WRESTLING WITHBEING the ACCOUNT of ONE WARGAMER’S ATTEMPT to PIN DOWN POLYBIUS by Chris Hahn

WRESTLING WITHBEING the ACCOUNT of ONE WARGAMER’S ATTEMPT to PIN DOWN POLYBIUS by Chris Hahn

WRESTLING WITHBEING THE ACCOUNT OF ONE WARGAMER’S ATTEMPT TO PIN DOWN POLYBIUS By Chris Hahn IRAPHIA did not set out with the intention of refi ghting the Battle of Raphia in a variety of reasons, this fourth attempt miniature, but that is what happened. My original goal was to set up a failed (in rather spectacular fashion) simple Hail Caesar game wherein light infantry and elephants would before the curtain went up on the do battle. I even had what I thought was a pretty good title: Peltasts third act. versus Pachyderms: Hunting Elephants in the Tall Grass with Hail Caesar. In mid April of 2012, after taking about However, as is often the case with my wargaming ideas, I could not resist a week to think things over, I started tinkering with the troop types and number of units involved in back to work on my “accidental” Raphia this now completely fi ctional contest. project. Instead of playing around with newer rules, I went back to Arty To make a potentially long story short, online translations of Polybius - were Conliffe’s familiar and comfortable Armati and Advanced Armati. Instead while on the fi fth version of an order categorically panned by the critics (if I of trying to cram 132,000 infantry, of battle, I recalled seeing a map of a may continue the theater analogy), and 11,000 cavalry, and all 175 elephants on fairly large engagement in my old copy resulted in an appropriate amount of my tabletop, I decided to break up the of Warfare in the Classical World. The disappointment as well as frustration. historical engagement. A close reading of book was secured from the basement In my defense, try number four was Polybius revealed that I could refi ght the stacks, and my attention, energy, and rather impressive. I used Hail Caesar, left, right, and then center of the fl at fi eld resources were soon focused on staging but modifi ed the dimensions of standard, as separate engagements. After rereading a Featherstone-correct production of the large, and small units quite a bit. In the relevant chapters of Book V, I decided epic clash between Successor kings. addition, I replaced the inches in the rules to model the action on the Kings’ Flank. My fi rst four attempts - using a variety with centimeters. These two adjustments The following orders of battle are my of rule sets, scales, and reinforcing allowed me to fi t Raphia on my 6' x 4' interpretation of the information provided the “coffee table” reference with table. Unfortunately, as just related, for by Polybius in Chapters 65, 79, and 82. The Battle of Raphia - illustration by Peter Dennis from War Elephants (NV 160) © Osprey Publishing. www.ospreypublishing.com 90 WI312-Raphia.indd 2 07/08/2013 13:36 The Battle of Raphia, 217 BC Antiochus Ancients Ancients 3000BC-500AD Ptolemy The three Key Phases of the battle of Raphia I - Antiochus’ elephants rout Ptolemy’s, who then cause mayhem in the Royal Guard. Then Antiochus’ right wing attacks C A Ptolemy’s left, driving them back. C E F F G G G II - Echecrates, on Ptolemy’s right, orders an attack, outfl anks the enemy cavalry and B drives back Antiochus’ entire left wing. III - Ptolemy takes command of his phalanx D D D D D D and orders an assault on the enemy. The Ptolemaic phalanx routs Antiochus’ men. 1 1 1 1 2 3 4 5 5 6 7 The accompanying diagram shows how 8 each wing was deployed for the miniature refi ght. Making use of the scenario rule Selucid Formations Ptolemaic Formations found on page 38 of Armati, I determined that King Antiochus would command 10 A. King Antiochus 1. African Elephants Heavy Divisions and 5 Light Divisions. B. Light Cavalry 2. Libyan Cavalry His right wing would be “destroyed” C. Heavy Cavalry 3. Egyptian Cavalry when 8 Key units were broken. On the D. Indian Elephants 4. Cretans other side of the fi eld, King Ptolemy E. Cretans 5. Royal Guard (cavalry on left) would command 7 Heavy Divisions and F. Greek Mercenaries 6. Peltasts 3 Light Divisions. His left wing would be G. Daae, Cilicians, etc 7. Libyan Infantry “wrecked” with the loss of 5 Key units. 