Basic Graphics Programming with the Xlib Library

Basic Graphics Programming with the Xlib Library

Basic Graphics Programming With The Xlib Library C O P Y R I G H T © 1 9 9 9 - 2 0 0 2 G U Y K E R E N Page 1 Table of contents Preface........................................................................................................................................................................................................................ 4 The Client And Server Model Of The X Window System...................................................................................................................................5 GUI programming - the Asynchronous Programming Model.........................................................................................................................6 Basic Xlib Notions...................................................................................................................................................................................................... 7 The X Display................................................................................................................................................................................................ 7 The GC - Graphics Context........................................................................................................................................................................7 Object Handles............................................................................................................................................................................................. 7 Memory Allocation For Xlib Structures.................................................................................................................................................7 Events............................................................................................................................................................................................................ 8 Compiling Xlib-Based Programs...........................................................................................................................................................................9 Opening And Closing The Connection To An X Server.....................................................................................................................................10 Checking Basic Information About A Display.....................................................................................................................................................11 Creating A Basic Window - Our "hello world" Program.................................................................................................................................12 Drawing In A Window............................................................................................................................................................................................... 14 Allocating A Graphics Context (GC).......................................................................................................................................................14 Drawing Primitives - Point, Line, Box, Circle......................................................................................................................................15 X Events...................................................................................................................................................................................................................... 17 Registering For Event Types Using Event Masks................................................................................................................................17 Receiving Events - Writing The Events Loop.......................................................................................................................................17 Expose Events.............................................................................................................................................................................................18 Getting User Input.....................................................................................................................................................................................18 Mouse Button Click And Release Events.......................................................................................................................................19 Mouse Movement Events.................................................................................................................................................................20 Mouse Pointer Enter And Leave Events.........................................................................................................................................21 The Keyboard Focus..........................................................................................................................................................................22 Keyboard Press And Release Events............................................................................................................................................22 X Events - A Complete Example............................................................................................................................................................23 Handling Text And Fonts........................................................................................................................................................................................ 25 The Font Structure...................................................................................................................................................................................25 Loading A Font........................................................................................................................................................................................... 25 Assigning A Font To A Graphics Context.............................................................................................................................................25 Drawing Text In A Window......................................................................................................................................................................25 Windows Hierarchy................................................................................................................................................................................................. 27 Root, Parent And Child Windows...........................................................................................................................................................27 Events Propagation.................................................................................................................................................................................. 27 Interacting With The Window Manager..............................................................................................................................................................28 Window Properties...................................................................................................................................................................................28 Setting The Window Name And Icon Name.........................................................................................................................................28 Setting Preferred Window Size(s).......................................................................................................................................................29 Setting Miscellaneous Window Manager Hints..................................................................................................................................29 Setting An Application's Icon.................................................................................................................................................................30 Simple Window Operations....................................................................................................................................................................................31 Mapping And UN-mapping A Window.....................................................................................................................................................31 Moving A Window Around The Screen...................................................................................................................................................31 Resizing A Window.....................................................................................................................................................................................31 Changing Windows Stacking Order - Raise And Lower...................................................................................................................32 Page 2 Iconifying And De-Iconifying A Window...............................................................................................................................................32 Getting Info About A Window..................................................................................................................................................................32 Using Colors To Paint The Rainbow....................................................................................................................................................................34

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    75 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us