely called out for study. But the methods invented by writers to traverse interstellar distances have a distinct history in literature and popular culture. Some authors suggested ways for humans to endure the long voyages no matter how long they took. Other science fiction creators postulated technological or natural solutions that shortened the actual trips, including faster-than-light drives, hyperdrives, jump drives, worm holes, and black holes. Exam- ining these imagined—and in some cases, just plain imaginary— kinds of space transportation offers a new way of understanding how popular culture has harnessed real and speculative science for the pur- poses of storytelling. Popular understanding of contemporary science exists in a dialectic with science fiction writing. For example, the idea of faster-than-light travel came to prominence in space science fiction at a historical moment characterized by significant advances in aero- nautical technology. Although some of these ideas predated the space age, after the 1950s, fictional depictions of space travel had to suggest conceivable solutions to the problems of crossing interstellar distances for readers or viewers to consider them plausible. The Potential and Limits of Taking Faster-Than-Light Technologies Seriously Science fiction has been ably analyzed as a genre (Aldiss; Roberts), but no systematic study exists of faster-than-light travel as a distinct part of the technological imaginary. Academics working in the robust fields of science fiction studies and popular culture studies tend to dissect particular novels, shows, and/or films, rather than making cross-cutting examinations of the invented technologies in them. Likewise, the parallel literature written for popular audiences by par- ticipants or entertainment writers concentrates on particular fran- chises. In the fields of space history and policy, scholars investigating science fiction’s influence on actual spaceflight have investigated the cultural roots of those efforts. Notably, political scientist Howard 1038 Margaret A. Weitekamp McCurdy argued that spaceflight advocates in the United States self- consciously used speculative fiction to make real spaceflight seem realistic and bankable at the dawn of the space age. Studies of Soviet space culture have also focused on the roots of such imagery in the Russian tradition of cosmism (Siddiqi). And two recent volumes have investigated the complex interplay between “Astroculture” and the real history of science and technology, particularly in Europe (Gep- pert, Imagining; Limiting). When fictional spaceship designs have gotten analytical attention, they have sometimes been treated as if they were real-life vehicles. For instance, Haynes Owner’s Workshop Manuals, which have been well-known to automobile and motorcycle enthusiasts as authoritative references describing maintenance and repair techniques for specific makes and models, also created light-hearted guides to fictional spacecraft. Haynes manuals exist for Star Trek’s starship Enterprise (Robinson and Riley) and the Klingon Bird of Prey (Robinson and Sternbach), as well as Star Wars’ Imperial Death Star (Windham and Reiff) and the Millennium Falcon (Windham, Reiff, and Trevas). Vari- ous reference books that assemble canonical elements of fictional uni- verses also adopt a similar point-of-view, explaining how imagined spacecraft systems function in great detail. For instance, to cite just one example, the flagship of the television show Star Trek: The Next Generation, the U.S.S. Enterprise NCC-1701-D, received a system-by- system analysis in a well-illustrated volume aimed at the show’s fans (Okudas). Such earnest analyses belie the ironic or light-hearted treatment that fictional spacecraft sometimes receive. Famously, the creators of Dr. Who’s TARDIS cheekily sidestepped the fundamental questions of travel through space and time by postulating a machine that could do both without any visible mechanisms for either. Douglas Adams parodied the conventions of spaceflight stories and faster-than-light technologies in his absurdist novel, The Hitchhiker’s Guide to the Galaxy. An “infinite improbability drive” powered the starship Heart of Gold (Adams 77). In Spaceballs (Metro-Goldwyn-Mayer 1987), Mel Brooks’s spoof of the Star Wars trilogy and other related films, Lord Dark Helmet comically overreached—and lampooned faster-than- light travel—when he ordered his ship to achieve “ludicrous speed.” Even within the veil of straightforward fiction, writers have self-con- sciously poked fun at the scientific improbability of their imagined Imagining Faster-Than-Light Travel 1039 technologies. In Star Trek: The Next Generation (syndication 1987– 94), the transporters included “Heisenberg compensators,” black-box mechanisms asserted to fix the real problems that make matter trans- porters impossible. In spaceflight stories, methods of faster-than-light travel function as narrative compensators, solving the fundamental problems of long-distance spaceflight. No effort to take the imagination of such technologies seriously can hope to be comprehensive. The worldwide proliferation of space- themed science fiction stories in multiple forms—novels, short sto- ries, comic books, television, film, graphic novels, and even online videos—creates far too large a body of work to assess thoroughly. Nevertheless, certain themes emerge in these works, and some of the solutions can be analyzed without attempting to list every possible example. Nor does this analysis, which focuses on fictional spacecraft not time machines, include time travel. Although traveling faster than the speed of light would involve time travel, most space adven- tures ignore this fact. Evidence of faster-than-light travel exists in American, British, and continental fiction, but the undeniable bulk of the examples originate in the United States. Beginning in the twentieth century, the United States became a major exporter of pop- ular culture, whether in films or through television. As Brian W. Aldiss concludes in his authoritative chronicle of science fiction, the genre is “largely—in emphasis and in fact—an American art form” (13). This seems to be particularly true for space-oriented tales. Sto- ries about adventurers traveling to distant worlds at great speeds have been a particularly, although not exclusively, American preoccupa- tion. The Earliest Imagining of Spaceflight The origins of space science fiction can be traced to the first compre- hension of space-based places as possible destinations (Messeri). In 1638, John Wilkins, later the bishop of Chester, published thirteen propositions about the physical properties of the Moon. The treatise’s page headers summarized the argument: “That the Moon may be a World.” In later editions, Wilkins developed his suppositions about the Moon as a geographical place with known features. He even added a fourteenth proposition, that the Moon could be visited: 1040 Margaret A. Weitekamp “That ’tis possible for some of our Posterity, to find out a Conveyance to this other World; and if there be Inhabitants there, to have Com- merce with them” (113). He looked forward to the possibility, specu- lating “how happy shall they be, that are first successful in this Attempt?” (133). The idea that the Moon could be habitable—or even inhabited—was a part of a larger contemporary cultural

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