From Zero to Time Magazine: App Success

From Zero to Time Magazine: App Success

From Zero to Time Magazine: App Success Wednesday, March 24, 2010 David Whatley Wednesday, March 24, 2010 David Whatley Simutronics Corp Intentional President & CEO Online games, 23 Years play.net Critical Thought Games, LLC President & CEO Founded 2009 Accidental criticalthoughtgames.com [email protected] [email protected] Wednesday, March 24, 2010 Goals The chicks Personal Enrichment Altruism Wednesday, March 24, 2010 Opportunity Potential: Millions $$$$ OMGZ!! Done Good: 100K’s $$$ YES! Realistic: 10K’s $$$ Sweet! Reasonable: K’s $$ Not bad! Likely: Hundreds $ Err... Most likely: A few bucks :( :( :( Wednesday, March 24, 2010 Opportunity Scientific Chart* Doodle Jump geoDefense Most Games *not scientific Wednesday, March 24, 2010 The Holistic Approach Wednesday, March 24, 2010 Business Goal Costs Revenue Wednesday, March 24, 2010 Business Goal RISK! Costs Revenue Wednesday, March 24, 2010 Keep Costs Low Cost = Risk Costs Time × Development + Tools 3 Keys To Lower Cost 1. Small Team 2. Constrained Scope 3. Use Existing Stuff Wednesday, March 24, 2010 Self Assessment One Man Shop I Have A Job Only spare time Skills Coding, Game Engines Some art skills (but not a lot) Lots of Game Design (and Ego) Cash Limited (Mac on a Mastercard) Wednesday, March 24, 2010 Approach Borrow an Art Style: “geo-Style” I can code that I can draw that Popular! Stick to something I know Tower Defense (Love em’) Outsource what I hate Public Relations Wednesday, March 24, 2010 Time Allocation (Macro) Development PR Business Without External Help Wednesday, March 24, 2010 Time Allocation (Macro) PR TriplePoint PR Agency Business Development Wednesday, March 24, 2010 Time Allocation Code Design Art 6 Month Cycle (nights/weekends only) Wednesday, March 24, 2010 Revenue Allocation Apple Profit PR Overhead Variable Amortized Wednesday, March 24, 2010 geoDefense Results Apple Promo GD Swarm LaunchAffects GD Apple Promo TripePoint PR Wednesday, March 24, 2010 geoDefense Results Profit ($251K) 94% PR ($15K) 6% Overhead ($2K) 1% At $285K in Revenue (net after Apple) Wednesday, March 24, 2010 geoDefense Results Costs Revenue Low Cost Wednesday, March 24, 2010 Postmortem High Margins Time to Market: Fast Design is Key PR is Key PR gets Media Attention Media Attention gets Apple Attention Apple Attention gets Apple PR Apple Promo can be Gold Spare Time, but a lot of it! Wednesday, March 24, 2010 geoDefense Swarm Wednesday, March 24, 2010 Self Assessment I’m Awesome! Wednesday, March 24, 2010 Self Assessment First Product Critical and Commercial Success PR Firm Works. Can better utilize! Have Assets Cash Enthusiastic Audience Media Attention (and Apple too!) Wednesday, March 24, 2010 Approach Reuse 90% of Work Code, Art, Sound, etc. Trade Cash for Time To Market Hire level designer Focus on Game Play Unleash full power of PR Firm Wednesday, March 24, 2010 Time Allocation Code Art Design 4 Month Cycle Wednesday, March 24, 2010 Time Allocation 1 External Designer Code Ext Design Art Design 4 Month Cycle (again, nights/weekends) Wednesday, March 24, 2010 Swarm Promotion Have: Enthusiastic Audience So: Pre-Launch Hype PR Effort Press Awareness Audience Awareness Apple Promotion Apple Awareness Wednesday, March 24, 2010 GD Swarm Results That’s $460K Swarm Launch GD Goes up too? Wednesday, March 24, 2010 Here’s How X Factor Wednesday, March 24, 2010 Here’s How X Factor Fun, Compelling Game (See other talks at GDC 2010!) Everything else is a Force Multiplier 0 x anything is still 0 Cuts both ways! Wednesday, March 24, 2010 Here’s How... Clearly establish your business goals Assess your Situation Resources, Skills, Weaknesses Risk Tolerance Constraint your product goals Assemble your Team (Dev, Business, External) Focus on your audience Design, Design, Design Other People’s Code (OPC!) Wednesday, March 24, 2010 Game PR by gamers for gamers. Not Madison Avenue. No suits. Web Site: triplepointpr.com Inquire: [email protected] Just ask! Wednesday, March 24, 2010 OPC! Write less code, design more! Reinventing the wheel is for wheel inventors Today there’s tons of it! Game Engines Leader boards, social networking Boatloads of useful thingies iphonedevdepot.com Wednesday, March 24, 2010 OPC: Game Engines cocos2d Bork 3D Unity 3D Game Haxe Torque 2D SDL Torque 3D GLBasic GameSalad Corona Shiva Flash CS5 Oolong PhoneGap SIO2 etc. Wednesday, March 24, 2010 Other People’s Code OpenFeint Plus+ FLIPPIN’ FREE! Agon Leaderboards Facebook/Twitter Integration Friends, Challenges Cross Promotion etc. etc. etc. Wednesday, March 24, 2010 Eliminating Piracy Make a game no one wants. Wednesday, March 24, 2010 geoDefense: What’s Next? geoDefense 2 iPhone & iPad New Code Base cocos2d + Chimpmunk Physics Same PR Team TriplePoint Wednesday, March 24, 2010 geoSpark Creating an iPhoe Game from a Beach in Bali. For realz. Wednesday, March 24, 2010.

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