Rulebook Version 6.1.1

Rulebook Version 6.1.1

A High Fantasy Game of Exploration, Conflict, and Intrigue Rulebook Version 6.1.1 Credits: Game Content Design: Joshua Smith, Mary Schnebelen, Michael Miller, Hope Bachman, Michael Mirabile, Cindy Brock, Chris Hughes, Valerie Hughes, Mark Shapiro, Jeremy Lister, Charles McDowell, Nikki Duquette, TJ Mazzuchi, Nick Mirabile Rulebook Design: Cindy Brock, Chris Hughes, Mary Schnebelen, Joshua Smith Rules Design: Michael Miller, Michael Mirabile, Mark Shapiro, Chris Hughes, Joshua Smith, Joshua Rosenthol Cover Art: Mary Schnebelen Interior Art: Hope Bachman and Cindy Brock Website: Amy DeVann Character Database Design: Mark Shapiro Accelerant Core Rules: Rob Ciccolini 2 protagonist in our little tale. Even so FOREWORD please understand that our game is not designed with the intent of player vs. player combat. If you wish to show up Welcome and thanks for picking up the and assail other players you will quickly Numina rulebook. Numina, if you are discover that there are dire consequences not aware already, is an Accelerant from both plot and the player population. LARP and you are taking your first steps This is not to say that PvP will never into our world. The game is a labor of happen but that is not the purpose of this love artfully crafted by a number of game. creative minds working in concert. What you, the reader will find below is the Lastly I would like to take a moment to world of Rues where you are an say thank you to the many people who inhabitant. Trials, tribulations, have made this game possible. I discoveries…all of that and more await apologize if this ends up looking like the you. Before you delve into learning insert of a CD. First thanks to Rob more about the game itself, I would like Ciccolini for creating the Accelerant to make a few things clear which may System and rekindling my love of not be apparent from the outset. LARPing. Thanks to my roommate for kindly letting 8-18 people invade our Numina is a game, plain and simple. It is home on any given weekend. Thank you a work of fantasy and should remain as to my design team. All of you have been such. We do not espouse belief in the invaluable and I am humbled to have fake religions detailed therein or believe had such help. Thanks to anyone who I that Elves, Alved, the Empire, or the have not mentioned that has given help Nomad Tribes are real. We trust that all along the way. And lastly I would like to players are mature enough to handle the thank you, the reader for validating the fantasy religion and concepts that shall time invested in creating this game. be played out in this game. If any of this makes you uncomfortable then perhaps Once again welcome to our world and our game is not for you. If you are still we can’t wait to see you in-game. with us then congratulations, years of fun await you. Joshua Smith‐Numina GM Player interaction is very important and you will be playing the part of a 3 Welcome to Fortune's Bend, the new and seems to have survived the ages exciting addition to the continent of submerged below the angry current with Rues. The acquisition of Fortune's Bend no ill effects. You may know or have came about in a most unusual and heard of someone who, upon passing providential manner. In fact, its from the world, was not put back into revelation has been named a Miracle by the Tallow Man's pot. Instead, they the Examiners in the High Church of returned to themselves and continued to Inlyrico, the first event in centuries to live, often to an old age. Many who have earn the title and each time we believe made this unusual journey speak of we understand the totality of that passing through a portal where they are miracle, new facets are revealed. spoken to by Death before being allowed to return to the world. The chamber Fortune's Bend is located in Pyredown, uncovered in Fortune's Bend resembles the Imperial Seat, near the source of the the descriptions of this portal, covered in Alentina River and the Batterklast carved moths and glowing a faint purple. mountain range. One of the many It would seem that, after being shrouded vicious summer storms that plague the in mystery since the beginning of time, mountain region set loose a rockslide of the entrance to Death's Realm has been enormous proportion that by the found. benevolence of the gods not only spared the small towns and villages below, but The town has proven to be a treasure diverted the Alentina into a new and trove for scholars of the Shade, who prosperous course. have identified it as a fulcrum point for affecting that strange land. A treasure Just at the point where the river takes its trove for scholars of all stripes, really, new turn, the old riverbed has dried to for Isou University has opened an Annex reveal remarkable wonders, hidden from there, where classes are offered and the the eyes of the Purposed Races for findings of the town examined. countless ages. The nature and importance of the new discoveries will For those whose interests run in less take decades to understand. As the ethereal directions, Fortune's Bend still ground has grown stable enough to has a great deal to offer. It is the only support digging, hints of an ancient neutral territory in Rues, a place where civilization have been uncovered. Early anyone from any nation, or any number reports from the explorers indicate that of nations, can meet for discussion. It many of the artifacts and buildings are was agreed by all parties that signed the likely to have weathered the ages well, treaty of neutrality that the protection of as they were encased in a rock or the area was paramount to any national mudslide before the river began to flow claim of ownership, and care of the land over them. and gate has been left in the hands of those who hold the Pact with the Lady of It is likely you have already heard Moths. Regardless, Fortune's Bend is of rumors about the other structure great interest to the palaces of Pyredown uncovered at Fortune's Bend, which and Tor Mythra, and those who find 4 ways to shine during their residence or a haven for the fell beasts of Rues, and employment there will surely gain notice they threaten the hardy settlers who have and favor. begun to explore the miracle that we have been given. However, these settlers Look now, at the heroes who reside endure the hardship, for when the there, who held fast as Ravvin tried to wonders of Fortune's Bend make it the destroy Rues. They are the beacon of next great city in the empire, their names hope who stood strong against the tide of will be remembered, their deeds Undead, and now we look to with the celebrated. Welcome then, to Fortune’s new challenges of the world after Bend, and may you be blessed each day Ravvin. that you remain here. It is clear that the Genesori uncovered Fortune's Bend for a reason, and it will be up to the pious and the courageous to discover the town's secrets. The Batterklast Mountains have always been 5 References to explicit sexual behavior or Welcome concepts, particularly violent ones, are not allowed. In game threats should be worded You are preparing to enter a game world so they are clearly in game. using the Accelerant system. The system is designed to be simple in concept and execution, yet have a rich and varied set of Game Actions skills and abilities with which to develop characters and stories. To do this we have The system is designed to keep the game created a set of Core Rules that defines all of running as smoothly and fluidly as possible. the effects of the game and presents them to The game takes place in a site full of props, you within the first chapter of the rule book. buildings, and other players. The rules All skills and special abilities refer back to define how you interact with the these Core Rules, so once you have learned environment and other players. The game the Core Rules you know how to react to has removed actions and effects players effects from any Accelerant game, even cannot actually perform from the gameplay. though the skills or abilities that allow a There are no creatures stepping through character to use those effects may be very solid walls, no flying creatures, and no different. activities that cannot be played without interrupting the flow of the game. Characters that step into rifts and turn to Rules of Etiquette spirit, or characters that die and rise as spirits are still visible as they walk off. You In an activity as fluid and full of unexpected cannot attempt actions such as chopping up circumstances as live action games, it is bodies or breaking down doors that cannot important that each player attempt to follow be performed for logistical or safety reasons. the spirit as well as the letter of the rules. Although we have tried to create a set of rules that is as cut and dry as possible, there Always In Game are certain rules that are difficult or impossible to quantify that are necessary to Players stay in game and in character from promote atmosphere or safety.

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