D20 System Universal Role-Playing System Star Frontiers Core Rules Version 4.5 Adapted by Victor M. Gil de Rubio What is Star Frontiers? Star Frontiers is a game of Space Fantasy set in the distant future in a Galaxy very unlike our own. It is a game of heroic fantasy set in a backdrop of science fantasy, complete with faster than light speed vessels, strange alien races, robots, heroes, villains, and wild adventure. Star Frontiers is all these things and more, but ultimately it is what both the Administrator and his players want it to be. Before you are the tools by which the stories are told, but it‘s up to each of you to use these tools to craft a game worthy of the great Space epics that we have all seen, or read about. Victor M. Gil de Rubio Table of Contents Overview……………………..………… 6 Equipment (continued)- Materials needed………………………. 6 Rogue goods………………………………........ 85 Die codes………………………………. 6 Specialized clothing……………………………. 85 Core mechanics……………………….. 6 Tack and harnesses……………………………… 86 Glossary of terms……………………….. 8 Equipment Descriptions…………………………. 87 Character Creation…………………….. 9 Typical Hero………………………………........... 90 Character concept…………................... 9 Section Two: Game rules………………………… 92 Rolling stats and Attribute modifiers…. 9 Basic task resolution…………………………….. 92 Attribute summery……………………. 10 Breaking/bursting through objects……………… 93 Secondary attributes…………………… 11 Healing rates………………………………......... 94 Character races…………………………… 12 Holding breath………………………………...... 94 Dralasites………………………………. 12 Invisibility/darkness…………………………….. 94 Humans………………………………… 13 Jumping/jumping skill…………………………… 94 Vrusk…………………………………… 14 Light sources……………………………….......... 94 Yazirians……………………………….. 15 Movement rates (jogging/running)……………… 94 Rim Coalition races………………………. 17 Overland movement……………………………… 95 Humma………………………………… 17 Reading/writing………………………………........ 95 Ifsnit……………………………………. 18 Speak languages skill……………………………… 95 Osakar………………………………….. 19 Vision and spotting distance………………………. 95 Character points…………………………. 21 Combat rules………………………………................ 96 Merits/Flaws…………………………….. 21 Combat rounds………………………………............ 97 Trait descriptions: Merits………………. 22 Surprise………………………………....................... 97 Trait descriptions: Flaws……………….. 24 Initiative options………………………………......... 98 The Hero Template………………………. 27 Actions in a round………………………………....... 98 Level advancement……………………… 27 Holding actions………………………………........... 98 Professions……………………………… 29 Movement in a round……………………………….. 98 Skills………………………………............ 30 Making an attack………………………………......... 98 Sub-skill lists……………………………. 31 Combat advancement……………………………….. 99 Skill descriptions………………………. 32 Critical hits/critical fumbles………………………… 100 Feats………………………………........... 56 Combat options…..……………………………........... 100 Feat descriptions……………………….. 57 Attacking objects/structures…………..….................. 100 Wealth in the Frontier………………….. 68 Attacks of opportunity……………………………… 100 Starting funds………………………….. 68 Bull rush………………………………..................... 101 Starting money modifiers……………… 68 Called shots………………………………................ 101 Equipment Listings…………………….. 70 Special called shots……………………………….... 101 Equipment Endurance points…………. 70 Charging………………………………..................... 102 Character wardrobes…………………… 70 Disarm………………………………........................ 102 Protective wear…………………..…….. 71 Fighting with two weapons………………………… 102 Defensive screens……………………… 72 Fleeing combat……………………………….......... 102 Helmets/shields………………………… 73 Non-proficiency penalty…………………………… 102 Melee weapons…………………………. 73 Parrying………………………………..................... 103 Powered melee weapons……………….. 74 Ranged attacks of opportunity……………………… 103 Ranged weapons……………………….. 75 Suppressive fire……………………………….......... 103 PGS weapons…………………………… 75 Trip……………………………….............................. 103 Beam weapons………………………….. 76 Unarmed combat……………………………….......... 104 Grenades/mines…………………………. 77 Brawling………………………………..................... 104 Missiles………………………………...... 78 Grappling……………………………….................... 104 Vehicle/Heavy weapons…………………. 79 Wrestling………………………………..................... 105 Ammunition……………………………… 80 Effects of unarmed combat………………………….. 105 Weapon attachments……………………… 80 Subdual combat………………………………........... 106 Explosives……………………………….... 80 Damage effects……………………………….............. 107 Timers……………………………….......... 81 Broken bones……………………………….............. 107 Standard equipment……………………… 81 Falls and breaks……………………………….......... 107 Adventurer‘s gear………………………… 81 Massive damage………………………………......... 107 Containers………………………………... 82 Severing………………………………..................... 107 Energy storage……………………………. 82 Scars………………………………........................... 107 Explorer‘s gear…………………………… 83 Subdual (temporary) damage………………….......... 