Batman: Flight of the Robins

Batman: Flight of the Robins

Batman: Flight of the robins v1.0 Ugly Edition A Shadowrun 4th module by The Vaudvillian Disclaimer This is a non-profit-seeking fan-made production. Batman and associated characters are owned by DC comics. You should buy their products. Also, suing broke people is not cool. You want to be cool, don't you? 1 Contents Disclaimer……………………………..…1 Contents…………………………………2 Introduction……………………...……3 summary…………………………….……4 treatment………………………………4 Act I……………………………..……………7 Act II…………………………………….……8 Act III…………………………………………13 Act IV………………………...………………15 Characters………………………..……20 Credits…………………………………..…52 2 Introduction What up nerds! Thank you for downloading this module. As you are about to find out, it is still in the early stages of development. You are probably reading this because you: A. Spend time on reddit and follow /r/RPG or /r/Shadowrun B. You listen to the One Shot podcast. If you are from reddit, thanks for being interested in my post! I have been running this game for years at Gencon and privately. No one has asked me to share the module before, you guys are the reason I did this. I wanted to take the time to say thanks. If you listen to One Shot, thanks for wasting your life by listening to me! This game takes place in a hybrid between post and pre-New 52 DC continuity. Obviously in this world Stephanie and Cassandra are still around. Everything that happened pre- New 52 is recent memory for the Batfamily. Barbara Gordon is still Oracle, Bruce Wayne "died" and returned, Stephanie Brown just had an adventure where she fought Clue Master. Everything you knew and loved about the Bat Brats is still there! There are also certain events post New 52 that I have decided to integrate. Damian ambushing Jason and stealing his helmet was too much fun to do without. Also I like Dick as Nightwing so in this world he gave the cowl back to Bruce after he returned. If there is a moment you liked that is not a death of one of the team, it happened here. I gave each of the sidekicks personalities according to my own observations of the comics. I took some liberties, and not everything is cannon. Players can obviously impose their own vision on the characters they play. I just think it is more fun to have some romantic tension in a role playing party. What's in this document? This is version 1.0 of Flight of the Robins. This includes a rough outline of the story, maps, story flow advice, and character sheets for all of the protagonists. Being version 1.0 there is still a lot of work to be done. Ok… What is missing from this document? Right now none of the villains have been properly statted. Most of the environment descriptions are missing, except for critical details, and even those are pretty abridged. There are no maps for the battles either. If you plan on running this particular version of the module you'll have to take time to fill in some pretty big gaps. There are also tons of formatting, and grammatical errors. This module will be updated, but for now it is raw and ugly. If nothing else, this will give you the characters to use for your own adventure. 3 Summary When Batman goes missing his current and former sidekicks band together to locate and possibly rescue Gotham's Dark Knight. The story features some of Batman and Robin's deadliest foes. It will challenge each character's skills and dedication to justice. Good luck old chum! Treatment (GM ONLY) Seriously. This section spoils the entire game if you intend to be a player don't read it. The game opens on the Bat Family scoping out an abandoned building near Gotham harbor. Bruce has been missing for three days, and his trail has been cold. Until tonight when a distress reached the Bat Cave. The kids traced it to the abandoned building they are now surrounding. There are snipers surrounding the building chattering about who is inside. Players will have a short combat with the snipers. They discover one way or another that the snipers are working for Black Mask. Once their opponents have been dispatched they will head inside to find the signal is coming from the basement. In the basement they find a man naked, tied to a chair with a bag over his head, and a bat carved into his chest. Standing behind him is a person dressed in a garish red and green carnival-style bird. There is another short combat to subdue the masked kidnapper. Once he is defeated the kidnapper is revealed as "some random teenager they don't recognize." The hostage turns out to be an already dead Flamingo. The Flamingo is a Batman villain famous for shooting Damian Wayne in the spine. He has ironically been killed by a tight grouping of shots to the back. After the kids discover the Flamingo, they receive a red alert from Arkham Asylum. At this point the party has two leads: 1. The Black Mask is possibly responsible for whatever happened in the basement. 2. Holy shit. Red alert at Arkham. The party should split and head to Arkham and Black Mask's pent house. Tim should go to Mask's, otherwise the party can spilt up however they feel like it. 1. When they arrive at Mask's penthouse they find the place shot to hell. Mask is dead his body is suspended from the ceiling covered in wounds. The sidekicks find a security footage showing that Death Stroke murdered Mask by torturing him with a power drill. This is another ironic death, as Mask "killed" Stephanie Brown in the same way. The video also reveals that Deathstroke planted a bomb. They have three minutes to disarm it or escape. 2. At Arkham, the Bat Brats are welcomed by the Gotham police and lead to Jim Gordon. Gordon explains what is happening. He tells them a few days ago Jervis Tetch, the Mad Hatter, started acting strangely (for him.) Gordon shows them footage from Arkhan security cameras. Tetch suddenly attacks Arkham guards and frees the Joker. As soon as the Joker is out of his cell Jervis attempts to strangle him. Both are subdued and locked in isolation. Gordon then tells the team that both were discovered to be missing during a random security sweep. The guards responsible for watching the iso-wing are missing. 4 They investigate the crime scene. They have a chance to find the bodies of two men in paramilitary gear. After the kids finish those investigations, they receive an alert from Blackgate. There is some kind of disturbance. Oracle also says there is some kind of signal that went out from the bomb when it detonated (or got disabled.) O also tells them that the teen from the basment is connected to a series of abductions from a Gotham neighborhood called "Robinsville." Once again, the kids have two leads. Make sure Dick ends up at Blackgate and Tim at the signal. 1. At Blackgate, the kids discover that there is another teenager dressed as a bird (this one blue) attacking the prison. He has been hard to trace. He is apparently tearing through the prison looking for something. Let the party put some puzzle pieces together for a minute. One way or another the party must narrow it down to Tony Zucco. He is the only person to harm a Robin who is currently in custody. Dick will have a head start on the party running to Zucco's cell, because he is the only one who knows where it is. The rest of the party at Blackgate gets ambushed by a mind controlled teen. Dick has a sweet fight with his doppelganger on the roof where make shift trapezes have been set up using Bat Lines. 2. The team who followed the signal will arrive at an abandoned storefront in old Gotham. it looks like some serious shit went down here. They find the body of Deathstroke, stuck with a large number of drugged Batarangs. Deathstroke drugged Cassandra Cain and made her into super villain for a while. It was dumb. There is a message carved into the floor around Deathstroke, "It ends at the beginning." Then Captain goddamned Boomerang attacks them. Boomerang killed Tim Drake's father. When boomerang is defeated he starts turning pale and cackling madly. Tim is the only one with a toxin kit that can save him. Even for people who know nothing about batman "it ends at the beginning," should lead them to Crime Alley. There they will run out of clues. Let them sweat and theorize for about it for a minute if they are stumped at all. There is a pretty good chance they will figure out the "map clue" (shown later) on their own. If they don't, O can just point it out to them. The arrow leads to Ace Chemicals. Before they can head over, O mentions something about someone trying to jam her Villains (in order of potential death): signal. She will say "What the hell? The attack is coming from inside the Clock tower" before the signal cuts out. If Dick is 1. The Flamingo: has been being role played well. He will head to the Clock Tower. A well shot through the spine. played Stephanie Brown may want to go as well. Try to keep 2. Black Mask: is tortured to her going to Ace it will be better for RP overall. death with a power drill.

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