8. King Ptolemy SELEUCIDS - King Antiochus • Antipater’s Cavalry 2 units of LC 2 [0] 0 +1 Various 2BP 4 units of HC [K] 4 [0] 0 +1 Various 3BP • Cretans 3 units of SI 2 [1] 1 +2 Bows 1BP Armati • Greek Mercenaries 7 units of PH [K] 7 [1] 1 +1 Spears 4BP FOR • Daae, Cilicians, Etc. 7 units of LI 4 [1] 2 +1 Various/Javelins 2BP • Elephants 6 units of EL 5 [3] 2 +1 Various 3BP PTOLEMAIC - King Ptolemy • Libyan Cavalry 2 units of LC 2 [0] 0 +1 Various 2BP • Egyptian Cavalry 2 units of HC [K] 4 [0] 0 +1 Various 3BP • Cretans 4 units of SI 2 [1] 1 +2 Bows 1BP • Cavalry of the Royal Guard 1 unit of HC [K] 5 [1] 1 +1 Spears 3BP • Infantry of the Royal Guard 4 units of PH [K] 7 [1] 1 +1 Spears 4BP • Peltasts 3 units of LI 4 [1] 2 +1 Javelins 2BP • Libyan Infantry 4 units of PH [K] 6 [0] 0 +1 Pikes 4BP • Elephants 4 units of EL 4 [3] 1 +1 Various 3BP Orders of Battle Battle of Orders 91 WI312-Raphia.indd 3 07/08/2013 13:36 Above: Elephants! Photo taken at Partizan 2013 of a game presented by Simon Miller and Craig Davey, using Simon’s own ruleset “To The Strongest!”. Apparently the Seleucid and Ptolemaic elephants were all on loan from Aventine (and painted by Adam Smith). In Chapter 84, Polybius offers a graphic Extra Elephant Rules* 7. Stampeding elephants may be targeted description of the contest between by missile units, if they are in range 1. Indian elephants suffering a BP (Break African and Indian elephants. In Chapter during the missile fi re phase of the Point) loss in melee, roll 1D6. On a roll 85, the military inexperience of young game turn. of 1, the elephants rout. King Antiochus is examined. While 8. During the movement phase of the 2. African elephants suffering a BP loss Armati does have specifi c rules governing game turn, routing elephants are moved in melee, roll 1D6. On a roll of 1-2, the elephants in combat, and breakthrough before any other units. elephants rout. movement, it does not contain rules 9. Elephants are removed from the 3. Routing elephants turn 180º and make specifi c to the historic engagement of tabletop when their unit BP is reached. Raphia. The following amendments a full move (9") to the rear. were drafted in order to better refl ect the 4. If friendly or enemy heavy infantry [*These rules were adapted from narrative of Polybius. units are contacted, a new melee is fought The LA Group. See Post #30877 immediately. The infantry unit rolls with on the Armati Forum.] African versus Indian a -1 modifi er to represent the disorder The Folly of Youth Rule 1. When a stand of African elephants associated with fi ghting elephants. This comes within 9" of a stand of Indian modifi er remains in effect until one side 1. Seleucid units will roll 1D6 to elephants, the African elephants must breaks, or the elephants rout again. determine if they make a breakthrough take an immediate panic test. Roll 1D6. 5. If friendly or enemy light or skirmisher move after a melee victory. On a roll of 2. If a 1-2 is rolled, then the African infantry units are contacted, roll 1D6. 3-6, the unit will make a breakthrough animals panic. They immediately stop On a roll of 1, the light infantry or move as per the rules. all movement, are given a panic status skirmishers are dispersed. 2. If the Seleucids manage to break the marker, and cannot rally out of their 6. If friendly or enemy cavalry units are left wing of King Ptolemy’s army, then panicked state. contacted, roll 1D6. On a roll of 6, the each Seleucid unit has to roll a “pursuit” 3. If a panicked stand of African cavalry manages to evade the onrushing die to determine if it will chase the elephants is contacted by Indian pachyderms. The horse are moved back defeated enemy off the fi eld. elephants, they will break on a roll of one full move, earn a fatigue marker as 3. Victorious Seleucid units will pursue 1-3 on 1D6. If they do not break, they well as a “disordered” marker. On any the enemy on rolls of 1-3. will fi ght with their special fi ghting value other result, the cavalry must fi ght as 4. King Antiochus (if still alive), against the larger and apparently smellier panicked troops. If the cavalry lose a BP, will pursue the defeated enemy on Indian pachyderms. then they are broken. a roll of 1-5. 92 WI312-Raphia.indd 4 07/08/2013 13:37 ON THE RIGHT WITH While this was transpiring, the Libyan Twenty more Indian elephants would KING ANTIOCHUS phalanx on King Ptolemy’s right perish in attacking the Cretan archers advanced straight ahead, supported on and the phalanx of the Royal Guard. The On the afternoon of 21 April 2012, its left by a large group of peltasts. To last twenty would add to the disorder the two Successor kings met again on beginning to take a severe toll on King a comparatively small tabletop.

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