107 General equipment……………………….. 84 Wielding a weapon two handed……..…………...... 108 Medical goods……………………………. 84 Resistance rolls………………………………............ 108 Additional combat effects…………………… 108 Cybernetics (cont.) Ability damaged…………………………….. 108 Number of enhancements possible…………….. 129 Ability drained……………………………… 108 Cybernetics and Psyche………………………… 129 Blown away……………………………….... 108 Neural impulse adaptor…….…………………… 129 Confused………………………………........ 109 Physical enhancements…………………………. 129 Cowering………………………………....... 109 Intuition adaptations……………………………. 130 Dazed………………………………............ 109 Logic enhancers……………………………….... 131 Dazzled……………………………….......... 109 Organic computers………………………………. 131 Deafened………………………………...... 109 Installing progits……………………………….... 131 Dying………………………………........... 109 Processor booster packs…………………………. 131 Energy drained……………………………. 109 Robots………………………………...................... 132 Entangled………………………………..... 109 Robot design………………………………......... 132 Exhausted………………………………..... 109 Means of movement……………………………. 133 Fatigued………………………………........ 109 Manipulator limbs………………………………. 134 Frightened………………………………..... 109 Robot programming…………………………….. 134 Held………………………………............... 109 Robots and skill use…………………………….. 135 Helpless/incapacitated……………………… 109 Robot maintenance……………………………… 135 Nauseated………………………………........ 109 Repairing a robot………………………………... 135 Panicked………………………………......... 109 Recovering from robotic death…………………. 135 Paralyzed………………………………........ 109 Robotic upgrades………………………………. 136 Petrified………………………………......... 110 Basic robot models……………………………… 142 Shaken………………………………........... 110 Heroic Robot template………………………….. 157 Stable………………………………............. 110 Robot human shape…………………………….. 157 Stunned……………………………….......... 110 Robot-omniform………………………………... 158 Healing damage…………………………….. 110 Android………………………………............... 160 Experience and advancement……………… 111 Security devices……………………………….... 162 Part three: specialized equipment…………. 112 Locks………………………………................. 162 Computers………………………………........ 112 Scanners………………………………............. 163 Mainframe computers………………………. 112 Types of scanners……………………………… 164 Mainframe programs (maxi-progs)…………. 113 Miscellaneous scanner equipment…………….. 165 Maxi-prog complexity………………………. 113 Vehicles and vehicle combat……………………. 166 Maxi-prog functions………………………… 113 Vehicle sizes………………………………........ 166 Combining hardware and maxi-progs………. 113 Initiative………………………………............. 166 Computer stats…………………………….... 114 Vehicle speed………………………………..... 166 Mainframe computer controlled attacks……. 114 Acceleration/deceleration……………………… 167 Computer skills……………………………… 114 Maneuvers and stunts………………………..... 167 Mainframe computer equipment…………… 114 Maneuver descriptions…………………………. 167 Specialized computers…………………….. 114 Ram………………………………..................... 167 File computer……………………………….. 114 Sideslip………………………………............... 167 Computer access computer (CAC)…………. 115 Avoiding hazards……………………………… 167 Lock compick………………………………. 115 Bootleg turn………………………………....... 168 Computerized analysis scanner (CAS)…….. 116 Hard brake………………………………......... 168 Bodycomps……………………………….... 116 Hard turn………………………………........... 168 Bodycomp power packs…………………… 117 Jump……………………………….................. 168 Bodycomp processor packs……………….. 118 Side swipe………………………………......... 168 Bodycomp program units (progits)……….. 118 Vehicle stealth rating………………………… 168 Progits type A…………………………….. 118 Vehicle sensor rating………………………… 168 Progits type B…………………………….. 119 Collision and damage……………………….. 169 Progits type C…………………………….. 121 Collision damage……………………………… 169 Progits type D…………………………….. 122 Damage to vehicle occupants…………………. 169 Final comments regarding body comps…… 123 Losing control………………………………... 169 Progit accessories…………………………. 123 Other hazards………………………………... 170 Computer price list……………………… 125 Swerve slightly……………………………… 170 Common computer maxi-progs…………… 125 Slide………………………………................. 170 Specialized computer maxi-progs…………. 125 Skid………………………………................. 170 Specialized computer prices………………. 126 Spin………………………………................. 170 Bodycomp prices…………………………. 127 Feats and driving……………………………. 170 Power pack prices…………………………. 127 Other vehicle rules………………………….. 170 Processor pack prices……………………… 127 Losing pursuit………………………………... 170 Progit prices………………………………. 127 Weapons vs. vehicles……………………….. 170 Cybernetics in the Frontier…………………. 129 Damaged vehicles…………………………… 171 Vehicles (cont.)- Repairing damage………………………… 171 Critical damage…………………………… 171 Repairing critical damage…………………. 173 Modifying vehicles………………………… 173 Aerial combat…………………………….. 175 Stalling out………………………………...
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